From b5f7910ca07ff0860f78007e47d0a766adcc3563 Mon Sep 17 00:00:00 2001 From: Nova <3247833+novaplusplus@users.noreply.github.com> Date: Tue, 22 Feb 2022 12:43:07 -0500 Subject: [PATCH] Fix incorrect SurfaceTool example in class docs --- doc/classes/SurfaceTool.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 9d0962f3374..43d34d3890c 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -11,14 +11,14 @@ st.begin(Mesh.PRIMITIVE_TRIANGLES) st.set_color(Color(1, 0, 0)) st.set_uv(Vector2(0, 0)) - st.set_vertex(Vector3(0, 0, 0)) + st.add_vertex(Vector3(0, 0, 0)) [/gdscript] [csharp] var st = new SurfaceTool(); st.Begin(Mesh.PrimitiveType.Triangles); st.SetColor(new Color(1, 0, 0)); st.SetUv(new Vector2(0, 0)); - st.SetVertex(new Vector3(0, 0, 0)); + st.AddVertex(new Vector3(0, 0, 0)); [/csharp] [/codeblocks] The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method set_uv] or [method set_color], then the last values would be used.