Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state

This commit is contained in:
David Snopek 2024-04-16 10:32:21 -05:00
parent 658e97c93a
commit dfca388d75
4 changed files with 50 additions and 11 deletions

View File

@ -263,9 +263,6 @@ Removed VisualShaderNodeComment, which is replaced by VisualShaderNodeFrame.
GH-87888
--------
Validate extension JSON: API was removed: classes/OpenXRHand/methods/get_hand_skeleton
Validate extension JSON: API was removed: classes/OpenXRHand/methods/set_hand_skeleton
Validate extension JSON: API was removed: classes/OpenXRHand/properties/hand_skeleton
Validate extension JSON: API was removed: classes/Skeleton3D/properties/animate_physical_bones
Validate extension JSON: API was removed: classes/SkeletonIK3D/methods/get_interpolation
Validate extension JSON: API was removed: classes/SkeletonIK3D/methods/set_interpolation

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRHand" inherits="SkeletonModifier3D" deprecated="Use [XRHandModifier3D] instead." xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<class name="OpenXRHand" inherits="Node3D" deprecated="Use [XRHandModifier3D] instead." xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Node supporting hand and finger tracking in OpenXR.
</brief_description>
@ -18,11 +18,14 @@
<member name="hand" type="int" setter="set_hand" getter="get_hand" enum="OpenXRHand.Hands" default="0">
Specifies whether this node tracks the left or right hand of the player.
</member>
<member name="hand_skeleton" type="NodePath" setter="set_hand_skeleton" getter="get_hand_skeleton" default="NodePath(&quot;&quot;)">
Set a [Skeleton3D] node for which the pose positions will be updated.
</member>
<member name="motion_range" type="int" setter="set_motion_range" getter="get_motion_range" enum="OpenXRHand.MotionRange" default="0">
Set the motion range (if supported) limiting the hand motion.
</member>
<member name="skeleton_rig" type="int" setter="set_skeleton_rig" getter="get_skeleton_rig" enum="OpenXRHand.SkeletonRig" default="0">
Set the type of skeleton rig the parent [Skeleton3D] is compliant with.
Set the type of skeleton rig the [member hand_skeleton] is compliant with.
</member>
</members>
<constants>

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@ -40,6 +40,9 @@ void OpenXRHand::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hand", "hand"), &OpenXRHand::set_hand);
ClassDB::bind_method(D_METHOD("get_hand"), &OpenXRHand::get_hand);
ClassDB::bind_method(D_METHOD("set_hand_skeleton", "hand_skeleton"), &OpenXRHand::set_hand_skeleton);
ClassDB::bind_method(D_METHOD("get_hand_skeleton"), &OpenXRHand::get_hand_skeleton);
ClassDB::bind_method(D_METHOD("set_motion_range", "motion_range"), &OpenXRHand::set_motion_range);
ClassDB::bind_method(D_METHOD("get_motion_range"), &OpenXRHand::get_motion_range);
@ -51,6 +54,7 @@ void OpenXRHand::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "hand", PROPERTY_HINT_ENUM, "Left,Right"), "set_hand", "get_hand");
ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_range", PROPERTY_HINT_ENUM, "Unobstructed,Conform to controller"), "set_motion_range", "get_motion_range");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "hand_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_hand_skeleton", "get_hand_skeleton");
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton_rig", PROPERTY_HINT_ENUM, "OpenXR,Humanoid"), "set_skeleton_rig", "get_skeleton_rig");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_update", PROPERTY_HINT_ENUM, "Full,Rotation Only"), "set_bone_update", "get_bone_update");
@ -86,6 +90,12 @@ OpenXRHand::Hands OpenXRHand::get_hand() const {
return hand;
}
void OpenXRHand::set_hand_skeleton(const NodePath &p_hand_skeleton) {
hand_skeleton = p_hand_skeleton;
// TODO if inside tree call _get_bones()
}
void OpenXRHand::set_motion_range(MotionRange p_motion_range) {
ERR_FAIL_INDEX(p_motion_range, MOTION_RANGE_MAX);
motion_range = p_motion_range;
@ -97,6 +107,10 @@ OpenXRHand::MotionRange OpenXRHand::get_motion_range() const {
return motion_range;
}
NodePath OpenXRHand::get_hand_skeleton() const {
return hand_skeleton;
}
void OpenXRHand::_set_motion_range() {
if (!hand_tracking_ext) {
return;
@ -138,6 +152,20 @@ OpenXRHand::BoneUpdate OpenXRHand::get_bone_update() const {
return bone_update;
}
Skeleton3D *OpenXRHand::get_skeleton() {
if (!has_node(hand_skeleton)) {
return nullptr;
}
Node *node = get_node(hand_skeleton);
if (!node) {
return nullptr;
}
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
return skeleton;
}
void OpenXRHand::_get_joint_data() {
// Table of bone names for different rig types.
static const String bone_names[SKELETON_RIG_MAX][XR_HAND_JOINT_COUNT_EXT] = {
@ -262,7 +290,7 @@ void OpenXRHand::_get_joint_data() {
}
}
void OpenXRHand::_process_modification() {
void OpenXRHand::_update_skeleton() {
if (openxr_api == nullptr || !openxr_api->is_initialized()) {
return;
} else if (hand_tracking_ext == nullptr || !hand_tracking_ext->get_active()) {
@ -367,14 +395,21 @@ void OpenXRHand::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_get_joint_data();
set_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
set_process_internal(false);
// reset
for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) {
joints[i].bone = -1;
joints[i].parent_joint = -1;
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
_update_skeleton();
} break;
default: {
} break;
}

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@ -31,15 +31,16 @@
#ifndef OPENXR_HAND_H
#define OPENXR_HAND_H
#include "scene/3d/skeleton_modifier_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include <openxr/openxr.h>
class OpenXRAPI;
class OpenXRHandTrackingExtension;
class OpenXRHand : public SkeletonModifier3D {
GDCLASS(OpenXRHand, SkeletonModifier3D);
class OpenXRHand : public Node3D {
GDCLASS(OpenXRHand, Node3D);
public:
enum Hands { // Deprecated, need to change this to OpenXRInterface::Hands.
@ -85,13 +86,13 @@ private:
void _set_motion_range();
Skeleton3D *get_skeleton();
void _get_joint_data();
void _update_skeleton();
protected:
static void _bind_methods();
virtual void _process_modification() override;
public:
OpenXRHand();
@ -101,6 +102,9 @@ public:
void set_motion_range(MotionRange p_motion_range);
MotionRange get_motion_range() const;
void set_hand_skeleton(const NodePath &p_hand_skeleton);
NodePath get_hand_skeleton() const;
void set_skeleton_rig(SkeletonRig p_skeleton_rig);
SkeletonRig get_skeleton_rig() const;