Merge pull request #37826 from nekomatata/direct-body-state-sleep

Fix set_sleep_state in Bullet body direct state
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Rémi Verschelde 2020-04-14 12:53:20 +02:00 committed by GitHub
commit e0eb9a8ae4
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4 changed files with 5 additions and 5 deletions

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@ -138,8 +138,8 @@ void BulletPhysicsDirectBodyState3D::apply_torque_impulse(const Vector3 &p_impul
body->apply_torque_impulse(p_impulse);
}
void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_enable) {
body->set_activation_state(p_enable);
void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_sleep) {
body->set_activation_state(!p_sleep);
}
bool BulletPhysicsDirectBodyState3D::is_sleeping() const {

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@ -117,7 +117,7 @@ public:
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
virtual void apply_torque_impulse(const Vector3 &p_impulse);
virtual void set_sleep_state(bool p_enable);
virtual void set_sleep_state(bool p_sleep);
virtual bool is_sleeping() const;
virtual int get_contact_count() const;

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@ -421,7 +421,7 @@ public:
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); }
virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); }
virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
virtual void set_sleep_state(bool p_sleep) { body->set_active(!p_sleep); }
virtual bool is_sleeping() const { return !body->is_active(); }
virtual int get_contact_count() const { return body->contact_count; }

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@ -70,7 +70,7 @@ public:
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
virtual void set_sleep_state(bool p_enable) = 0;
virtual void set_sleep_state(bool p_sleep) = 0;
virtual bool is_sleeping() const = 0;
virtual int get_contact_count() const = 0;