Determine ProjectSettings' resource path early

This commit is contained in:
Pedro J. Estébanez 2022-08-26 15:01:22 +02:00
parent 649e76aa38
commit e08a2be436
1 changed files with 9 additions and 7 deletions

View File

@ -442,6 +442,15 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
* If nothing was found, error out.
*/
Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
if (!OS::get_singleton()->get_resource_dir().is_empty()) {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
}
}
// If looking for files in a network client, use it directly
if (FileAccessNetworkClient::get_singleton()) {
@ -524,13 +533,6 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// (Only Android -when reading from pck- and iOS use this.)
if (!OS::get_singleton()->get_resource_dir().is_empty()) {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
}
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.