diff --git a/CHANGELOG.md b/CHANGELOG.md index 728434526fc..008aa0db3e7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -932,7 +932,7 @@ See the [release announcement](https://godotengine.org/article/godot-3-4-is-rele - Fix and clean disabled shapes handling in Godot physics servers ([GH-49845](https://github.com/godotengine/godot/pull/49845)). - Fix `KinematicBody` axis lock ([GH-45176](https://github.com/godotengine/godot/pull/45176)). - Don't override `KinematicCollision` reference when still in use in script ([GH-52955](https://github.com/godotengine/godot/pull/52955)). -- Fix ragdoll simulation when parent was readded to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)). +- Fix ragdoll simulation when parent was re-added to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)). - Ignore disabled shapes for mass property calculations ([GH-49699](https://github.com/godotengine/godot/pull/49699)). #### Porting diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 2f3f4dd2e1e..341a2f519d7 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2974,7 +2974,7 @@ ProjectManager::ProjectManager() { ask_update_settings = memnew(ConfirmationDialog); ask_update_settings->set_autowrap(true); ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings)); - full_convert_button = ask_update_settings->add_button("Convert Full Project", !GLOBAL_GET("gui/common/swap_cancel_ok")); + full_convert_button = ask_update_settings->add_button(TTR("Convert Full Project"), !GLOBAL_GET("gui/common/swap_cancel_ok")); full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed)); add_child(ask_update_settings);