Document that node groups don't have a guaranteed order
(cherry picked from commit 0adf1a6683
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<description>
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<description>
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Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree].
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Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree].
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The [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored.
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The [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored.
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[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] guaranteed. The order of node groups should not be relied upon as it can vary across project runs.
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</description>
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</description>
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</method>
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</method>
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<method name="can_process" qualifiers="const">
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<method name="can_process" qualifiers="const">
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<return type="Array" />
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<return type="Array" />
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<description>
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<description>
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Returns an array listing the groups that the node is a member of.
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Returns an array listing the groups that the node is a member of.
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[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] guaranteed. The order of node groups should not be relied upon as it can vary across project runs.
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</description>
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</description>
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</method>
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</method>
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<method name="get_index" qualifiers="const">
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<method name="get_index" qualifiers="const">
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