diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java index a7064dfc1d4..3070a8a207f 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java @@ -33,6 +33,7 @@ package org.godotengine.godot.input; import org.godotengine.godot.*; import android.content.Context; +import android.content.res.Configuration; import android.os.Handler; import android.os.Message; import android.text.InputFilter; @@ -209,6 +210,13 @@ public class GodotEditText extends EditText { mRenderView.getView().requestFocus(); } + // When a hardware keyboard is connected, all key events come through so we can route them + // directly to the engine. + // This is not the case when using a soft keyboard, requiring extra processing from this class. + if (hasHardwareKeyboard()) { + return mRenderView.getInputHandler().onKeyDown(keyCode, keyEvent); + } + // pass event to godot in special cases if (needHandlingInGodot(keyCode, keyEvent) && mRenderView.getInputHandler().onKeyDown(keyCode, keyEvent)) { return true; @@ -219,6 +227,13 @@ public class GodotEditText extends EditText { @Override public boolean onKeyUp(int keyCode, KeyEvent keyEvent) { + // When a hardware keyboard is connected, all key events come through so we can route them + // directly to the engine. + // This is not the case when using a soft keyboard, requiring extra processing from this class. + if (hasHardwareKeyboard()) { + return mRenderView.getInputHandler().onKeyUp(keyCode, keyEvent); + } + if (needHandlingInGodot(keyCode, keyEvent) && mRenderView.getInputHandler().onKeyUp(keyCode, keyEvent)) { return true; } else { @@ -235,10 +250,20 @@ public class GodotEditText extends EditText { isModifiedKey; } + boolean hasHardwareKeyboard() { + Configuration config = getResources().getConfiguration(); + return config.keyboard != Configuration.KEYBOARD_NOKEYS && + config.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO; + } + // =========================================================== // Methods // =========================================================== public void showKeyboard(String p_existing_text, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) { + if (hasHardwareKeyboard()) { + return; + } + int maxInputLength = (p_max_input_length <= 0) ? Integer.MAX_VALUE : p_max_input_length; if (p_cursor_start == -1) { // cursor position not given this.mOriginText = p_existing_text; @@ -262,6 +287,10 @@ public class GodotEditText extends EditText { } public void hideKeyboard() { + if (hasHardwareKeyboard()) { + return; + } + final Message msg = new Message(); msg.what = HANDLER_CLOSE_IME_KEYBOARD; msg.obj = this;