Remove redundant size property from NoiseTexture
This commit is contained in:
parent
6e619ccb24
commit
e14ead32dd
@ -7,7 +7,7 @@ def configure(env):
|
|||||||
def get_doc_classes():
|
def get_doc_classes():
|
||||||
return [
|
return [
|
||||||
"NoiseTexture",
|
"NoiseTexture",
|
||||||
"SimplexNoise"
|
"OpenSimplexNoise"
|
||||||
]
|
]
|
||||||
|
|
||||||
def get_doc_path():
|
def get_doc_path():
|
||||||
|
@ -41,8 +41,11 @@
|
|||||||
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless">
|
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless">
|
||||||
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
|
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
|
||||||
</member>
|
</member>
|
||||||
<member name="size" type="Vector2" setter="set_size" getter="get_size">
|
<member name="width" type="int" setter="set_width" getter="get_width">
|
||||||
Size of the generated texture.
|
Width of the generated texture.
|
||||||
|
</member>
|
||||||
|
<member name="height" type="int" setter="set_height" getter="get_height">
|
||||||
|
Height of the generated texture.
|
||||||
</member>
|
</member>
|
||||||
</members>
|
</members>
|
||||||
<constants>
|
<constants>
|
||||||
|
@ -58,7 +58,6 @@ void NoiseTexture::_bind_methods() {
|
|||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width);
|
ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width);
|
||||||
ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height);
|
ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height);
|
||||||
ClassDB::bind_method(D_METHOD("set_size", "size"), &NoiseTexture::set_size);
|
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture::set_noise);
|
ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture::set_noise);
|
||||||
ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture::get_noise);
|
ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture::get_noise);
|
||||||
@ -73,7 +72,8 @@ void NoiseTexture::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
|
ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
|
||||||
ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
|
ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
|
||||||
|
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise");
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise");
|
||||||
@ -208,17 +208,6 @@ bool NoiseTexture::is_normalmap() {
|
|||||||
return as_normalmap;
|
return as_normalmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NoiseTexture::set_size(Vector2 p_size) {
|
|
||||||
if (p_size == size) return;
|
|
||||||
size = p_size;
|
|
||||||
_queue_update();
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 NoiseTexture::get_size() {
|
|
||||||
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
|
|
||||||
int NoiseTexture::get_width() const {
|
int NoiseTexture::get_width() const {
|
||||||
|
|
||||||
return size.x;
|
return size.x;
|
||||||
|
@ -83,9 +83,6 @@ public:
|
|||||||
void set_as_normalmap(bool p_seamless);
|
void set_as_normalmap(bool p_seamless);
|
||||||
bool is_normalmap();
|
bool is_normalmap();
|
||||||
|
|
||||||
void set_size(Vector2 p_size);
|
|
||||||
Vector2 get_size();
|
|
||||||
|
|
||||||
int get_width() const;
|
int get_width() const;
|
||||||
int get_height() const;
|
int get_height() const;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user