Merge pull request #78928 from neikeq/issue-78913
C#: Fix NodePaths completion error for not calling from main thread
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commit
e044e13d5a
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@ -385,9 +385,12 @@ namespace GodotTools.Ides
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// However, it doesn't fix resource loading if the rest of the path is also case insensitive.
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string scriptFileLocalized = FsPathUtils.LocalizePathWithCaseChecked(request.ScriptFile);
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// The node API can only be called from the main thread.
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await Godot.Engine.GetMainLoop().ToSignal(Godot.Engine.GetMainLoop(), "process_frame");
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var response = new CodeCompletionResponse { Kind = request.Kind, ScriptFile = request.ScriptFile };
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response.Suggestions = await Task.Run(() =>
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Internal.CodeCompletionRequest(response.Kind, scriptFileLocalized ?? request.ScriptFile));
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response.Suggestions = Internal.CodeCompletionRequest(response.Kind,
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scriptFileLocalized ?? request.ScriptFile);
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return response;
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}
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}
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