Merge pull request #56613 from V-Sekai/gltf-skip-draco

Skip Draco-compressed glTF 3d format files.
This commit is contained in:
Rémi Verschelde 2022-01-08 23:31:39 +01:00 committed by GitHub
commit e03714f66c
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2 changed files with 35 additions and 17 deletions

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@ -6901,78 +6901,83 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps) {
Error err;
/* STEP 0 PARSE SCENE */
/* PARSE EXTENSIONS */
err = _parse_gltf_extensions(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* PARSE SCENE */
err = _parse_scenes(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 1 PARSE NODES */
/* PARSE NODES */
err = _parse_nodes(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 2 PARSE BUFFERS */
/* PARSE BUFFERS */
err = _parse_buffers(state, p_search_path);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 3 PARSE BUFFER VIEWS */
/* PARSE BUFFER VIEWS */
err = _parse_buffer_views(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 4 PARSE ACCESSORS */
/* PARSE ACCESSORS */
err = _parse_accessors(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 5 PARSE IMAGES */
/* PARSE IMAGES */
err = _parse_images(state, p_search_path);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 6 PARSE TEXTURES */
/* PARSE TEXTURES */
err = _parse_textures(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 7 PARSE TEXTURES */
/* PARSE TEXTURES */
err = _parse_materials(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 9 PARSE SKINS */
/* PARSE SKINS */
err = _parse_skins(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 10 DETERMINE SKELETONS */
/* DETERMINE SKELETONS */
err = _determine_skeletons(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 11 CREATE SKELETONS */
/* CREATE SKELETONS */
err = _create_skeletons(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 12 CREATE SKINS */
/* CREATE SKINS */
err = _create_skins(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 13 PARSE MESHES (we have enough info now) */
/* PARSE MESHES (we have enough info now) */
err = _parse_meshes(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 14 PARSE LIGHTS */
/* PARSE LIGHTS */
err = _parse_lights(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 15 PARSE CAMERAS */
/* PARSE CAMERAS */
err = _parse_cameras(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 16 PARSE ANIMATIONS */
/* PARSE ANIMATIONS */
err = _parse_animations(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
/* STEP 17 ASSIGN SCENE NAMES */
/* ASSIGN SCENE NAMES */
_assign_scene_names(state);
Node3D *root = memnew(Node3D);
@ -6999,3 +7004,15 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
return err;
}
Error GLTFDocument::_parse_gltf_extensions(Ref<GLTFState> state) {
ERR_FAIL_NULL_V(state, ERR_PARSE_ERROR);
if (state->json.has("extensionsRequired") && state->json["extensionsRequired"].get_type() == Variant::ARRAY) {
Array extensions_required = state->json["extensionsRequired"];
if (extensions_required.find("KHR_draco_mesh_compression") != -1) {
ERR_PRINT("glTF2 extension KHR_draco_mesh_compression is not supported.");
return ERR_UNAVAILABLE;
}
}
return OK;
}

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@ -392,6 +392,7 @@ public:
public:
Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps);
Error _parse_gltf_extensions(Ref<GLTFState> state);
void _process_mesh_instances(Ref<GLTFState> state, Node *scene_root);
void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent,
Node3D *scene_root,