GDExtension: Fix `-Wtype-limits` warning in `compatibility_maximum` patch check

And cleanup some dead code in `version.h`, we now always define `VERSION_PATCH`.
This commit is contained in:
Rémi Verschelde 2024-02-19 01:19:21 +01:00
parent ab4c5a594a
commit e076405f30
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2 changed files with 5 additions and 6 deletions

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@ -929,9 +929,13 @@ Error GDExtensionResourceLoader::load_gdextension_resource(const String &p_path,
compatible = VERSION_MAJOR < compatibility_maximum[0];
} else if (VERSION_MINOR != compatibility_maximum[1]) {
compatible = VERSION_MINOR < compatibility_maximum[1];
} else {
}
#if VERSION_PATCH
// #if check to avoid -Wtype-limits warning when 0.
else {
compatible = VERSION_PATCH <= compatibility_maximum[2];
}
#endif
if (!compatible) {
ERR_PRINT(vformat("GDExtension only compatible with Godot version %s or earlier: %s", compat_string, p_path));

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@ -47,13 +47,8 @@
// forward-compatible.
// Example: "3.1"
#define VERSION_BRANCH _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
#if VERSION_PATCH
// Example: "3.1.4"
#define VERSION_NUMBER VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
#else // patch is 0, we don't include it in the "pretty" version number.
// Example: "3.1" instead of "3.1.0"
#define VERSION_NUMBER VERSION_BRANCH
#endif // VERSION_PATCH
// Version number encoded as hexadecimal int with one byte for each number,
// for easy comparison from code.