Merge pull request #37826 from nekomatata/direct-body-state-sleep
Fix set_sleep_state in Bullet body direct state
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commit
e0eb9a8ae4
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@ -138,8 +138,8 @@ void BulletPhysicsDirectBodyState3D::apply_torque_impulse(const Vector3 &p_impul
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body->apply_torque_impulse(p_impulse);
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}
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void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_enable) {
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body->set_activation_state(p_enable);
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void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_sleep) {
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body->set_activation_state(!p_sleep);
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}
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bool BulletPhysicsDirectBodyState3D::is_sleeping() const {
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@ -117,7 +117,7 @@ public:
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virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
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virtual void apply_torque_impulse(const Vector3 &p_impulse);
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virtual void set_sleep_state(bool p_enable);
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virtual void set_sleep_state(bool p_sleep);
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virtual bool is_sleeping() const;
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virtual int get_contact_count() const;
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@ -421,7 +421,7 @@ public:
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virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); }
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virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); }
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virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
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virtual void set_sleep_state(bool p_sleep) { body->set_active(!p_sleep); }
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virtual bool is_sleeping() const { return !body->is_active(); }
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virtual int get_contact_count() const { return body->contact_count; }
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@ -70,7 +70,7 @@ public:
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virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
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virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
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virtual void set_sleep_state(bool p_enable) = 0;
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virtual void set_sleep_state(bool p_sleep) = 0;
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virtual bool is_sleeping() const = 0;
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virtual int get_contact_count() const = 0;
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