Fix typo in light3d (Texture -> Texture2D)
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@ -166,7 +166,7 @@ Light3D::BakeMode Light3D::get_bake_mode() const {
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return bake_mode;
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}
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void Light3D::set_projector(const Ref<Texture> &p_texture) {
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void Light3D::set_projector(const Ref<Texture2D> &p_texture) {
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projector = p_texture;
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RID tex_id = projector.is_valid() ? projector->get_rid() : RID();
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@ -126,7 +126,7 @@ public:
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void set_bake_mode(BakeMode p_mode);
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BakeMode get_bake_mode() const;
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void set_projector(const Ref<Texture> &p_texture);
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void set_projector(const Ref<Texture2D> &p_texture);
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Ref<Texture2D> get_projector() const;
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virtual AABB get_aabb() const;
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