-Restored Sprite3D to working function, fixes #2061, fixes #9738

-Restored an alpha scissor property in Material
This commit is contained in:
Juan Linietsky 2017-08-08 17:23:44 -03:00
parent 8a4bce6ebd
commit df573f5c3a
11 changed files with 119 additions and 51 deletions

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@ -2182,7 +2182,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo
void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *m, bool p_shadow) {
bool has_base_alpha = (m->shader->spatial.uses_alpha || m->shader->spatial.uses_screen_texture || m->shader->spatial.unshaded);
bool has_base_alpha = (m->shader->spatial.uses_alpha && !m->shader->spatial.uses_alpha_scissor) || m->shader->spatial.uses_screen_texture || m->shader->spatial.unshaded;
bool has_blend_alpha = m->shader->spatial.blend_mode != RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX || m->shader->spatial.ontop;
bool has_alpha = has_base_alpha || has_blend_alpha;
bool shadow = false;
@ -2206,7 +2206,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
if (has_blend_alpha || (has_base_alpha && m->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))
return; //bye
if (!m->shader->spatial.writes_modelview_or_projection && !m->shader->spatial.uses_vertex && !m->shader->spatial.uses_discard && m->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
if (!m->shader->spatial.uses_alpha_scissor && !m->shader->spatial.writes_modelview_or_projection && !m->shader->spatial.uses_vertex && !m->shader->spatial.uses_discard && m->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
//shader does not use discard and does not write a vertex position, use generic material
if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)
m = storage->material_owner.getptr(default_material_twosided);

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@ -1596,6 +1596,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE;
p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK;
p_shader->spatial.uses_alpha = false;
p_shader->spatial.uses_alpha_scissor = false;
p_shader->spatial.uses_discard = false;
p_shader->spatial.unshaded = false;
p_shader->spatial.ontop = false;
@ -1625,6 +1626,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting;
shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha;
shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor;
shaders.actions_scene.usage_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex;
shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;

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@ -442,6 +442,7 @@ public:
int cull_mode;
bool uses_alpha;
bool uses_alpha_scissor;
bool unshaded;
bool ontop;
bool uses_vertex;

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@ -762,6 +762,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture";
actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer";
actions[VS::SHADER_SPATIAL].renames["SIDE"] = "side";
actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor";
actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n";
actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT";
@ -778,6 +779,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP";
actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n";
actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";

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@ -1523,6 +1523,10 @@ void main() {
#endif
#if defined(ALPHA_SCISSOR_USED)
float alpha_scissor = 0.5;
#endif
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
vec3 binormal = normalize(binormal_interp)*side;
vec3 tangent = normalize(tangent_interp)*side;
@ -1571,6 +1575,12 @@ FRAGMENT_SHADER_CODE
}
#if defined(ALPHA_SCISSOR_USED)
if (alpha<alpha_scissor) {
discard;
}
#endif
#if defined(ENABLE_NORMALMAP)

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@ -389,7 +389,7 @@ void Sprite3D::_draw() {
int axis = get_axis();
normal[axis] = 1.0;
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate, mat);
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
@ -892,7 +892,8 @@ void AnimatedSprite3D::_draw() {
int axis = get_axis();
normal[axis] = 1.0;
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate, mat);
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());

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@ -241,6 +241,7 @@ void SpatialMaterial::init_shaders() {
shader_names->rim_texture_channel = "rim_texture_channel";
shader_names->depth_texture_channel = "depth_texture_channel";
shader_names->refraction_texture_channel = "refraction_texture_channel";
shader_names->alpha_scissor_threshold = "alpha_scissor_threshold";
shader_names->texture_names[TEXTURE_ALBEDO] = "texture_albedo";
shader_names->texture_names[TEXTURE_METALLIC] = "texture_metallic";
@ -259,8 +260,14 @@ void SpatialMaterial::init_shaders() {
shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal";
}
Ref<SpatialMaterial> SpatialMaterial::materials_for_2d[SpatialMaterial::MAX_MATERIALS_FOR_2D];
void SpatialMaterial::finish_shaders() {
for (int i = 0; i < MAX_MATERIALS_FOR_2D; i++) {
materials_for_2d[i].unref();
}
#ifndef NO_THREADS
memdelete(material_mutex);
#endif
@ -359,6 +366,9 @@ void SpatialMaterial::_update_shader() {
code += "uniform float grow;\n";
}
if (flags[FLAG_USE_ALPHA_SCISSOR]) {
code += "uniform float alpha_scissor_threshold;\n";
}
code += "uniform float roughness : hint_range(0,1);\n";
code += "uniform float point_size : hint_range(0,128);\n";
code += "uniform sampler2D texture_metallic : hint_white;\n";
@ -674,7 +684,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
} else if (features[FEATURE_TRANSPARENT]) {
} else if (features[FEATURE_TRANSPARENT] || features[FLAG_USE_ALPHA_SCISSOR]) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
@ -774,6 +784,10 @@ void SpatialMaterial::_update_shader() {
code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n";
code += "\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n";
code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
if (flags[FLAG_USE_ALPHA_SCISSOR]) {
code += "\tALPHA_SCISSOR=alpha_scissor_threshold;\n";
}
}
code += "}\n";
@ -1086,6 +1100,9 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) {
return;
flags[p_flag] = p_enabled;
if (p_flag == FLAG_USE_ALPHA_SCISSOR) {
_change_notify();
}
_queue_shader_change();
}
@ -1130,9 +1147,6 @@ void SpatialMaterial::_validate_feature(const String &text, Feature feature, Pro
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
property.usage = 0;
}
if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) {
property.usage = 0;
}
}
void SpatialMaterial::_validate_property(PropertyInfo &property) const {
@ -1154,6 +1168,14 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "params_grow_amount" && !grow_enabled) {
property.usage = 0;
}
if (property.name == "params_alpha_scissor_threshold" && !flags[FLAG_USE_ALPHA_SCISSOR]) {
property.usage = 0;
}
if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) {
property.usage = 0;
}
}
void SpatialMaterial::set_line_width(float p_line_width) {
@ -1329,6 +1351,16 @@ bool SpatialMaterial::is_grow_enabled() const {
return grow_enabled;
}
void SpatialMaterial::set_alpha_scissor_threshold(float p_treshold) {
alpha_scissor_threshold = p_treshold;
VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_treshold);
}
float SpatialMaterial::get_alpha_scissor_threshold() const {
return alpha_scissor_threshold;
}
void SpatialMaterial::set_grow(float p_grow) {
grow = p_grow;
VS::get_singleton()->material_set_param(_get_material(), shader_names->grow, p_grow);
@ -1391,6 +1423,40 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel(
return refraction_texture_channel;
}
RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) {
int version = 0;
if (p_shaded)
version = 1;
if (p_transparent)
version |= 2;
if (p_cut_alpha)
version |= 4;
if (p_opaque_prepass)
version |= 8;
if (p_double_sided)
version |= 16;
if (materials_for_2d[version].is_valid()) {
return materials_for_2d[version]->get_rid();
}
Ref<SpatialMaterial> material;
material.instance();
material->set_flag(FLAG_UNSHADED, !p_shaded);
material->set_feature(FEATURE_TRANSPARENT, p_transparent);
material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK);
material->set_depth_draw_mode(p_opaque_prepass ? DEPTH_DRAW_ALPHA_OPAQUE_PREPASS : DEPTH_DRAW_OPAQUE_ONLY);
material->set_flag(FLAG_SRGB_VERTEX_COLOR, true);
material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha);
materials_for_2d[version] = material;
return materials_for_2d[version]->get_rid();
}
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
@ -1516,6 +1582,9 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow);
ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow);
ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpatialMaterial::set_alpha_scissor_threshold);
ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpatialMaterial::get_alpha_scissor_threshold);
ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &SpatialMaterial::set_grow_enabled);
ClassDB::bind_method(D_METHOD("is_grow_enabled"), &SpatialMaterial::is_grow_enabled);
@ -1553,6 +1622,8 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,10,0.01"), "set_grow", "get_grow");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
ADD_GROUP("Particles Anim", "particles_anim_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");
ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");
@ -1697,9 +1768,13 @@ void SpatialMaterial::_bind_methods() {
BIND_CONSTANT(FLAG_USE_VERTEX_LIGHTING);
BIND_CONSTANT(FLAG_ONTOP);
BIND_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR);
BIND_CONSTANT(FLAG_SRGB_VERTEX_COLOR)
BIND_CONSTANT(FLAG_USE_POINT_SIZE)
BIND_CONSTANT(FLAG_FIXED_SIZE)
BIND_CONSTANT(FLAG_SRGB_VERTEX_COLOR);
BIND_CONSTANT(FLAG_USE_POINT_SIZE);
BIND_CONSTANT(FLAG_FIXED_SIZE);
BIND_CONSTANT(FLAG_UV1_USE_TRIPLANAR);
BIND_CONSTANT(FLAG_UV2_USE_TRIPLANAR);
BIND_CONSTANT(FLAG_AO_ON_UV2);
BIND_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(DIFFUSE_LAMBERT);
@ -1757,6 +1832,7 @@ SpatialMaterial::SpatialMaterial()
set_particles_anim_h_frames(1);
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
set_alpha_scissor_threshold(0.98);
set_metallic_texture_channel(TEXTURE_CHANNEL_RED);
set_roughness_texture_channel(TEXTURE_CHANNEL_RED);

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@ -164,6 +164,7 @@ public:
FLAG_UV1_USE_TRIPLANAR,
FLAG_UV2_USE_TRIPLANAR,
FLAG_AO_ON_UV2,
FLAG_USE_ALPHA_SCISSOR,
FLAG_MAX
};
@ -207,7 +208,7 @@ private:
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
uint64_t cull_mode : 2;
uint64_t flags : 9;
uint64_t flags : 11;
uint64_t detail_blend_mode : 2;
uint64_t diffuse_mode : 3;
uint64_t specular_mode : 2;
@ -298,6 +299,7 @@ private:
StringName rim_texture_channel;
StringName depth_texture_channel;
StringName refraction_texture_channel;
StringName alpha_scissor_threshold;
StringName texture_names[TEXTURE_MAX];
};
@ -329,6 +331,7 @@ private:
float refraction;
float line_width;
float point_size;
float alpha_scissor_threshold;
bool grow_enabled;
float grow;
int particles_anim_h_frames;
@ -369,6 +372,12 @@ private:
_FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const;
enum {
MAX_MATERIALS_FOR_2D = 32
};
static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const;
@ -499,6 +508,9 @@ public:
void set_grow(float p_grow);
float get_grow() const;
void set_alpha_scissor_threshold(float p_treshold);
float get_alpha_scissor_threshold() const;
void set_metallic_texture_channel(TextureChannel p_channel);
TextureChannel get_metallic_texture_channel() const;
void set_roughness_texture_channel(TextureChannel p_channel);
@ -512,6 +524,8 @@ public:
static void finish_shaders();
static void flush_changes();
static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass);
SpatialMaterial();
virtual ~SpatialMaterial();
};

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@ -109,6 +109,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SIDE"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALPHA_SCISSOR"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;

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@ -136,11 +136,6 @@ void VisualServer::_free_internal_rids() {
free(white_texture);
if (test_material.is_valid())
free(test_material);
for (int i = 0; i < 32; i++) {
if (material_2d[i].is_valid())
free(material_2d[i]);
}
}
RID VisualServer::_make_test_cube() {
@ -284,37 +279,6 @@ RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
return mesh;
}
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) {
int version = 0;
if (p_shaded)
version = 1;
if (p_transparent)
version |= 2;
if (p_cut_alpha)
version |= 4;
if (p_opaque_prepass)
version |= 8;
if (p_double_sided)
version |= 16;
if (material_2d[version].is_valid())
return material_2d[version];
//not valid, make
/* material_2d[version]=fixed_material_create();
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha);
material_set_flag(material_2d[version],MATERIAL_FLAG_UNSHADED,!p_shaded);
material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, p_double_sided);
material_set_depth_draw_mode(material_2d[version],p_opaque_prepass?MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA:MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
fixed_material_set_texture(material_2d[version],FIXED_MATERIAL_PARAM_DIFFUSE,get_white_texture());
//material cut alpha?*/
return material_2d[version];
}
RID VisualServer::get_white_texture() {
if (white_texture.is_valid())

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@ -60,7 +60,6 @@ protected:
RID test_texture;
RID white_texture;
RID test_material;
RID material_2d[32];
Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb);
@ -914,8 +913,6 @@ public:
/* Materials for 2D on 3D */
RID material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass);
/* TESTING */
virtual RID get_test_cube() = 0;