update ARVRInterfaceGDNative to use API struct

This commit is contained in:
Karroffel 2017-10-14 18:05:01 +02:00
parent e568f80e6e
commit e0019453a2
7 changed files with 145 additions and 456 deletions

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@ -5230,6 +5230,14 @@
["godot_object *", "p_instance"] ["godot_object *", "p_instance"]
] ]
}, },
{
"name": "godot_arvr_register_interface",
"return_type": "void",
"arguments": [
["const char *", "p_name"],
["const godot_arvr_interface_gdnative *", "p_interface"]
]
},
{ {
"name": "godot_arvr_get_worldscale", "name": "godot_arvr_get_worldscale",
"return_type": "godot_real", "return_type": "godot_real",

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@ -47,7 +47,7 @@ extern "C" {
#define GDAPI GDCALLINGCONV #define GDAPI GDCALLINGCONV
#endif #endif
#else #else
#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default"))) #define GDCALLINGCONV __attribute__((sysv_abi))
#define GDAPI GDCALLINGCONV #define GDAPI GDCALLINGCONV
#endif #endif

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@ -36,6 +36,26 @@
extern "C" { extern "C" {
#endif #endif
typedef struct {
void *(*constructor)(godot_object *);
void (*destructor)(void *);
godot_string (*get_name)(const void *);
godot_int (*get_capabilities)(const void *);
godot_bool (*get_anchor_detection_is_enabled)(const void *);
void (*set_anchor_detection_is_enabled)(void *, godot_bool);
godot_bool (*is_stereo)(const void *);
godot_bool (*is_initialized)(const void *);
godot_bool (*initialize)(void *);
void (*uninitialize)(void *);
godot_vector2 (*get_recommended_render_targetsize)(const void *);
godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
void (*process)(void *);
} godot_arvr_interface_gdnative;
void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface);
// helper functions to access ARVRServer data // helper functions to access ARVRServer data
godot_real GDAPI godot_arvr_get_worldscale(); godot_real GDAPI godot_arvr_get_worldscale();
godot_transform GDAPI godot_arvr_get_reference_frame(); godot_transform GDAPI godot_arvr_get_reference_frame();
@ -55,4 +75,4 @@ void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p
} }
#endif #endif
#endif /* !GODOT_NATIVEARVR_H */ #endif /* !GODOT_NATIVEARVR_H */

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@ -33,12 +33,18 @@
#include "servers/arvr/arvr_positional_tracker.h" #include "servers/arvr/arvr_positional_tracker.h"
#include "servers/visual/visual_server_global.h" #include "servers/visual/visual_server_global.h"
#include "oa_hash_map.h"
extern OAHashMap<StringName, godot_arvr_interface_gdnative *> *_registered_interfaces;
ARVRInterfaceGDNative::ARVRInterfaceGDNative() { ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
// testing // testing
printf("Construct gdnative interface\n"); printf("Construct gdnative interface\n");
// we won't have our data pointer until our library gets set // we won't have our data pointer until our library gets set
data = NULL; data = NULL;
interface = NULL;
} }
ARVRInterfaceGDNative::~ARVRInterfaceGDNative() { ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
@ -53,38 +59,42 @@ ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
} }
void ARVRInterfaceGDNative::cleanup() { void ARVRInterfaceGDNative::cleanup() {
if (data != NULL) { if (interface != NULL) {
// library->call_native_raw("arvr_call_destructor", "godot_arvr_destructor", data, 0, NULL, NULL); interface->destructor(data);
data = NULL; data = NULL;
}; interface = NULL;
}
}
if (library.is_valid()) { void ARVRInterfaceGDNative::set_interface(StringName p_name) {
library->terminate();
};
};
void ARVRInterfaceGDNative::set_gdnative_library(Ref<GDNativeLibrary> p_library) { godot_arvr_interface_gdnative *new_interface;
if (library.is_null()) {
library.instance(); if (!_registered_interfaces->lookup(p_name, &new_interface)) {
} else { ERR_PRINT((String("ARVR interface \"") + p_name + "\" does not exist.").utf8().get_data());
return;
}
if (interface) {
cleanup(); cleanup();
}; }
library->set_library(p_library); interface = new_interface;
library->initialize();
// Now we do our constructing... // Now we do our constructing...
void *parameters[1];
parameters[0] = (void *)this; data = interface->constructor((godot_object *)this);
// library->call_native_raw("arvr_call_constructor", "godot_arvr_constructor", NULL, 1, parameters, &data);
} }
StringName ARVRInterfaceGDNative::get_name() const { StringName ARVRInterfaceGDNative::get_name() const {
StringName name;
ERR_FAIL_COND_V(data == NULL, StringName()); ERR_FAIL_COND_V(interface == NULL, StringName());
// const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_string", "godot_arvr_get_name", data, 0, NULL, &name); godot_string result = interface->get_name(data);
StringName name = *(String *)&result;
godot_string_destroy(&result);
return name; return name;
} }
@ -92,58 +102,56 @@ StringName ARVRInterfaceGDNative::get_name() const {
int ARVRInterfaceGDNative::get_capabilities() const { int ARVRInterfaceGDNative::get_capabilities() const {
int capabilities; int capabilities;
ERR_FAIL_COND_V(data == NULL, 0); // 0 = None ERR_FAIL_COND_V(interface == NULL, 0); // 0 = None
// const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_int", "godot_arvr_get_capabilities", data, 0, NULL, &capabilities); capabilities = interface->get_capabilities(data);
return capabilities; return capabilities;
}; }
bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const { bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
bool enabled; bool enabled;
ERR_FAIL_COND_V(data == NULL, false); ERR_FAIL_COND_V(interface == NULL, false);
// const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_bool", "godot_arvr_get_anchor_detection_is_enabled", data, 0, NULL, &enabled); enabled = interface->get_anchor_detection_is_enabled(data);
return enabled; return enabled;
}; }
void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) { void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
void *parameters[1];
ERR_FAIL_COND(data == NULL); ERR_FAIL_COND(interface == NULL);
parameters[0] = (void *)&p_enable; interface->set_anchor_detection_is_enabled(data, p_enable);
// library->call_native_raw("arvr_set_bool", "godot_arvr_set_anchor_detection_is_enabled", data, 1, parameters, NULL); }
};
bool ARVRInterfaceGDNative::is_stereo() { bool ARVRInterfaceGDNative::is_stereo() {
bool stereo; bool stereo;
ERR_FAIL_COND_V(data == NULL, false); ERR_FAIL_COND_V(interface == NULL, false);
// library->call_native_raw("arvr_return_bool", "godot_arvr_is_stereo", data, 0, NULL, &stereo); stereo = interface->is_stereo(data);
return stereo; return stereo;
}; }
bool ARVRInterfaceGDNative::is_initialized() { bool ARVRInterfaceGDNative::is_initialized() {
bool initialized; bool initialized;
ERR_FAIL_COND_V(data == NULL, false); ERR_FAIL_COND_V(interface == NULL, false);
// library->call_native_raw("arvr_return_bool", "godot_arvr_is_initialized", data, 0, NULL, &initialized); initialized = interface->is_initialized(data);
return initialized; return initialized;
}; }
bool ARVRInterfaceGDNative::initialize() { bool ARVRInterfaceGDNative::initialize() {
bool initialized; bool initialized;
ERR_FAIL_COND_V(data == NULL, false); ERR_FAIL_COND_V(interface == NULL, false);
// library->call_native_raw("arvr_return_bool", "godot_arvr_initialize", data, 0, NULL, &initialized); initialized = interface->initialize(data);
if (initialized) { if (initialized) {
// if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface // if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
@ -158,7 +166,7 @@ bool ARVRInterfaceGDNative::initialize() {
} }
void ARVRInterfaceGDNative::uninitialize() { void ARVRInterfaceGDNative::uninitialize() {
ERR_FAIL_COND(data == NULL); ERR_FAIL_COND(interface == NULL);
ARVRServer *arvr_server = ARVRServer::get_singleton(); ARVRServer *arvr_server = ARVRServer::get_singleton();
if (arvr_server != NULL) { if (arvr_server != NULL) {
@ -166,78 +174,76 @@ void ARVRInterfaceGDNative::uninitialize() {
arvr_server->clear_primary_interface_if(this); arvr_server->clear_primary_interface_if(this);
} }
// library->call_native_raw("arvr_call_method", "godot_arvr_uninitialize", data, 0, NULL, NULL); interface->uninitialize(data);
} }
Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() { Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() {
Size2 size;
ERR_FAIL_COND_V(data == NULL, Size2()); ERR_FAIL_COND_V(interface == NULL, Size2());
// library->call_native_raw("arvr_return_vector2", "godot_arvr_get_recommended_render_targetsize", data, 0, NULL, &size); godot_vector2 result = interface->get_recommended_render_targetsize(data);
Vector2 *vec = (Vector2 *)&result;
return size; return *vec;
} }
Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) { Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
void *parameters[2]; Transform *ret;
Transform ret;
ERR_FAIL_COND_V(data == NULL, Transform()); ERR_FAIL_COND_V(interface == NULL, Transform());
parameters[0] = (void *)&p_eye; godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);
parameters[1] = (void *)&p_cam_transform;
// library->call_native_raw("arvr_return_transform_for_eye", "godot_arvr_get_transform_for_eye", data, 2, parameters, &ret);
return ret; ret = (Transform *)&t;
return *ret;
} }
CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) { CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
void *parameters[5];
CameraMatrix cm; CameraMatrix cm;
ERR_FAIL_COND_V(data == NULL, CameraMatrix()); ERR_FAIL_COND_V(interface == NULL, CameraMatrix());
parameters[0] = (void *)cm.matrix; interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
parameters[1] = (void *)&p_eye;
parameters[2] = (void *)&p_aspect;
parameters[3] = (void *)&p_z_near;
parameters[4] = (void *)&p_z_far;
// library->call_native_raw("arvr_call_fill_projection_for_eye", "godot_arvr_fill_projection_for_eye", data, 5, parameters, NULL);
return cm; return cm;
} }
void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) { void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
void *parameters[3];
ERR_FAIL_COND(data == NULL); ERR_FAIL_COND(interface == NULL);
parameters[0] = (void *)&p_eye; interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
parameters[1] = (void *)&p_render_target;
parameters[2] = (void *)&p_screen_rect;
// library->call_native_raw("arvr_call_commit_for_eye", "godot_arvr_commit_for_eye", data, 3, parameters, NULL);
} }
void ARVRInterfaceGDNative::process() { void ARVRInterfaceGDNative::process() {
ERR_FAIL_COND(data == NULL); ERR_FAIL_COND(interface == NULL);
// library->call_native_raw("arvr_call_method", "godot_arvr_process", data, 0, NULL, NULL); interface->process(data);
} }
void ARVRInterfaceGDNative::_bind_methods() { void ARVRInterfaceGDNative::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gdnative_library", "library"), &ARVRInterfaceGDNative::set_gdnative_library); ClassDB::bind_method(D_METHOD("set_interface", "name"), &ARVRInterfaceGDNative::set_interface);
} }
///////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////
// some helper callbacks // some helper callbacks
extern "C" {
void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface) {
// this method is supposed to only be called by GDNative singletons
// which are initialized in a thread safe way, so using a global map is fine here
_registered_interfaces->set(StringName(p_name), (godot_arvr_interface_gdnative * const)p_interface);
}
godot_real GDAPI godot_arvr_get_worldscale() { godot_real GDAPI godot_arvr_get_worldscale() {
ARVRServer *arvr_server = ARVRServer::get_singleton(); ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, 1.0); ERR_FAIL_NULL_V(arvr_server, 1.0);
return arvr_server->get_world_scale(); return arvr_server->get_world_scale();
}; }
godot_transform GDAPI godot_arvr_get_reference_frame() { godot_transform GDAPI godot_arvr_get_reference_frame() {
godot_transform reference_frame; godot_transform reference_frame;
@ -248,10 +254,10 @@ godot_transform GDAPI godot_arvr_get_reference_frame() {
*reference_frame_ptr = arvr_server->get_reference_frame(); *reference_frame_ptr = arvr_server->get_reference_frame();
} else { } else {
godot_transform_new_identity(&reference_frame); godot_transform_new_identity(&reference_frame);
}; }
return reference_frame; return reference_frame;
}; }
void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) { void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
// blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
@ -268,7 +274,7 @@ void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_re
VSG::rasterizer->set_current_render_target(RID()); VSG::rasterizer->set_current_render_target(RID());
VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0); VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
}; }
godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) { godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
// In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
@ -279,7 +285,7 @@ godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture); uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
return texid; return texid;
}; }
godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
ARVRServer *arvr_server = ARVRServer::get_singleton(); ARVRServer *arvr_server = ARVRServer::get_singleton();
@ -295,30 +301,30 @@ godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand,
new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND); new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
} else if (p_hand == 2) { } else if (p_hand == 2) {
new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND); new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
}; }
// also register as joystick... // also register as joystick...
int joyid = input->get_unused_joy_id(); int joyid = input->get_unused_joy_id();
if (joyid != -1) { if (joyid != -1) {
new_tracker->set_joy_id(joyid); new_tracker->set_joy_id(joyid);
input->joy_connection_changed(joyid, true, p_device_name, ""); input->joy_connection_changed(joyid, true, p_device_name, "");
}; }
if (p_tracks_orientation) { if (p_tracks_orientation) {
Basis orientation; Basis orientation;
new_tracker->set_orientation(orientation); new_tracker->set_orientation(orientation);
}; }
if (p_tracks_position) { if (p_tracks_position) {
Vector3 position; Vector3 position;
new_tracker->set_position(position); new_tracker->set_position(position);
}; }
// add our tracker to our server and remember its pointer // add our tracker to our server and remember its pointer
arvr_server->add_tracker(new_tracker); arvr_server->add_tracker(new_tracker);
// note, this ID is only unique within controllers! // note, this ID is only unique within controllers!
return new_tracker->get_tracker_id(); return new_tracker->get_tracker_id();
}; }
void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) { void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
ARVRServer *arvr_server = ARVRServer::get_singleton(); ARVRServer *arvr_server = ARVRServer::get_singleton();
@ -334,13 +340,13 @@ void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
if (joyid != -1) { if (joyid != -1) {
input->joy_connection_changed(joyid, false, "", ""); input->joy_connection_changed(joyid, false, "", "");
remove_tracker->set_joy_id(-1); remove_tracker->set_joy_id(-1);
}; }
// remove our tracker from our server // remove our tracker from our server
arvr_server->remove_tracker(remove_tracker); arvr_server->remove_tracker(remove_tracker);
memdelete(remove_tracker); memdelete(remove_tracker);
}; }
}; }
void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
ARVRServer *arvr_server = ARVRServer::get_singleton(); ARVRServer *arvr_server = ARVRServer::get_singleton();
@ -351,12 +357,12 @@ void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_
Transform *transform = (Transform *)p_transform; Transform *transform = (Transform *)p_transform;
if (p_tracks_orientation) { if (p_tracks_orientation) {
tracker->set_orientation(transform->basis); tracker->set_orientation(transform->basis);
}; }
if (p_tracks_position) { if (p_tracks_position) {
tracker->set_position(transform->origin); tracker->set_position(transform->origin);
}; }
}; }
}; }
void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) { void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
ARVRServer *arvr_server = ARVRServer::get_singleton(); ARVRServer *arvr_server = ARVRServer::get_singleton();
@ -370,9 +376,9 @@ void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int
int joyid = tracker->get_joy_id(); int joyid = tracker->get_joy_id();
if (joyid != -1) { if (joyid != -1) {
input->joy_button(joyid, p_button, p_is_pressed); input->joy_button(joyid, p_button, p_is_pressed);
}; }
}; }
}; }
void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) { void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
ARVRServer *arvr_server = ARVRServer::get_singleton(); ARVRServer *arvr_server = ARVRServer::get_singleton();
@ -389,6 +395,7 @@ void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p
jx.min = p_can_be_negative ? -1 : 0; jx.min = p_can_be_negative ? -1 : 0;
jx.value = p_value; jx.value = p_value;
input->joy_axis(joyid, p_axis, jx); input->joy_axis(joyid, p_axis, jx);
}; }
}; }
}; }
}

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@ -41,12 +41,12 @@
*/ */
class ARVRInterfaceGDNative : public ARVRInterface { class ARVRInterfaceGDNative : public ARVRInterface {
GDCLASS(ARVRInterfaceGDNative, ARVRInterface); GDCLASS(ARVRInterfaceGDNative, ARVRInterface)
void cleanup(); void cleanup();
protected: protected:
Ref<GDNative> library; godot_arvr_interface_gdnative *interface;
void *data; void *data;
static void _bind_methods(); static void _bind_methods();
@ -56,7 +56,7 @@ public:
ARVRInterfaceGDNative(); ARVRInterfaceGDNative();
~ARVRInterfaceGDNative(); ~ARVRInterfaceGDNative();
void set_gdnative_library(Ref<GDNativeLibrary> p_library); void set_interface(StringName p_name);
virtual StringName get_name() const; virtual StringName get_name() const;
virtual int get_capabilities() const; virtual int get_capabilities() const;

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@ -33,371 +33,25 @@
#include "arvr_interface_gdnative.h" #include "arvr_interface_gdnative.h"
#include "core/os/os.h" #include "core/os/os.h"
void arvr_call_constructor( #include "oa_hash_map.h"
void *p_handle, #include "ustring.h"
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc; // what is this?? I can't memnew(OAHashMap<String, godot_arvr_interface_gdnative *>)
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( // but with this typedef it's working just fine...
p_handle, // C++ grammar can be a joy.
*(String *)p_proc_name, typedef OAHashMap<StringName, godot_arvr_interface_gdnative *> InterfaceMap;
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
void *(*proc)(godot_object *); InterfaceMap *_registered_interfaces;
proc = (void *(*)(godot_object *))library_proc;
godot_object *this_object = (godot_object *)p_args[0];
void *p = proc(this_object);
void **return_ptr = (void **)r_return;
*return_ptr = p;
};
void arvr_call_destructor(
void *p_handle,
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
void (*proc)(void *);
proc = (void (*)(void *))library_proc;
proc(p_data);
};
void arvr_return_string(
void *p_handle,
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
godot_string (*proc)(void *);
proc = (godot_string(*)(void *))library_proc;
godot_string s = proc(p_data);
StringName *return_ptr = (StringName *)r_return;
String *returned_string = (String *)&s;
*return_ptr = *returned_string;
godot_string_destroy(&s);
};
void arvr_return_int(
void *p_handle,
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
godot_int (*proc)(void *);
proc = (godot_int(*)(void *))library_proc;
godot_int i = proc(p_data);
int *return_ptr = (int *)r_return;
*return_ptr = i;
};
void arvr_return_bool(
void *p_handle,
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
godot_bool (*proc)(void *);
proc = (godot_bool(*)(void *))library_proc;
godot_bool b = proc(p_data);
int *return_ptr = (int *)r_return;
*return_ptr = b;
};
void arvr_set_bool(
void *p_handle,
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
void (*proc)(void *, bool);
proc = (void (*)(void *, bool))library_proc;
bool *set_bool = (bool *)p_args[0];
proc(p_data, *set_bool);
};
void arvr_call_method(
void *p_handle,
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
godot_bool (*proc)(void *);
proc = (godot_bool(*)(void *))library_proc;
proc(p_data);
};
void arvr_return_vector2(
void *p_handle,
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
godot_vector2 (*proc)(void *);
proc = (godot_vector2(*)(void *))library_proc;
godot_vector2 v = proc(p_data);
godot_vector2 *return_ptr = (godot_vector2 *)r_return;
*return_ptr = v;
};
void arvr_return_transform_for_eye(
void *p_handle,
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
godot_transform (*proc)(void *, int, godot_transform *);
proc = (godot_transform(*)(void *, int, godot_transform *))library_proc;
int *eye = (int *)p_args[0];
godot_transform *camera_transform = (godot_transform *)p_args[1];
godot_transform t = proc(p_data, *eye, camera_transform);
godot_transform *return_ptr = (godot_transform *)r_return;
*return_ptr = t;
};
void arvr_call_fill_projection_for_eye(
void *p_handle,
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
void (*proc)(void *, real_t *, int, real_t, real_t, real_t);
proc = (void (*)(void *, real_t *, int, real_t, real_t, real_t))library_proc;
real_t *projection = (real_t *)p_args[0]; // <-- we'll be writing into this buffer, must have enough space for 16 floats!
int *eye = (int *)p_args[1];
real_t *aspect = (real_t *)p_args[2];
real_t *zn = (real_t *)p_args[3];
real_t *zf = (real_t *)p_args[4];
proc(p_data, projection, *eye, *aspect, *zn, *zf);
};
void arvr_call_commit_for_eye(
void *p_handle,
godot_string *p_proc_name,
void *p_data,
int p_num_args,
void **p_args,
void *r_return) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we roll our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
void (*proc)(void *, int, godot_rid *, godot_rect2 *);
proc = (void (*)(void *, int, godot_rid *, godot_rect2 *))library_proc;
int *eye = (int *)p_args[0];
godot_rid *rid = (godot_rid *)p_args[1];
godot_rect2 *screen_rect = (godot_rect2 *)p_args[2];
proc(p_data, *eye, rid, screen_rect);
};
void register_nativearvr_types() { void register_nativearvr_types() {
_registered_interfaces = memnew(InterfaceMap);
ClassDB::register_class<ARVRInterfaceGDNative>(); ClassDB::register_class<ARVRInterfaceGDNative>();
} }
void unregister_nativearvr_types() { void unregister_nativearvr_types() {
memdelete(_registered_interfaces);
_registered_interfaces = NULL;
} }

View File

@ -438,7 +438,7 @@ NativeScript::~NativeScript() {
#endif #endif
} }
////// ScriptInstance stuff ////// ScriptInstance stuff
#define GET_SCRIPT_DESC() script->get_script_desc() #define GET_SCRIPT_DESC() script->get_script_desc()