parent
743c63670e
commit
df3d2b25d8
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@ -11495,6 +11495,13 @@
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Get the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
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</description>
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</method>
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<method name="get_window_layout" qualifiers="virtual">
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<argument index="0" name="layout" type="ConfigFile">
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</argument>
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<description>
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Get the GUI layout of the plugin. This is used to save the project's editor layout when the [method EditorPlugin.queue_save_layout] is called or the editor layout was changed(For example changing the position of a dock).
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</description>
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</method>
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<method name="handles" qualifiers="virtual">
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<return type="bool">
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</return>
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@ -11519,6 +11526,11 @@
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Remember that you have to manage the visibility of all your editor controls manually.
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</description>
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</method>
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<method name="queue_save_layout" qualifiers="const">
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<description>
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Queue save the project's editor layout.
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</description>
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</method>
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<method name="remove_control_from_bottom_panel">
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<argument index="0" name="control" type="Control">
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</argument>
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@ -11554,6 +11566,11 @@
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Remove the import plugin, don't forget to call this on exit.
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</description>
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</method>
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<method name="save_external_data" qualifiers="virtual">
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<description>
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This method is called after the editor save the project or when the it's closed. It asks the plugin to save edited external scenes/resources.
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</description>
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</method>
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<method name="set_state" qualifiers="virtual">
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<argument index="0" name="state" type="Dictionary">
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</argument>
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@ -11561,6 +11578,13 @@
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Restore the state saved by [method EditorPlugin.get_state].
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</description>
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</method>
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<method name="set_window_layout" qualifiers="virtual">
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<argument index="0" name="layout" type="ConfigFile">
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</argument>
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<description>
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Restore the plugin GUI layout saved by [method EditorPlugin.get_window_layout].
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</description>
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</method>
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</methods>
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<constants>
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<constant name="CONTAINER_TOOLBAR" value="0">
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