Add C# script to csproj when attaching it to an object
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@ -50,6 +50,21 @@
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#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
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static bool _create_project_solution_if_needed() {
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String sln_path = GodotSharpDirs::get_project_sln_path();
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String csproj_path = GodotSharpDirs::get_project_csproj_path();
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if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
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// A solution does not yet exist, create a new one
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CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
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return GodotSharpEditor::get_singleton()->call("_create_project_solution");
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}
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return true;
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}
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CSharpLanguage *CSharpLanguage::singleton = NULL;
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String CSharpLanguage::get_name() const {
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@ -1359,7 +1374,18 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
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bool CSharpScript::can_instance() const {
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// TODO does the second condition even make sense?
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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if (_create_project_solution_if_needed()) {
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CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
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"Compile",
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ProjectSettings::get_singleton()->globalize_path(get_path()));
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} else {
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ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
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}
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}
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#endif
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return valid || (!tool && !ScriptServer::is_scripting_enabled());
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}
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@ -1545,6 +1571,18 @@ Error CSharpScript::reload(bool p_keep_state) {
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if (project_assembly) {
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script_class = project_assembly->get_object_derived_class(name);
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if (!script_class) {
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ERR_PRINTS("Cannot find class " + name + " for script " + get_path());
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}
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#ifdef DEBUG_ENABLED
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else if (OS::get_singleton()->is_stdout_verbose()) {
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OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
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script_class->get_name() + " for script " + get_path() + "\n")
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.utf8());
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}
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#endif
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valid = script_class != NULL;
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if (script_class) {
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@ -1791,21 +1829,12 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
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if (!FileAccess::exists(p_path)) {
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// The file does not yet exists, let's assume the user just created this script
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String sln_path = GodotSharpDirs::get_project_sln_path();
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String csproj_path = GodotSharpDirs::get_project_csproj_path();
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if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
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// A solution does not yet exist, create a new one
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CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
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GodotSharpEditor::get_singleton()->call("_create_project_solution");
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}
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// Add the file to the C# project
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if (FileAccess::exists(csproj_path)) {
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CSharpProject::add_item(csproj_path, "Compile", ProjectSettings::get_singleton()->globalize_path(p_path));
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if (_create_project_solution_if_needed()) {
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CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
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"Compile",
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ProjectSettings::get_singleton()->globalize_path(p_path));
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} else {
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ERR_PRINT("C# project not found!");
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ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created.");
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}
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}
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#endif
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@ -27,12 +27,15 @@ namespace GodotSharpTools.Project
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return false;
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}
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public static void AddItemChecked(this ProjectRootElement root, string itemType, string include)
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public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
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{
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if (!root.HasItem(itemType, include))
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{
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root.AddItem(itemType, include);
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return true;
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}
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return false;
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}
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public static Guid GetGuid(this ProjectRootElement root)
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@ -10,8 +10,8 @@ namespace GodotSharpTools.Project
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\"));
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root.Save();
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if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\")))
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root.Save();
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}
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}
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}
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