Experimental retooling of AnimationTreePlayer to allow manual advancement.

This commit is contained in:
Saracen 2015-09-02 13:11:34 +01:00
parent b2f9acb8c9
commit e011bcf162
2 changed files with 105 additions and 10 deletions

View File

@ -29,6 +29,42 @@
#include "animation_tree_player.h"
#include "animation_player.h"
#include "scene/scene_string_names.h"
void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
if (animation_process_mode == p_mode)
return;
bool pr = processing;
if (pr)
_set_process(false);
animation_process_mode = p_mode;
if (pr)
_set_process(true);
}
AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const{
return animation_process_mode;
}
void AnimationTreePlayer::_set_process(bool p_process, bool p_force)
{
if (processing == p_process && !p_force)
return;
switch (animation_process_mode) {
case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
}
processing = p_process;
}
bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) {
@ -42,6 +78,11 @@ bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value)
return true;
}
if(String(p_name) == SceneStringNames::get_singleton()->playback_active) {
set_active(p_value);
return true;
}
if (String(p_name)!="data")
return false;
@ -190,6 +231,11 @@ bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const {
return true;
}
if (String(p_name) == "playback/active") {
r_ret=is_active();
return true;
}
if (String(p_name)!="data")
return false;
@ -342,11 +388,24 @@ void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const
p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) );
}
void AnimationTreePlayer::advance(float p_time) {
_process_animation(p_time);
}
void AnimationTreePlayer::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
set_fixed_process(false);
set_process(false);
}
} break;
case NOTIFICATION_READY: {
dirty_caches=true;
if (master!=NodePath()) {
@ -354,7 +413,19 @@ void AnimationTreePlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_PROCESS: {
_process_animation();
if (animation_process_mode==ANIMATION_PROCESS_FIXED)
break;
if (processing)
_process_animation( get_process_delta_time() );
} break;
case NOTIFICATION_FIXED_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_IDLE)
break;
if (processing)
_process_animation(get_fixed_process_delta_time());
} break;
}
@ -656,10 +727,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
}
void AnimationTreePlayer::_process_animation() {
if (!active)
return;
void AnimationTreePlayer::_process_animation(float p_delta) {
if (last_error!=CONNECT_OK)
return;
@ -675,7 +743,7 @@ void AnimationTreePlayer::_process_animation() {
_process_node(out_name,&prev, 1.0, 0, true );
reset_request=false;
} else
_process_node(out_name,&prev, 1.0, get_process_delta_time(), false );
_process_node(out_name,&prev, 1.0, p_delta, false );
if (dirty_caches) {
//some animation changed.. ignore this pass
@ -1520,8 +1588,12 @@ void AnimationTreePlayer::recompute_caches() {
void AnimationTreePlayer::set_active(bool p_active) {
active=p_active;
set_process(active);
if (active == p_active)
return;
active = p_active;
processing = active;
_set_process(processing, true);
}
bool AnimationTreePlayer::is_active() const {
@ -1743,13 +1815,18 @@ void AnimationTreePlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list);
ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode);
ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode);
ObjectTypeDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance);
ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset);
ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
BIND_CONSTANT( NODE_OUTPUT );
BIND_CONSTANT( NODE_ANIMATION );
BIND_CONSTANT( NODE_ONESHOT );
@ -1770,6 +1847,9 @@ AnimationTreePlayer::AnimationTreePlayer() {
out_name="out";
out->pos=Point2(40,40);
node_map.insert( out_name , out);
AnimationProcessMode animation_process_mode;
animation_process_mode = ANIMATION_PROCESS_IDLE;
processing = false;
active=false;
dirty_caches=true;
reset_request=false;

View File

@ -34,6 +34,7 @@
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
#include "scene/main/misc.h"
#include "animation_player.h"
class AnimationTreePlayer : public Node {
@ -42,7 +43,10 @@ class AnimationTreePlayer : public Node {
OBJ_CATEGORY("Animation Nodes");
public:
enum AnimationProcessMode {
ANIMATION_PROCESS_FIXED,
ANIMATION_PROCESS_IDLE,
};
enum NodeType {
@ -256,13 +260,15 @@ private:
ConnectError last_error;
AnimationNode *active_list;
AnimationProcessMode animation_process_mode;
bool processing;
bool active;
bool dirty_caches;
Map<StringName,NodeBase*> node_map;
// return time left to finish animation
float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
void _process_animation();
void _process_animation(float p_delta);
bool reset_request;
ConnectError _cycle_test(const StringName &p_at_node);
@ -409,12 +415,21 @@ public:
ConnectError get_last_error() const;
void set_animation_process_mode(AnimationProcessMode p_mode);
AnimationProcessMode get_animation_process_mode() const;
void _set_process(bool p_process, bool p_force = false);
void advance(float p_time);
AnimationTreePlayer();
~AnimationTreePlayer();
};
VARIANT_ENUM_CAST( AnimationTreePlayer::NodeType );
VARIANT_ENUM_CAST( AnimationTreePlayer::AnimationProcessMode );
#endif // ANIMATION_TREE_PLAYER_H