Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
Refactor mouse_entered and mouse_exited signals
This commit is contained in:
commit
defaac6058
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@ -1094,15 +1094,15 @@
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</signal>
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<signal name="mouse_entered">
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<description>
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Emitted when the mouse enters the control's [code]Rect[/code] area, provided its [member mouse_filter] lets the event reach it.
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[b]Note:[/b] [signal mouse_entered] will not be emitted if the mouse enters a child [Control] node before entering the parent's [code]Rect[/code] area, at least until the mouse is moved to reach the parent's [code]Rect[/code] area.
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Emitted when the mouse cursor enters the control's visible area, that is not occluded behind other Controls or Windows, provided its [member mouse_filter] lets the event reach it and regardless if it's currently focused or not.
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[b]Note:[/b] [member CanvasItem.z_index] doesn't affect, which Control receives the signal.
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</description>
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</signal>
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<signal name="mouse_exited">
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<description>
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Emitted when the mouse leaves the control's [code]Rect[/code] area, provided its [member mouse_filter] lets the event reach it.
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[b]Note:[/b] [signal mouse_exited] will be emitted if the mouse enters a child [Control] node, even if the mouse cursor is still inside the parent's [code]Rect[/code] area.
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If you want to check whether the mouse truly left the area, ignoring any top nodes, you can use code like this:
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Emitted when the mouse cursor leaves the control's visible area, that is not occluded behind other Controls or Windows, provided its [member mouse_filter] lets the event reach it and regardless if it's currently focused or not.
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[b]Note:[/b] [member CanvasItem.z_index] doesn't affect, which Control receives the signal.
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[b]Note:[/b] If you want to check whether the mouse truly left the area, ignoring any top nodes, you can use code like this:
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[codeblock]
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func _on_mouse_exited():
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if not Rect2(Vector2(), size).has_point(get_local_mouse_position()):
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@ -1140,10 +1140,12 @@
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Sent when the node changes size. Use [member size] to get the new size.
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</constant>
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<constant name="NOTIFICATION_MOUSE_ENTER" value="41">
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Sent when the mouse pointer enters the node.
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Sent when the mouse cursor enters the control's visible area, that is not occluded behind other Controls or Windows, provided its [member mouse_filter] lets the event reach it and regardless if it's currently focused or not.
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[b]Note:[/b] [member CanvasItem.z_index] doesn't affect, which Control receives the notification.
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</constant>
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<constant name="NOTIFICATION_MOUSE_EXIT" value="42">
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Sent when the mouse pointer exits the node.
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Sent when the mouse cursor leaves the control's visible area, that is not occluded behind other Controls or Windows, provided its [member mouse_filter] lets the event reach it and regardless if it's currently focused or not.
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[b]Note:[/b] [member CanvasItem.z_index] doesn't affect, which Control receives the notification.
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</constant>
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<constant name="NOTIFICATION_FOCUS_ENTER" value="43">
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Sent when the node grabs focus.
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@ -1052,10 +1052,10 @@
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Notification received from the OS when the screen's DPI has been changed. Only implemented on macOS.
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</constant>
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<constant name="NOTIFICATION_VP_MOUSE_ENTER" value="1010">
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Notification received when the mouse enters the viewport.
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Notification received when the mouse cursor enters the [Viewport]'s visible area, that is not occluded behind other [Control]s or [Window]s, provided its [member Viewport.gui_disable_input] is [code]false[/code] and regardless if it's currently focused or not.
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</constant>
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<constant name="NOTIFICATION_VP_MOUSE_EXIT" value="1011">
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Notification received when the mouse leaves the viewport.
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Notification received when the mouse cursor leaves the [Viewport]'s visible area, that is not occluded behind other [Control]s or [Window]s, provided its [member Viewport.gui_disable_input] is [code]false[/code] and regardless if it's currently focused or not.
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</constant>
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<constant name="NOTIFICATION_OS_MEMORY_WARNING" value="2009">
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Notification received from the OS when the application is exceeding its allocated memory.
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@ -719,12 +719,12 @@
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</signal>
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<signal name="mouse_entered">
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<description>
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Emitted when the mouse cursor enters the [Window]'s area, regardless if it's currently focused or not.
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Emitted when the mouse cursor enters the [Window]'s visible area, that is not occluded behind other [Control]s or windows, provided its [member Viewport.gui_disable_input] is [code]false[/code] and regardless if it's currently focused or not.
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</description>
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</signal>
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<signal name="mouse_exited">
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<description>
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Emitted when the mouse cursor exits the [Window]'s area (including when it's hovered over another window on top of this one).
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Emitted when the mouse cursor leaves the [Window]'s visible area, that is not occluded behind other [Control]s or windows, provided its [member Viewport.gui_disable_input] is [code]false[/code] and regardless if it's currently focused or not.
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</description>
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</signal>
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<signal name="theme_changed">
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@ -147,14 +147,6 @@ void SubViewportContainer::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_MOUSE_ENTER: {
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_notify_viewports(NOTIFICATION_VP_MOUSE_ENTER);
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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_notify_viewports(NOTIFICATION_VP_MOUSE_EXIT);
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} break;
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case NOTIFICATION_FOCUS_ENTER: {
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// If focused, send InputEvent to the SubViewport before the Gui-Input stage.
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set_process_input(true);
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@ -421,7 +421,12 @@ void Viewport::_sub_window_remove(Window *p_window) {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RS::get_singleton()->free(gui.sub_windows[index].canvas_item);
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SubWindow sw = gui.sub_windows[index];
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if (gui.subwindow_over == sw.window) {
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sw.window->_mouse_leave_viewport();
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gui.subwindow_over = nullptr;
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}
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RS::get_singleton()->free(sw.canvas_item);
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gui.sub_windows.remove_at(index);
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if (gui.sub_windows.size() == 0) {
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@ -633,10 +638,8 @@ void Viewport::_notification(int p_what) {
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case NOTIFICATION_VP_MOUSE_EXIT: {
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gui.mouse_in_viewport = false;
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_drop_physics_mouseover();
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_drop_mouse_over();
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_gui_cancel_tooltip();
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// When the mouse exits the viewport, we want to end mouse_over, but
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// not mouse_focus, because, for example, we want to continue
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// When the mouse exits the viewport, we don't want to end
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// mouse_focus, because, for example, we want to continue
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// dragging a scrollbar even if the mouse has left the viewport.
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} break;
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@ -1885,25 +1888,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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Control *over = nullptr;
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if (gui.mouse_in_viewport) {
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over = gui_find_control(mpos);
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}
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if (over != gui.mouse_over) {
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if (!gui.mouse_over) {
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_drop_physics_mouseover();
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}
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_drop_mouse_over();
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_gui_cancel_tooltip();
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if (over) {
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_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
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gui.mouse_over = over;
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}
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}
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if (gui.mouse_focus) {
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over = gui.mouse_focus;
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} else if (gui.mouse_in_viewport) {
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over = gui_find_control(mpos);
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}
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DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
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@ -2382,7 +2370,7 @@ void Viewport::_gui_hide_control(Control *p_control) {
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gui_release_focus();
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}
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if (gui.mouse_over == p_control) {
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gui.mouse_over = nullptr;
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_drop_mouse_over();
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}
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if (gui.drag_mouse_over == p_control) {
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gui.drag_mouse_over = nullptr;
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@ -2405,7 +2393,7 @@ void Viewport::_gui_remove_control(Control *p_control) {
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gui.key_focus = nullptr;
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}
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if (gui.mouse_over == p_control) {
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gui.mouse_over = nullptr;
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_drop_mouse_over();
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}
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if (gui.drag_mouse_over == p_control) {
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gui.drag_mouse_over = nullptr;
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@ -2459,13 +2447,6 @@ void Viewport::_gui_accept_event() {
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}
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}
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void Viewport::_drop_mouse_over() {
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if (gui.mouse_over) {
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_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
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gui.mouse_over = nullptr;
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}
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}
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void Viewport::_drop_mouse_focus() {
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Control *c = gui.mouse_focus;
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BitField<MouseButtonMask> mask = gui.mouse_focus_mask;
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@ -2949,6 +2930,156 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
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return true;
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}
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void Viewport::_update_mouse_over() {
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// Update gui.mouse_over and gui.subwindow_over in all Viewports.
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// Send necessary mouse_enter/mouse_exit signals and the NOTIFICATION_VP_MOUSE_ENTER/NOTIFICATION_VP_MOUSE_EXIT notifications for every Viewport in the SceneTree.
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if (is_attached_in_viewport()) {
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// Execute this function only, when it is processed by a native Window or a SubViewport, that has no SubViewportContainer as parent.
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return;
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}
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if (get_tree()->get_root()->is_embedding_subwindows() || is_sub_viewport()) {
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// Use embedder logic for calculating mouse position.
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_update_mouse_over(gui.last_mouse_pos);
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} else {
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// Native Window: Use DisplayServer logic for calculating mouse position.
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Window *receiving_window = get_tree()->get_root()->gui.windowmanager_window_over;
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if (!receiving_window) {
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return;
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}
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Vector2 pos = DisplayServer::get_singleton()->mouse_get_position() - receiving_window->get_position();
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pos = receiving_window->get_final_transform().affine_inverse().xform(pos);
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receiving_window->_update_mouse_over(pos);
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}
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}
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void Viewport::_update_mouse_over(Vector2 p_pos) {
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// Look for embedded windows at mouse position.
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if (is_embedding_subwindows()) {
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for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
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Window *sw = gui.sub_windows[i].window;
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Rect2 swrect = Rect2(sw->get_position(), sw->get_size());
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Rect2 swrect_border = swrect;
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if (!sw->get_flag(Window::FLAG_BORDERLESS)) {
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int title_height = sw->get_theme_constant(SNAME("title_height"));
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int margin = sw->get_theme_constant(SNAME("resize_margin"));
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swrect_border.position.y -= title_height + margin;
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swrect_border.size.y += title_height + margin * 2;
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swrect_border.position.x -= margin;
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swrect_border.size.x += margin * 2;
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}
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if (swrect_border.has_point(p_pos)) {
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if (gui.mouse_over) {
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_drop_mouse_over();
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} else if (!gui.subwindow_over) {
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_drop_physics_mouseover();
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}
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if (swrect.has_point(p_pos)) {
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if (sw != gui.subwindow_over) {
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if (gui.subwindow_over) {
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gui.subwindow_over->_mouse_leave_viewport();
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}
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gui.subwindow_over = sw;
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if (!sw->is_input_disabled()) {
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sw->notification(NOTIFICATION_VP_MOUSE_ENTER);
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}
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}
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if (!sw->is_input_disabled()) {
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sw->_update_mouse_over(sw->get_final_transform().affine_inverse().xform(p_pos - sw->get_position()));
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}
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} else {
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if (gui.subwindow_over) {
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gui.subwindow_over->_mouse_leave_viewport();
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gui.subwindow_over = nullptr;
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}
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}
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return;
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}
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}
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if (gui.subwindow_over) {
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// Take care of moving mouse out of any embedded Window.
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gui.subwindow_over->_mouse_leave_viewport();
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gui.subwindow_over = nullptr;
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}
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}
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// Look for Controls at mouse position.
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Control *over = gui_find_control(p_pos);
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bool notify_embedded_viewports = false;
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if (over != gui.mouse_over) {
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if (gui.mouse_over) {
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_drop_mouse_over();
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} else {
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_drop_physics_mouseover();
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}
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gui.mouse_over = over;
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if (over) {
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over->notification(Control::NOTIFICATION_MOUSE_ENTER);
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notify_embedded_viewports = true;
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}
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}
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if (over) {
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SubViewportContainer *c = Object::cast_to<SubViewportContainer>(over);
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if (!c) {
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return;
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}
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Vector2 pos = c->get_global_transform_with_canvas().affine_inverse().xform(p_pos);
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if (c->is_stretch_enabled()) {
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pos /= c->get_stretch_shrink();
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}
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for (int i = 0; i < c->get_child_count(); i++) {
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SubViewport *v = Object::cast_to<SubViewport>(c->get_child(i));
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if (!v || v->is_input_disabled()) {
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continue;
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}
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if (notify_embedded_viewports) {
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v->notification(NOTIFICATION_VP_MOUSE_ENTER);
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}
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v->_update_mouse_over(v->get_final_transform().affine_inverse().xform(pos));
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}
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}
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}
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void Viewport::_mouse_leave_viewport() {
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if (!is_inside_tree() || is_input_disabled()) {
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return;
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}
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if (gui.subwindow_over) {
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gui.subwindow_over->_mouse_leave_viewport();
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gui.subwindow_over = nullptr;
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} else if (gui.mouse_over) {
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_drop_mouse_over();
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}
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notification(NOTIFICATION_VP_MOUSE_EXIT);
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}
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void Viewport::_drop_mouse_over() {
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_gui_cancel_tooltip();
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SubViewportContainer *c = Object::cast_to<SubViewportContainer>(gui.mouse_over);
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if (c) {
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for (int i = 0; i < c->get_child_count(); i++) {
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SubViewport *v = Object::cast_to<SubViewport>(c->get_child(i));
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if (!v) {
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continue;
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}
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v->_mouse_leave_viewport();
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}
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}
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if (gui.mouse_over->is_inside_tree()) {
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gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT);
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}
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gui.mouse_over = nullptr;
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}
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void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
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ERR_MAIN_THREAD_GUARD;
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ERR_FAIL_COND(!is_inside_tree());
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@ -2974,6 +3105,8 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
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Ref<InputEventMouse> me = ev;
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if (me.is_valid()) {
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gui.last_mouse_pos = me->get_position();
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_update_mouse_over();
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}
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if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) {
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@ -3111,7 +3244,7 @@ void Viewport::set_disable_input(bool p_disable) {
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}
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if (p_disable) {
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_drop_mouse_focus();
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_drop_mouse_over();
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_mouse_leave_viewport();
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_gui_cancel_tooltip();
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}
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disable_input = p_disable;
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@ -4616,6 +4749,10 @@ bool SubViewport::is_directly_attached_to_screen() const {
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return Object::cast_to<SubViewportContainer>(get_parent()) && get_parent()->get_viewport() && get_parent()->get_viewport()->is_directly_attached_to_screen();
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}
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bool SubViewport::is_attached_in_viewport() const {
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return Object::cast_to<SubViewportContainer>(get_parent());
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}
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void SubViewport::_notification(int p_what) {
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ERR_MAIN_THREAD_GUARD;
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switch (p_what) {
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|
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@ -346,8 +346,6 @@ private:
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Ref<Texture2D> vrs_texture;
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struct GUI {
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// info used when this is a window
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bool forced_mouse_focus = false; //used for menu buttons
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bool mouse_in_viewport = true;
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bool key_event_accepted = false;
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@ -358,6 +356,8 @@ private:
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BitField<MouseButtonMask> mouse_focus_mask;
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Control *key_focus = nullptr;
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Control *mouse_over = nullptr;
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Window *subwindow_over = nullptr; // mouse_over and subwindow_over are mutually exclusive. At all times at least one of them is nullptr.
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Window *windowmanager_window_over = nullptr; // Only used in root Viewport.
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Control *drag_mouse_over = nullptr;
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Vector2 drag_mouse_over_pos;
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Control *tooltip_control = nullptr;
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@ -466,6 +466,9 @@ private:
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bool _sub_windows_forward_input(const Ref<InputEvent> &p_event);
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SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
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void _update_mouse_over();
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void _update_mouse_over(Vector2 p_pos);
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virtual bool _can_consume_input_events() const { return true; }
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uint64_t event_count = 0;
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@ -478,6 +481,8 @@ protected:
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Size2i _get_size_2d_override() const;
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bool _is_size_allocated() const;
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void _mouse_leave_viewport();
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void _notification(int p_what);
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void _process_picking();
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static void _bind_methods();
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|
@ -665,6 +670,8 @@ public:
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virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const;
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virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
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virtual bool is_directly_attached_to_screen() const { return false; };
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virtual bool is_attached_in_viewport() const { return false; };
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virtual bool is_sub_viewport() const { return false; };
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#ifndef _3D_DISABLED
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bool use_xr = false;
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@ -797,6 +804,8 @@ public:
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virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
|
||||
virtual Transform2D get_popup_base_transform() const override;
|
||||
virtual bool is_directly_attached_to_screen() const override;
|
||||
virtual bool is_attached_in_viewport() const override;
|
||||
virtual bool is_sub_viewport() const override { return true; };
|
||||
|
||||
void _validate_property(PropertyInfo &p_property) const;
|
||||
SubViewport();
|
||||
|
|
|
@ -677,16 +677,20 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
|
|||
switch (p_event) {
|
||||
case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: {
|
||||
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
|
||||
emit_signal(SNAME("mouse_entered"));
|
||||
Window *root = get_tree()->get_root();
|
||||
DEV_ASSERT(!root->gui.windowmanager_window_over); // Entering a window while a window is hovered should never happen.
|
||||
root->gui.windowmanager_window_over = this;
|
||||
notification(NOTIFICATION_VP_MOUSE_ENTER);
|
||||
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
|
||||
DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
|
||||
}
|
||||
} break;
|
||||
case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: {
|
||||
notification(NOTIFICATION_VP_MOUSE_EXIT);
|
||||
Window *root = get_tree()->get_root();
|
||||
DEV_ASSERT(root->gui.windowmanager_window_over); // Exiting a window, while no window is hovered should never happen.
|
||||
root->gui.windowmanager_window_over->_mouse_leave_viewport();
|
||||
root->gui.windowmanager_window_over = nullptr;
|
||||
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
|
||||
emit_signal(SNAME("mouse_exited"));
|
||||
} break;
|
||||
case DisplayServer::WINDOW_EVENT_FOCUS_IN: {
|
||||
focused = true;
|
||||
|
@ -1283,6 +1287,14 @@ void Window::_notification(int p_what) {
|
|||
|
||||
RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_VP_MOUSE_ENTER: {
|
||||
emit_signal(SceneStringNames::get_singleton()->mouse_entered);
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_VP_MOUSE_EXIT: {
|
||||
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2495,6 +2507,10 @@ bool Window::is_directly_attached_to_screen() const {
|
|||
return is_inside_tree();
|
||||
}
|
||||
|
||||
bool Window::is_attached_in_viewport() const {
|
||||
return get_embedder();
|
||||
}
|
||||
|
||||
void Window::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
|
||||
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
|
||||
|
|
|
@ -404,6 +404,7 @@ public:
|
|||
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
|
||||
virtual Transform2D get_popup_base_transform() const override;
|
||||
virtual bool is_directly_attached_to_screen() const override;
|
||||
virtual bool is_attached_in_viewport() const override;
|
||||
|
||||
Rect2i get_parent_rect() const;
|
||||
virtual DisplayServer::WindowID get_window_id() const override;
|
||||
|
|
Loading…
Reference in New Issue