Merge pull request #73626 from Faless/mp/4.x_synced_signal
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
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dfdda96294
@ -69,6 +69,11 @@
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</member>
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</members>
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<signals>
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<signal name="synchronized">
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<description>
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Emitted when a new synchronization state is received by this synchronizer after the variables have been updated.
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</description>
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</signal>
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<signal name="visibility_changed">
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<param index="0" name="for_peer" type="int" />
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<description>
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@ -268,6 +268,7 @@ void MultiplayerSynchronizer::_bind_methods() {
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BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_PHYSICS);
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BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_NONE);
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ADD_SIGNAL(MethodInfo("synchronized"));
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ADD_SIGNAL(MethodInfo("visibility_changed", PropertyInfo(Variant::INT, "for_peer")));
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}
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@ -775,6 +775,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
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err = MultiplayerSynchronizer::set_state(props, node, vars);
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ERR_FAIL_COND_V(err, err);
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ofs += size;
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sync->emit_signal(SNAME("synchronized"));
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#ifdef DEBUG_ENABLED
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_profile_node_data("sync_in", sync->get_instance_id(), size);
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#endif
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