Merge pull request #32353 from neikeq/yamero
Mono: Improve API assembly load error message on exported games
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commit
e067a54988
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@ -764,7 +764,9 @@ bool GDMono::_try_load_api_assemblies() {
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void GDMono::_load_api_assemblies() {
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if (!_try_load_api_assemblies()) {
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bool api_assemblies_loaded = _try_load_api_assemblies();
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if (!api_assemblies_loaded) {
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#ifdef TOOLS_ENABLED
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// The API assemblies are out of sync. Fine, try one more time, but this time
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// update them from the prebuilt assemblies directory before trying to load them.
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@ -785,7 +787,11 @@ void GDMono::_load_api_assemblies() {
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CRASH_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain.");
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// 4. Try loading the updated assemblies
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if (!_try_load_api_assemblies()) {
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api_assemblies_loaded = _try_load_api_assemblies();
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#endif
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}
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if (!api_assemblies_loaded) {
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// welp... too bad
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if (_are_api_assemblies_out_of_sync()) {
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@ -795,19 +801,17 @@ void GDMono::_load_api_assemblies() {
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ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed.");
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}
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#ifdef TOOLS_ENABLED
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if (editor_api_assembly_out_of_sync) {
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ERR_PRINT("The assembly '" EDITOR_API_ASSEMBLY_NAME "' is out of sync.");
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}
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#endif
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CRASH_NOW();
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} else {
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CRASH_NOW_MSG("Failed to load one of the API assemblies.");
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}
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}
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#else
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CRASH_NOW_MSG("Failed to load one of the API assemblies.");
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#endif
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}
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}
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#ifdef TOOLS_ENABLED
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