Remove now unused `year` member from `version.py`
We changed copyright to use "present" for the current year, so we no longer need to hardcode this and (like now) forget to bump it yearly.
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@ -110,7 +110,6 @@ Dictionary Engine::get_version_info() const {
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dict["hex"] = VERSION_HEX;
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dict["status"] = VERSION_STATUS;
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dict["build"] = VERSION_BUILD;
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dict["year"] = VERSION_YEAR;
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String hash = String(VERSION_HASH);
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dict["hash"] = hash.is_empty() ? String("unknown") : hash;
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@ -33,6 +33,12 @@
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#include "core/version_generated.gen.h"
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// Copied from typedefs.h to stay lean.
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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// Godot versions are of the form <major>.<minor> for the initial release,
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// and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0
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// That's arbitrary, but we find it pretty and it's the current policy.
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@ -179,7 +179,6 @@
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[code]status[/code] - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String
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[code]build[/code] - Holds the build name (e.g. "custom_build") as a String
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[code]hash[/code] - Holds the full Git commit hash as a String
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[code]year[/code] - Holds the year the version was released in as an int
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[code]string[/code] - [code]major[/code] + [code]minor[/code] + [code]patch[/code] + [code]status[/code] + [code]build[/code] in a single String
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The [code]hex[/code] value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be [code]0x03010C[/code]. [b]Note:[/b] It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:
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[codeblocks]
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@ -163,7 +163,6 @@ def get_version_info(module_version_string="", silent=False):
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"status": str(version.status),
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"build": str(build_name),
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"module_config": str(version.module_config) + module_version_string,
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"year": int(version.year),
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"website": str(version.website),
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"docs_branch": str(version.docs),
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}
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@ -232,7 +231,6 @@ def generate_version_header(module_version_string=""):
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#define VERSION_STATUS "{status}"
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#define VERSION_BUILD "{build}"
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#define VERSION_MODULE_CONFIG "{module_config}"
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#define VERSION_YEAR {year}
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#define VERSION_WEBSITE "{website}"
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#define VERSION_DOCS_BRANCH "{docs_branch}"
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#define VERSION_DOCS_URL "https://docs.godotengine.org/en/" VERSION_DOCS_BRANCH
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@ -1,8 +1,4 @@
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#include "core/version.h"
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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GODOT_ICON ICON platform/windows/godot.ico
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@ -21,7 +17,7 @@ BEGIN
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VALUE "FileVersion", VERSION_NUMBER
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VALUE "ProductName", VERSION_NAME
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VALUE "Licence", "MIT"
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VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
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VALUE "LegalCopyright", "(c) 2007-present Juan Linietsky, Ariel Manzur and Godot Engine contributors"
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VALUE "Info", "https://godotengine.org"
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VALUE "ProductVersion", VERSION_FULL_BUILD
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END
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@ -1,8 +1,4 @@
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#include "core/version.h"
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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GODOT_ICON ICON platform/windows/godot_console.ico
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@ -21,7 +17,7 @@ BEGIN
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VALUE "FileVersion", VERSION_NUMBER
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VALUE "ProductName", VERSION_NAME " (Console)"
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VALUE "Licence", "MIT"
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VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
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VALUE "LegalCopyright", "(c) 2007-present Juan Linietsky, Ariel Manzur and Godot Engine contributors"
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VALUE "Info", "https://godotengine.org"
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VALUE "ProductVersion", VERSION_FULL_BUILD
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END
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@ -1,9 +1,7 @@
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#ifndef MINIUPNPCSTRINGS_H_INCLUDED
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#define MINIUPNPCSTRINGS_H_INCLUDED
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#include "core/version.h"
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#define OS_STRING VERSION_NAME "/1.0"
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#define OS_STRING "Godot Engine/1.0"
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#define MINIUPNPC_VERSION_STRING "2.2.5"
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#if 0
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@ -5,6 +5,5 @@ minor = 3
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patch = 0
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status = "dev"
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module_config = ""
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year = 2023
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website = "https://godotengine.org"
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docs = "latest"
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