From df740f686541c69fc44247ec4a303cc9eeca56c3 Mon Sep 17 00:00:00 2001 From: Qiqi Wu <1258552199@qq.com> Date: Wed, 21 Jun 2023 16:13:01 +0800 Subject: [PATCH] free color and depth texture after check framebuffer complete failed --- drivers/gles3/storage/texture_storage.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index f362a21d8cd..59a483da393 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -1744,7 +1744,12 @@ void TextureStorage::_update_render_target(RenderTarget *rt) { GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { glDeleteFramebuffers(1, &rt->fbo); - GLES3::Utilities::get_singleton()->texture_free_data(rt->color); + if (rt->overridden.color.is_null()) { + GLES3::Utilities::get_singleton()->texture_free_data(rt->color); + } + if (rt->overridden.depth.is_null()) { + GLES3::Utilities::get_singleton()->texture_free_data(rt->depth); + } rt->fbo = 0; rt->size.x = 0; rt->size.y = 0;