Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
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74369229de
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@ -1076,6 +1076,36 @@ void Image::shrink_x2() {
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}
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}
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void Image::normalize() {
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bool used_mipmaps = has_mipmaps();
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if (used_mipmaps) {
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clear_mipmaps();
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}
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lock();
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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Color c = get_pixel(x, y);
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Vector3 v(c.r * 2.0 - 1.0, c.g * 2.0 - 1.0, c.b * 2.0 - 1.0);
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v.normalize();
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c.r = v.x * 0.5 + 0.5;
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c.g = v.y * 0.5 + 0.5;
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c.b = v.z * 0.5 + 0.5;
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set_pixel(x, y, c);
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}
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}
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unlock();
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if (used_mipmaps) {
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generate_mipmaps(true);
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}
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}
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Error Image::generate_mipmaps(bool p_renormalize) {
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if (!_can_modify(format)) {
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@ -220,6 +220,7 @@ public:
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Error generate_mipmaps(bool p_renormalize = false);
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void clear_mipmaps();
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void normalize(); //for normal maps
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/**
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* Create a new image of a given size and format. Current image will be lost
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@ -395,6 +395,10 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
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image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
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}
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if (normal) {
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image->normalize();
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}
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}
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if (fix_alpha_border) {
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@ -100,7 +100,7 @@ public:
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ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
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ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
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ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
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ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
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};
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@ -233,7 +233,7 @@ public:
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ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
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ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
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ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
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ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
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};
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