Update Android dependencies for the project
- Update Android gradle plugin version from 7.2.1 to 8.2.0 - Update gradle version from 7.4.2 to 8.2 - Update target SDK from 33 to 34 - Update build tools version from 33.0.2 to 34.0.0 - Update kotlin version from 1.7.0 to 1.9.20 - Update Android fragment version from 1.3.6 to 1.6.2 - Update AndroidX window version from 1.0.0 to 1.2.0
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2ababdcc06
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@ -255,7 +255,7 @@ static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/instal
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static const int OPENGL_MIN_SDK_VERSION = 21; // Should match the value in 'platform/android/java/app/config.gradle#minSdk'
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static const int VULKAN_MIN_SDK_VERSION = 24;
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static const int DEFAULT_TARGET_SDK_VERSION = 33; // Should match the value in 'platform/android/java/app/config.gradle#targetSdk'
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static const int DEFAULT_TARGET_SDK_VERSION = 34; // Should match the value in 'platform/android/java/app/config.gradle#targetSdk'
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#ifndef ANDROID_ENABLED
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void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
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@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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package="com.godot.game"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto" >
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@ -1,4 +1,6 @@
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apply plugin: 'com.android.asset-pack'
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plugins {
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id 'com.android.asset-pack'
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}
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assetPack {
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packName = "installTime" // Directory name for the asset pack
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@ -1,17 +1,4 @@
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// Gradle build config for Godot Engine's Android port.
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buildscript {
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apply from: 'config.gradle'
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repositories {
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google()
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mavenCentral()
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}
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dependencies {
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classpath libraries.androidGradlePlugin
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classpath libraries.kotlinGradlePlugin
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}
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}
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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@ -23,6 +10,8 @@ allprojects {
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repositories {
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google()
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mavenCentral()
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gradlePluginPortal()
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maven { url "https://plugins.gradle.org/m2/" }
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// Godot user plugins custom maven repos
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String[] mavenRepos = getGodotPluginsMavenRepos()
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@ -42,8 +31,7 @@ configurations {
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}
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dependencies {
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implementation libraries.kotlinStdLib
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implementation libraries.androidxFragment
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implementation "androidx.fragment:fragment:$versions.fragmentVersion"
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if (rootProject.findProject(":lib")) {
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implementation project(":lib")
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@ -88,6 +76,8 @@ android {
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assetPacks = [":assetPacks:installTime"]
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namespace = 'com.godot.game'
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defaultConfig {
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// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
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aaptOptions {
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@ -250,3 +240,17 @@ task validateJavaVersion {
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throw new GradleException("Invalid Java version ${JavaVersion.current()}. Version ${versions.javaVersion} is the required Java version for Godot gradle builds.")
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}
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}
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/*
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When they're scheduled to run, the copy*AARToAppModule tasks generate dependencies for the 'app'
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module, so we're ensuring the ':app:preBuild' task is set to run after those tasks.
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*/
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if (rootProject.tasks.findByPath("copyDebugAARToAppModule") != null) {
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preBuild.mustRunAfter(rootProject.tasks.named("copyDebugAARToAppModule"))
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}
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if (rootProject.tasks.findByPath("copyDevAARToAppModule") != null) {
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preBuild.mustRunAfter(rootProject.tasks.named("copyDevAARToAppModule"))
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}
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if (rootProject.tasks.findByPath("copyReleaseAARToAppModule") != null) {
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preBuild.mustRunAfter(rootProject.tasks.named("copyReleaseAARToAppModule"))
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}
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@ -1,27 +1,20 @@
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ext.versions = [
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androidGradlePlugin: '7.2.1',
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compileSdk : 33,
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androidGradlePlugin: '8.2.0',
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compileSdk : 34,
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// Also update 'platform/android/export/export_plugin.cpp#OPENGL_MIN_SDK_VERSION'
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minSdk : 21,
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// Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
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targetSdk : 33,
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buildTools : '33.0.2',
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kotlinVersion : '1.7.0',
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fragmentVersion : '1.3.6',
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nexusPublishVersion: '1.1.0',
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targetSdk : 34,
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buildTools : '34.0.0',
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kotlinVersion : '1.9.20',
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fragmentVersion : '1.6.2',
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nexusPublishVersion: '1.3.0',
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javaVersion : JavaVersion.VERSION_17,
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// Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
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ndkVersion : '23.2.8568313'
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]
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ext.libraries = [
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androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
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kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
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kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib:$versions.kotlinVersion",
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androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
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]
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ext.getExportPackageName = { ->
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// Retrieve the app id from the project property set by the Godot build command.
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String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
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@ -7,8 +7,10 @@ pluginManagement {
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id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
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}
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repositories {
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gradlePluginPortal()
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google()
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mavenCentral()
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gradlePluginPortal()
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maven { url "https://plugins.gradle.org/m2/" }
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}
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}
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@ -1,18 +1,3 @@
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buildscript {
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apply from: 'app/config.gradle'
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repositories {
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google()
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mavenCentral()
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maven { url "https://plugins.gradle.org/m2/" }
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}
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dependencies {
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classpath libraries.androidGradlePlugin
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classpath libraries.kotlinGradlePlugin
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classpath 'io.github.gradle-nexus:publish-plugin:1.3.0'
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}
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}
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plugins {
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id 'io.github.gradle-nexus.publish-plugin'
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}
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@ -31,6 +16,8 @@ allprojects {
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repositories {
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google()
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mavenCentral()
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gradlePluginPortal()
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maven { url "https://plugins.gradle.org/m2/" }
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}
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}
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@ -303,7 +290,7 @@ task generateGodotTemplates {
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*/
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task generateDevTemplate {
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// add parameter to set symbols to true
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gradle.startParameter.projectProperties += [doNotStrip: true]
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gradle.startParameter.projectProperties += [doNotStrip: "true"]
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = templateBuildTasks()
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@ -2,14 +2,14 @@
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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id 'base'
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}
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dependencies {
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implementation libraries.kotlinStdLib
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implementation libraries.androidxFragment
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implementation "androidx.fragment:fragment:$versions.fragmentVersion"
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implementation project(":lib")
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implementation "androidx.window:window:1.0.0"
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implementation "androidx.window:window:1.2.0"
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}
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ext {
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@ -81,6 +81,8 @@ android {
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buildToolsVersion versions.buildTools
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ndkVersion versions.ndkVersion
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namespace = "org.godotengine.editor"
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defaultConfig {
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// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
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applicationId "org.godotengine.editor.v4"
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@ -90,7 +92,10 @@ android {
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targetSdkVersion versions.targetSdk
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missingDimensionStrategy 'products', 'editor'
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setProperty("archivesBaseName", "android_editor")
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}
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base {
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archivesName = "android_editor"
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}
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compileOptions {
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@ -111,6 +116,10 @@ android {
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}
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}
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buildFeatures {
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buildConfig = true
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}
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buildTypes {
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dev {
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initWith debug
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@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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package="org.godotengine.editor"
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android:installLocation="auto">
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<supports-screens
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@ -1,5 +1,6 @@
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#Wed Jan 17 12:08:26 PST 2024
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-7.4.2-bin.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.godotengine.godot"
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android:versionCode="1"
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android:versionName="1.0">
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@ -10,8 +10,7 @@ ext {
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apply from: "../scripts/publish-module.gradle"
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dependencies {
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implementation libraries.kotlinStdLib
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implementation libraries.androidxFragment
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implementation "androidx.fragment:fragment:$versions.fragmentVersion"
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}
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def pathToRootDir = "../../../../"
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@ -39,6 +38,11 @@ android {
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jvmTarget = versions.javaVersion
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}
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buildFeatures {
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aidl = true
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buildConfig = true
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}
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buildTypes {
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dev {
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initWith debug
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@ -210,21 +210,23 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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}
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override fun onScroll(
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originEvent: MotionEvent,
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originEvent: MotionEvent?,
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terminusEvent: MotionEvent,
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distanceX: Float,
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distanceY: Float
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): Boolean {
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if (scaleInProgress) {
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if (dragInProgress) {
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// Cancel the drag
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GodotInputHandler.handleMotionEvent(
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originEvent.source,
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MotionEvent.ACTION_CANCEL,
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originEvent.buttonState,
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originEvent.x,
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originEvent.y
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)
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if (originEvent != null) {
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// Cancel the drag
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GodotInputHandler.handleMotionEvent(
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originEvent.source,
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MotionEvent.ACTION_CANCEL,
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originEvent.buttonState,
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originEvent.x,
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originEvent.y
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)
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}
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dragInProgress = false
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}
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}
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@ -1,2 +1,2 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="org.godotengine.godot" />
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<manifest />
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@ -9,6 +9,8 @@ android {
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buildToolsVersion versions.buildTools
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ndkVersion versions.ndkVersion
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namespace = "org.godotengine.godot"
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defaultConfig {
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minSdkVersion versions.minSdk
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targetSdkVersion versions.targetSdk
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@ -5,12 +5,15 @@ pluginManagement {
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plugins {
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id 'com.android.application' version versions.androidGradlePlugin
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id 'com.android.library' version versions.androidGradlePlugin
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id 'com.android.asset-pack' version versions.androidGradlePlugin
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id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
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id 'io.github.gradle-nexus.publish-plugin' version versions.nexusPublishVersion
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}
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repositories {
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gradlePluginPortal()
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google()
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mavenCentral()
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gradlePluginPortal()
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maven { url "https://plugins.gradle.org/m2/" }
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}
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}
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