Merge pull request #95650 from LeonStansfield/parallax_2d_tests

Add unit tests for `Parallax2D`
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Rémi Verschelde 2024-09-06 22:38:25 +02:00
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/**************************************************************************/
/* test_parallax_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_PARALLAX_2D_H
#define TEST_PARALLAX_2D_H
#include "scene/2d/parallax_2d.h"
#include "tests/test_macros.h"
namespace TestParallax2D {
// Test cases for the Parallax2D class to ensure its properties are set and retrieved correctly.
TEST_CASE("[SceneTree][Parallax2D] Scroll Scale") {
// Test setting and getting the scroll scale.
Parallax2D *parallax = memnew(Parallax2D);
Size2 scale(2, 2);
parallax->set_scroll_scale(scale);
CHECK(parallax->get_scroll_scale() == scale);
memdelete(parallax);
}
TEST_CASE("[SceneTree][Parallax2D] Repeat Size") {
// Test setting and getting the repeat size.
Parallax2D *parallax = memnew(Parallax2D);
Size2 size(100, 100);
parallax->set_repeat_size(size);
CHECK(parallax->get_repeat_size() == size);
memdelete(parallax);
}
TEST_CASE("[SceneTree][Parallax2D] Repeat Times") {
// Test setting and getting the repeat times.
Parallax2D *parallax = memnew(Parallax2D);
int times = 5;
parallax->set_repeat_times(times);
CHECK(parallax->get_repeat_times() == times);
memdelete(parallax);
}
TEST_CASE("[SceneTree][Parallax2D] Autoscroll") {
// Test setting and getting the autoscroll values.
Parallax2D *parallax = memnew(Parallax2D);
Point2 autoscroll(1, 1);
parallax->set_autoscroll(autoscroll);
CHECK(parallax->get_autoscroll() == autoscroll);
memdelete(parallax);
}
TEST_CASE("[SceneTree][Parallax2D] Scroll Offset") {
// Test setting and getting the scroll offset.
Parallax2D *parallax = memnew(Parallax2D);
Point2 offset(10, 10);
parallax->set_scroll_offset(offset);
CHECK(parallax->get_scroll_offset() == offset);
memdelete(parallax);
}
TEST_CASE("[SceneTree][Parallax2D] Screen Offset") {
// Test setting and getting the screen offset.
Parallax2D *parallax = memnew(Parallax2D);
Point2 offset(20, 20);
parallax->set_screen_offset(offset);
CHECK(parallax->get_screen_offset() == offset);
memdelete(parallax);
}
TEST_CASE("[SceneTree][Parallax2D] Limit Begin") {
// Test setting and getting the limit begin values.
Parallax2D *parallax = memnew(Parallax2D);
Point2 limit_begin(-100, -100);
parallax->set_limit_begin(limit_begin);
CHECK(parallax->get_limit_begin() == limit_begin);
memdelete(parallax);
}
TEST_CASE("[SceneTree][Parallax2D] Limit End") {
// Test setting and getting the limit end values.
Parallax2D *parallax = memnew(Parallax2D);
Point2 limit_end(100, 100);
parallax->set_limit_end(limit_end);
CHECK(parallax->get_limit_end() == limit_end);
memdelete(parallax);
}
TEST_CASE("[SceneTree][Parallax2D] Follow Viewport") {
// Test setting and getting the follow viewport flag.
Parallax2D *parallax = memnew(Parallax2D);
parallax->set_follow_viewport(false);
CHECK_FALSE(parallax->get_follow_viewport());
memdelete(parallax);
}
TEST_CASE("[SceneTree][Parallax2D] Ignore Camera Scroll") {
// Test setting and getting the ignore camera scroll flag.
Parallax2D *parallax = memnew(Parallax2D);
parallax->set_ignore_camera_scroll(true);
CHECK(parallax->is_ignore_camera_scroll());
memdelete(parallax);
}
} // namespace TestParallax2D
#endif // TEST_PARALLAX_2D_H

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#include "tests/scene/test_node.h" #include "tests/scene/test_node.h"
#include "tests/scene/test_node_2d.h" #include "tests/scene/test_node_2d.h"
#include "tests/scene/test_packed_scene.h" #include "tests/scene/test_packed_scene.h"
#include "tests/scene/test_parallax_2d.h"
#include "tests/scene/test_path_2d.h" #include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_follow_2d.h" #include "tests/scene/test_path_follow_2d.h"
#include "tests/scene/test_sprite_frames.h" #include "tests/scene/test_sprite_frames.h"