Fix Windows StringFileInfo structure
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@ -40,13 +40,13 @@
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// Defines the main "branch" version. Patch versions in this branch should be
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// forward-compatible.
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// Example: "3.1"
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#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
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#define VERSION_BRANCH _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
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#if VERSION_PATCH
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// Example: "3.1.4"
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#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
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#define VERSION_NUMBER VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
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#else // patch is 0, we don't include it in the "pretty" version number.
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// Example: "3.1" instead of "3.1.0"
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#define VERSION_NUMBER "" VERSION_BRANCH
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#define VERSION_NUMBER VERSION_BRANCH
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#endif // VERSION_PATCH
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// Version number encoded as hexadecimal int with one byte for each number,
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@ -57,16 +57,16 @@
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// Describes the full configuration of that Godot version, including the version number,
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// the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
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// Example: "3.1.4.stable.mono"
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#define VERSION_FULL_CONFIG "" VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG
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#define VERSION_FULL_CONFIG VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG
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// Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD
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// description (e.g. official, custom_build, etc.).
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// Example: "3.1.4.stable.mono.official"
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#define VERSION_FULL_BUILD "" VERSION_FULL_CONFIG "." VERSION_BUILD
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#define VERSION_FULL_BUILD VERSION_FULL_CONFIG "." VERSION_BUILD
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// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
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// Example: "Godot v3.1.4.stable.official.mono"
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#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
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#define VERSION_FULL_NAME VERSION_NAME " v" VERSION_FULL_BUILD
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// Git commit hash, generated at build time in `core/version_hash.gen.cpp`.
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extern const char *const VERSION_HASH;
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