Fix #12220: Add Decompress Bc5 to Squish
This Commit fixes the corrupted file preview described in #12220. Added DecompressColourBc5 function to squish.
This commit is contained in:
parent
92a8a505a0
commit
e021097c80
|
@ -365,6 +365,7 @@ Files extracted from upstream source:
|
|||
- celt/ and silk/ subfolders
|
||||
- COPYING
|
||||
|
||||
|
||||
## pcre2
|
||||
|
||||
- Upstream: http://www.pcre.org/
|
||||
|
@ -378,6 +379,7 @@ Files extracted from upstream source:
|
|||
- src/pcre2_jit_*.c and src/sljit/*
|
||||
- AUTHORS and COPYING
|
||||
|
||||
|
||||
## pvrtccompressor
|
||||
|
||||
- Upstream: https://bitbucket.org/jthlim/pvrtccompressor
|
||||
|
@ -389,12 +391,14 @@ Files extracted from upstream source:
|
|||
- all .cpp and .h files apart from `main.cpp`
|
||||
- LICENSE.TXT
|
||||
|
||||
|
||||
## recastnavigation
|
||||
|
||||
- Upstream: https://github.com/recastnavigation/recastnavigation
|
||||
- version: git commit ef3ea40f - 2016-02-06
|
||||
- License: zlib
|
||||
|
||||
|
||||
## rtaudio
|
||||
|
||||
- Upstream: http://www.music.mcgill.ca/~gary/rtaudio/
|
||||
|
@ -416,6 +420,10 @@ Files extracted from upstream source:
|
|||
|
||||
- all .cpp, .h and .inl files
|
||||
|
||||
Important: Some files have Godot-made changes.
|
||||
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
|
||||
comments and a patch is provided in the squish/ folder.
|
||||
|
||||
|
||||
## tinyexr
|
||||
|
||||
|
|
|
@ -0,0 +1,143 @@
|
|||
From 7b64cc4c8b0be0443741483bf65909f5140179c0 Mon Sep 17 00:00:00 2001
|
||||
From: Orkun <orkuntezerm@gmail.com>
|
||||
Date: Sun, 19 Nov 2017 02:24:31 +0300
|
||||
Subject: [PATCH] Fix #12220: Add Decompress Bc5 to Squish
|
||||
|
||||
This Commit fixes the corrupted file preview described in #12220.
|
||||
Added DecompressColourBc5 function to squish.
|
||||
---
|
||||
thirdparty/squish/colourblock.cpp | 85 +++++++++++++++++++++++++++++++++++++++
|
||||
thirdparty/squish/colourblock.h | 3 ++
|
||||
thirdparty/squish/squish.cpp | 8 +++-
|
||||
3 files changed, 95 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp
|
||||
index af8b98036..3de46382c 100644
|
||||
--- a/thirdparty/squish/colourblock.cpp
|
||||
+++ b/thirdparty/squish/colourblock.cpp
|
||||
@@ -211,4 +211,89 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
|
||||
}
|
||||
}
|
||||
|
||||
+// -- Godot start --
|
||||
+void DecompressColourBc5( u8* rgba, void const* block)
|
||||
+{
|
||||
+ // get the block bytes
|
||||
+ u8 const* bytes = reinterpret_cast< u8 const* >( block );
|
||||
+
|
||||
+ // unpack the endpoints
|
||||
+ u8 codes[16];
|
||||
+ int red_0 = bytes[0];
|
||||
+ int red_1 = bytes[1];
|
||||
+
|
||||
+ codes[0] = red_0;
|
||||
+ codes[1] = red_1;
|
||||
+ codes[6] = 0.0f;
|
||||
+ codes[7] = 1.0f;
|
||||
+ // generate the midpoints
|
||||
+ if(red_0 > red_1)
|
||||
+ {
|
||||
+ for( int i = 2; i < 8; ++i )
|
||||
+ {
|
||||
+ codes[i] = ((8-i)*red_0 + (i-1)*red_1)/7;
|
||||
+ }
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ for( int i = 2; i < 6; ++i )
|
||||
+ {
|
||||
+ codes[i] = ((6-i)*red_0 + (i-1)*red_1)/5;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ int green_0 = bytes[8];
|
||||
+ int green_1 = bytes[9];
|
||||
+
|
||||
+ codes[0 + 8] = green_0;
|
||||
+ codes[1 + 8] = green_1;
|
||||
+ codes[6 + 8] = 0.0f;
|
||||
+ codes[7 + 8] = 1.0f;
|
||||
+ // generate the midpoints
|
||||
+ if(green_0 > green_1)
|
||||
+ {
|
||||
+ for( int i = 2; i < 8; ++i )
|
||||
+ {
|
||||
+ codes[i + 8] = ((8-i)*green_0 + (i-1)*green_1)/7;
|
||||
+ }
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ for( int i = 2; i < 6; ++i )
|
||||
+ {
|
||||
+ codes[i + 8] = ((6-i)*green_0 + (i-1)*green_1)/5;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ u8 indices[32];
|
||||
+ for( int i = 0; i < 4; ++i )
|
||||
+ {
|
||||
+ u8 packed = bytes[2 + i];
|
||||
+ u8* red_ind = indices + 4*i;
|
||||
+
|
||||
+ red_ind[0] = packed & 0x3;
|
||||
+ red_ind[1] = ( packed >> 2 ) & 0x3;
|
||||
+ red_ind[2] = ( packed >> 4 ) & 0x3;
|
||||
+ red_ind[3] = ( packed >> 6 ) & 0x3;
|
||||
+
|
||||
+ packed = bytes[8 + i];
|
||||
+ u8* green_ind = indices + 4*i + 16;
|
||||
+ green_ind[0] = packed & 0x3;
|
||||
+ green_ind[1] = ( packed >> 2 ) & 0x3;
|
||||
+ green_ind[2] = ( packed >> 4 ) & 0x3;
|
||||
+ green_ind[3] = ( packed >> 6 ) & 0x3;
|
||||
+ }
|
||||
+
|
||||
+ // store out the colours
|
||||
+ for( int i = 0; i < 16; ++i )
|
||||
+ {
|
||||
+ rgba[4*i] = codes[indices[i]];
|
||||
+ rgba[4*i +1] = codes[indices[i + 16] + 8];
|
||||
+ rgba[4*i +2] = 0;
|
||||
+ rgba[4*i +3] = 255;
|
||||
+ }
|
||||
+}
|
||||
+// -- GODOT end --
|
||||
+
|
||||
+
|
||||
} // namespace squish
|
||||
diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h
|
||||
index fee2cd7c5..3cb9b7e3b 100644
|
||||
--- a/thirdparty/squish/colourblock.h
|
||||
+++ b/thirdparty/squish/colourblock.h
|
||||
@@ -35,6 +35,9 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void*
|
||||
void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
|
||||
|
||||
void DecompressColour( u8* rgba, void const* block, bool isDxt1 );
|
||||
+// -- GODOT start --
|
||||
+void DecompressColourBc5( u8* rgba, void const* block );
|
||||
+// -- GODOT end --
|
||||
|
||||
} // namespace squish
|
||||
|
||||
diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp
|
||||
index 1d22a64ad..fd11a147d 100644
|
||||
--- a/thirdparty/squish/squish.cpp
|
||||
+++ b/thirdparty/squish/squish.cpp
|
||||
@@ -135,7 +135,13 @@ void Decompress( u8* rgba, void const* block, int flags )
|
||||
colourBlock = reinterpret_cast< u8 const* >( block ) + 8;
|
||||
|
||||
// decompress colour
|
||||
- DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
+ // -- GODOT start --
|
||||
+ //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
+ if(( flags & ( kBc5 ) ) != 0)
|
||||
+ DecompressColourBc5( rgba, colourBlock);
|
||||
+ else
|
||||
+ DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
+ // -- GODOT end --
|
||||
|
||||
// decompress alpha separately if necessary
|
||||
if( ( flags & kDxt3 ) != 0 )
|
||||
--
|
||||
2.13.6
|
||||
|
|
@ -211,4 +211,89 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
|
|||
}
|
||||
}
|
||||
|
||||
// -- Godot start --
|
||||
void DecompressColourBc5( u8* rgba, void const* block)
|
||||
{
|
||||
// get the block bytes
|
||||
u8 const* bytes = reinterpret_cast< u8 const* >( block );
|
||||
|
||||
// unpack the endpoints
|
||||
u8 codes[16];
|
||||
int red_0 = bytes[0];
|
||||
int red_1 = bytes[1];
|
||||
|
||||
codes[0] = red_0;
|
||||
codes[1] = red_1;
|
||||
codes[6] = 0.0f;
|
||||
codes[7] = 1.0f;
|
||||
// generate the midpoints
|
||||
if(red_0 > red_1)
|
||||
{
|
||||
for( int i = 2; i < 8; ++i )
|
||||
{
|
||||
codes[i] = ((8-i)*red_0 + (i-1)*red_1)/7;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( int i = 2; i < 6; ++i )
|
||||
{
|
||||
codes[i] = ((6-i)*red_0 + (i-1)*red_1)/5;
|
||||
}
|
||||
}
|
||||
|
||||
int green_0 = bytes[8];
|
||||
int green_1 = bytes[9];
|
||||
|
||||
codes[0 + 8] = green_0;
|
||||
codes[1 + 8] = green_1;
|
||||
codes[6 + 8] = 0.0f;
|
||||
codes[7 + 8] = 1.0f;
|
||||
// generate the midpoints
|
||||
if(green_0 > green_1)
|
||||
{
|
||||
for( int i = 2; i < 8; ++i )
|
||||
{
|
||||
codes[i + 8] = ((8-i)*green_0 + (i-1)*green_1)/7;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( int i = 2; i < 6; ++i )
|
||||
{
|
||||
codes[i + 8] = ((6-i)*green_0 + (i-1)*green_1)/5;
|
||||
}
|
||||
}
|
||||
|
||||
u8 indices[32];
|
||||
for( int i = 0; i < 4; ++i )
|
||||
{
|
||||
u8 packed = bytes[2 + i];
|
||||
u8* red_ind = indices + 4*i;
|
||||
|
||||
red_ind[0] = packed & 0x3;
|
||||
red_ind[1] = ( packed >> 2 ) & 0x3;
|
||||
red_ind[2] = ( packed >> 4 ) & 0x3;
|
||||
red_ind[3] = ( packed >> 6 ) & 0x3;
|
||||
|
||||
packed = bytes[8 + i];
|
||||
u8* green_ind = indices + 4*i + 16;
|
||||
green_ind[0] = packed & 0x3;
|
||||
green_ind[1] = ( packed >> 2 ) & 0x3;
|
||||
green_ind[2] = ( packed >> 4 ) & 0x3;
|
||||
green_ind[3] = ( packed >> 6 ) & 0x3;
|
||||
}
|
||||
|
||||
// store out the colours
|
||||
for( int i = 0; i < 16; ++i )
|
||||
{
|
||||
rgba[4*i] = codes[indices[i]];
|
||||
rgba[4*i +1] = codes[indices[i + 16] + 8];
|
||||
rgba[4*i +2] = 0;
|
||||
rgba[4*i +3] = 255;
|
||||
}
|
||||
}
|
||||
// -- GODOT end --
|
||||
|
||||
|
||||
} // namespace squish
|
||||
|
|
|
@ -35,6 +35,9 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void*
|
|||
void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
|
||||
|
||||
void DecompressColour( u8* rgba, void const* block, bool isDxt1 );
|
||||
// -- GODOT start --
|
||||
void DecompressColourBc5( u8* rgba, void const* block );
|
||||
// -- GODOT end --
|
||||
|
||||
} // namespace squish
|
||||
|
||||
|
|
|
@ -135,7 +135,13 @@ void Decompress( u8* rgba, void const* block, int flags )
|
|||
colourBlock = reinterpret_cast< u8 const* >( block ) + 8;
|
||||
|
||||
// decompress colour
|
||||
// -- GODOT start --
|
||||
//DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
if(( flags & ( kBc5 ) ) != 0)
|
||||
DecompressColourBc5( rgba, colourBlock);
|
||||
else
|
||||
DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
// -- GODOT end --
|
||||
|
||||
// decompress alpha separately if necessary
|
||||
if( ( flags & kDxt3 ) != 0 )
|
||||
|
|
Loading…
Reference in New Issue