GDScript: Don't use validated call for vararg methods

Since they may have runtime type validation, we cannot use the validated
call.
This commit is contained in:
George Marques 2023-02-24 13:42:59 -03:00
parent 6296b46008
commit defa46bfd1
No known key found for this signature in database
GPG Key ID: 046BD46A3201E43D
2 changed files with 3 additions and 3 deletions

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@ -1058,7 +1058,7 @@ void GDScriptByteCodeGenerator::write_call_gdscript_utility(const Address &p_tar
void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) {
bool is_validated = true;
if (Variant::is_utility_function_vararg(p_function)) {
is_validated = true; // Vararg works fine with any argument, since they can be any type.
is_validated = false; // Vararg needs runtime checks, can't use validated call.
} else if (p_arguments.size() == Variant::get_utility_function_argument_count(p_function)) {
bool all_types_exact = true;
for (int i = 0; i < p_arguments.size(); i++) {
@ -1107,7 +1107,7 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
// Check if all types are correct.
if (Variant::is_builtin_method_vararg(p_type, p_method)) {
is_validated = true; // Vararg works fine with any argument, since they can be any type.
is_validated = false; // Vararg needs runtime checks, can't use validated call.
} else if (p_arguments.size() == Variant::get_builtin_method_argument_count(p_type, p_method)) {
bool all_types_exact = true;
for (int i = 0; i < p_arguments.size(); i++) {

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@ -1,4 +1,4 @@
func test():
var lambda := func(unused: Variant) -> void:
pass
lambda.call()
lambda.call("something")