Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer
add missing framebuffer check
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commit
e15a0c5243
@ -6082,15 +6082,11 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, rt->buffers.effect, 0);
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GL_TEXTURE_2D, rt->buffers.effect, 0);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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printf("err status: %x\n", status);
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_render_target_clear(rt);
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ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
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}
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glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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printf("err status: %x\n", status);
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_render_target_clear(rt);
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_render_target_clear(rt);
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ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
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ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
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}
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}
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