diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index e2fec87d2ac..cfafde493b5 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -1345,7 +1345,7 @@ void main() { #endif blur_shadow(shadow); - light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, + light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, albedo, alpha, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif @@ -1358,7 +1358,7 @@ void main() { #endif */ #ifdef LIGHT_RIM_USED - rim, rim_tint, albedo, + rim, rim_tint, #endif #ifdef LIGHT_CLEARCOAT_USED clearcoat, clearcoat_gloss, @@ -1368,9 +1368,6 @@ void main() { #endif #ifdef USE_SOFT_SHADOW directional_lights.data[i].size, -#endif -#ifdef USE_SHADOW_TO_OPACITY - alpha, #endif diffuse_light, specular_light);