Determine ProjectSettings' resource path early
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649e76aa38
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@ -442,6 +442,15 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
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* If nothing was found, error out.
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*/
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Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
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if (!OS::get_singleton()->get_resource_dir().is_empty()) {
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// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
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// If the OS would rather use a specific location, then it will not be empty.
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resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
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if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
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resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
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}
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}
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// If looking for files in a network client, use it directly
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if (FileAccessNetworkClient::get_singleton()) {
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@ -524,13 +533,6 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
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// (Only Android -when reading from pck- and iOS use this.)
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if (!OS::get_singleton()->get_resource_dir().is_empty()) {
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// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
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// If the OS would rather use a specific location, then it will not be empty.
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resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
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if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
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resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
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}
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Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK && !p_ignore_override) {
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// Optional, we don't mind if it fails.
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