Avoid shading CanvasGroup nodes twice
This commit is contained in:
parent
b0598dcdb7
commit
dfbf439081
@ -8,6 +8,7 @@
|
||||
[b]Note:[/b] The [CanvasGroup] uses a custom shader to read from the backbuffer to draw its children. Assigning a [Material] to the [CanvasGroup] overrides the builtin shader. To duplicate the behavior of the builtin shader in a custom [Shader] use the following:
|
||||
[codeblock]
|
||||
shader_type canvas_item;
|
||||
render_mode unshaded;
|
||||
|
||||
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
|
||||
|
||||
|
@ -2684,6 +2684,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
|
||||
// Default CanvasGroup shader.
|
||||
|
||||
shader_type canvas_item;
|
||||
render_mode unshaded;
|
||||
|
||||
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
|
||||
|
||||
@ -2711,6 +2712,7 @@ void fragment() {
|
||||
// Default clip children shader.
|
||||
|
||||
shader_type canvas_item;
|
||||
render_mode unshaded;
|
||||
|
||||
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
|
||||
|
||||
|
@ -645,7 +645,7 @@ void main() {
|
||||
|
||||
#ifdef MODE_LIGHT_ONLY
|
||||
color = vec4(0.0);
|
||||
#else
|
||||
#elif !defined(MODE_UNSHADED)
|
||||
color *= canvas_modulation;
|
||||
#endif
|
||||
|
||||
|
@ -2634,6 +2634,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
|
||||
// Default CanvasGroup shader.
|
||||
|
||||
shader_type canvas_item;
|
||||
render_mode unshaded;
|
||||
|
||||
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
|
||||
|
||||
@ -2661,6 +2662,7 @@ void fragment() {
|
||||
// Default clip children shader.
|
||||
|
||||
shader_type canvas_item;
|
||||
render_mode unshaded;
|
||||
|
||||
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user