Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-input
fix android can't input unicode characters
This commit is contained in:
commit
e1970a4dda
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@ -58,6 +58,8 @@ import java.util.ArrayList;
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import com.android.godot.payments.PaymentsManager;
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import java.io.IOException;
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import android.provider.Settings.Secure;
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import android.widget.FrameLayout;
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import com.android.godot.input.*;
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public class Godot extends Activity implements SensorEventListener
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@ -121,7 +123,7 @@ public class Godot extends Activity implements SensorEventListener
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private SensorManager mSensorManager;
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private Sensor mAccelerometer;
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public RelativeLayout layout;
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public FrameLayout layout;
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static public GodotIO io;
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@ -151,13 +153,22 @@ public class Godot extends Activity implements SensorEventListener
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// mView = new GodotView(getApplication(),io,use_gl2);
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// setContentView(mView);
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layout = new RelativeLayout(this);
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layout = new FrameLayout(this);
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layout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
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setContentView(layout);
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// GodotEditText layout
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GodotEditText edittext = new GodotEditText(this);
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edittext.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.WRAP_CONTENT));
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// ...add to FrameLayout
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layout.addView(edittext);
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mView = new GodotView(getApplication(),io,use_gl2, this);
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layout.addView(mView,new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
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mView.setKeepScreenOn(true);
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edittext.setView(mView);
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io.setEdit(edittext);
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}
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private static Godot _self;
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@ -335,16 +346,6 @@ public class Godot extends Activity implements SensorEventListener
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}
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@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
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GodotLib.key(keyCode, event.getUnicodeChar(0), false);
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return super.onKeyUp(keyCode, event);
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};
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@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
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GodotLib.key(keyCode, event.getUnicodeChar(0), true);
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return super.onKeyDown(keyCode, event);
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}
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public PaymentsManager getPaymentsManager() {
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return mPaymentsManager;
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}
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@ -47,6 +47,7 @@ import android.media.*;
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import android.hardware.*;
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import android.content.*;
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import android.content.pm.ActivityInfo;
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import com.android.godot.input.*;
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//android.os.Build
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// Wrapper for native library
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@ -55,7 +56,8 @@ public class GodotIO {
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AssetManager am;
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Activity activity;
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Godot activity;
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GodotEditText edit;
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Context applicationContext;
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MediaPlayer mediaPlayer;
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@ -323,7 +325,7 @@ public class GodotIO {
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GodotIO(Activity p_activity) {
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GodotIO(Godot p_activity) {
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am=p_activity.getAssets();
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activity=p_activity;
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@ -465,12 +467,16 @@ public class GodotIO {
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}
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public void showKeyboard(String p_existing_text) {
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if(edit != null)
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edit.showKeyboard(p_existing_text);
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InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
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inputMgr.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
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//InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
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//inputMgr.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
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};
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public void hideKeyboard() {
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if(edit != null)
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edit.hideKeyboard();
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InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
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View v = activity.getCurrentFocus();
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@ -509,6 +515,10 @@ public class GodotIO {
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}
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};
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public void setEdit(GodotEditText _edit) {
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edit = _edit;
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}
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public void playVideo(String p_path)
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{
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@ -61,7 +61,7 @@ import javax.microedition.khronos.opengles.GL10;
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* that matches it exactly (with regards to red/green/blue/alpha channels
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* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
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*/
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class GodotView extends GLSurfaceView {
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public class GodotView extends GLSurfaceView {
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private static String TAG = "GodotView";
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private static final boolean DEBUG = false;
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private static Context ctx;
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@ -98,8 +98,24 @@ class GodotView extends GLSurfaceView {
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return activity.gotTouchEvent(event);
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};
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@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
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GodotLib.key(keyCode, event.getUnicodeChar(0), false);
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return super.onKeyUp(keyCode, event);
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};
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@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
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GodotLib.key(keyCode, event.getUnicodeChar(0), true);
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if (keyCode == KeyEvent.KEYCODE_BACK) {
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// press 'back' button should not terminate program
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// normal handle 'back' event in game logic
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return true;
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}
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return super.onKeyDown(keyCode, event);
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}
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private void init(boolean translucent, int depth, int stencil) {
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this.setFocusableInTouchMode(true);
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/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
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* If we want a translucent one, we should change the surface's
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* format here, using PixelFormat.TRANSLUCENT for GL Surfaces
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@ -0,0 +1,133 @@
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package com.android.godot.input;
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import android.content.Context;
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import android.util.AttributeSet;
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import android.view.KeyEvent;
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import android.widget.EditText;
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import com.android.godot.*;
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import android.os.Handler;
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import android.os.Message;
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import android.view.inputmethod.InputMethodManager;
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import android.view.inputmethod.EditorInfo;
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public class GodotEditText extends EditText {
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// ===========================================================
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// Constants
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// ===========================================================
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private final static int HANDLER_OPEN_IME_KEYBOARD = 2;
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private final static int HANDLER_CLOSE_IME_KEYBOARD = 3;
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// ===========================================================
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// Fields
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// ===========================================================
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private GodotView mView;
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private GodotTextInputWrapper mInputWrapper;
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private static Handler sHandler;
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private String mOriginText;
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// ===========================================================
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// Constructors
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// ===========================================================
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public GodotEditText(final Context context) {
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super(context);
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this.initView();
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}
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public GodotEditText(final Context context, final AttributeSet attrs) {
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super(context, attrs);
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this.initView();
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}
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public GodotEditText(final Context context, final AttributeSet attrs, final int defStyle) {
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super(context, attrs, defStyle);
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this.initView();
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}
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protected void initView() {
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this.setPadding(0, 0, 0, 0);
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this.setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI);
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sHandler = new Handler() {
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@Override
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public void handleMessage(final Message msg) {
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switch (msg.what) {
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case HANDLER_OPEN_IME_KEYBOARD:
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{
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GodotEditText edit = (GodotEditText) msg.obj;
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String text = edit.mOriginText;
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if (edit.requestFocus())
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{
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edit.removeTextChangedListener(edit.mInputWrapper);
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edit.setText("");
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edit.append(text);
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edit.mInputWrapper.setOriginText(text);
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edit.addTextChangedListener(edit.mInputWrapper);
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final InputMethodManager imm = (InputMethodManager) mView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
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imm.showSoftInput(edit, 0);
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}
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}
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break;
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case HANDLER_CLOSE_IME_KEYBOARD:
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{
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GodotEditText edit = (GodotEditText) msg.obj;
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edit.removeTextChangedListener(mInputWrapper);
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final InputMethodManager imm = (InputMethodManager) mView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
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imm.hideSoftInputFromWindow(edit.getWindowToken(), 0);
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edit.mView.requestFocus();
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}
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break;
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}
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}
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};
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}
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// ===========================================================
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// Getter & Setter
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// ===========================================================
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public void setView(final GodotView view) {
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this.mView = view;
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if(mInputWrapper == null)
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mInputWrapper = new GodotTextInputWrapper(mView, this);
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this.setOnEditorActionListener(mInputWrapper);
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view.requestFocus();
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}
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// ===========================================================
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// Methods for/from SuperClass/Interfaces
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// ===========================================================
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@Override
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public boolean onKeyDown(final int keyCode, final KeyEvent keyEvent) {
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super.onKeyDown(keyCode, keyEvent);
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/* Let GlSurfaceView get focus if back key is input. */
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if (keyCode == KeyEvent.KEYCODE_BACK) {
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this.mView.requestFocus();
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}
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return true;
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}
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// ===========================================================
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// Methods
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// ===========================================================
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public void showKeyboard(String p_existing_text) {
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this.mOriginText = p_existing_text;
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final Message msg = new Message();
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msg.what = HANDLER_OPEN_IME_KEYBOARD;
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msg.obj = this;
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sHandler.sendMessage(msg);
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}
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public void hideKeyboard() {
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final Message msg = new Message();
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msg.what = HANDLER_CLOSE_IME_KEYBOARD;
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msg.obj = this;
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sHandler.sendMessage(msg);
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}
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// ===========================================================
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// Inner and Anonymous Classes
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// ===========================================================
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}
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@ -0,0 +1,154 @@
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package com.android.godot.input;
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import android.content.Context;
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import android.text.Editable;
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import android.text.TextWatcher;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.inputmethod.EditorInfo;
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import android.view.inputmethod.InputMethodManager;
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import android.widget.TextView;
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import android.widget.TextView.OnEditorActionListener;
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import com.android.godot.*;
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public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListener {
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// ===========================================================
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// Constants
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// ===========================================================
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private static final String TAG = GodotTextInputWrapper.class.getSimpleName();
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// ===========================================================
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// Fields
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// ===========================================================
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private final GodotView mView;
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private final GodotEditText mEdit;
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private String mText;
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private String mOriginText;
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// ===========================================================
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// Constructors
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// ===========================================================
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public GodotTextInputWrapper(final GodotView view, final GodotEditText edit) {
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this.mView = view;
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this.mEdit = edit;
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}
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// ===========================================================
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// Getter & Setter
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// ===========================================================
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private boolean isFullScreenEdit() {
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final TextView textField = this.mEdit;
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final InputMethodManager imm = (InputMethodManager) textField.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
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return imm.isFullscreenMode();
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}
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public void setOriginText(final String originText) {
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this.mOriginText = originText;
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}
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// ===========================================================
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// Methods for/from SuperClass/Interfaces
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// ===========================================================
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@Override
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public void afterTextChanged(final Editable s) {
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if (this.isFullScreenEdit()) {
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return;
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}
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//if (BuildConfig.DEBUG) {
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//Log.d(TAG, "afterTextChanged: " + s);
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//}
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int nModified = s.length() - this.mText.length();
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if (nModified > 0) {
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final String insertText = s.subSequence(this.mText.length(), s.length()).toString();
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for(int i = 0; i < insertText.length(); i++) {
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int ch = insertText.codePointAt(i);
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GodotLib.key(0, ch, true);
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GodotLib.key(0, ch, false);
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}
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/*
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if (BuildConfig.DEBUG) {
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Log.d(TAG, "insertText(" + insertText + ")");
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}
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*/
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} else {
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for (; nModified < 0; ++nModified) {
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GodotLib.key(KeyEvent.KEYCODE_DEL, 0, true);
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GodotLib.key(KeyEvent.KEYCODE_DEL, 0, false);
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/*
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if (BuildConfig.DEBUG) {
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Log.d(TAG, "deleteBackward");
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}
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*/
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}
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}
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this.mText = s.toString();
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}
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@Override
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public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
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/*
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if (BuildConfig.DEBUG) {
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Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
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}
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*/
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this.mText = pCharSequence.toString();
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}
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@Override
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public void onTextChanged(final CharSequence pCharSequence, final int start, final int before, final int count) {
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}
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@Override
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public boolean onEditorAction(final TextView pTextView, final int pActionID, final KeyEvent pKeyEvent) {
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if (this.mEdit == pTextView && this.isFullScreenEdit()) {
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// user press the action button, delete all old text and insert new text
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for (int i = this.mOriginText.length(); i > 0; i--) {
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GodotLib.key(KeyEvent.KEYCODE_DEL, 0, true);
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GodotLib.key(KeyEvent.KEYCODE_DEL, 0, false);
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/*
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if (BuildConfig.DEBUG) {
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Log.d(TAG, "deleteBackward");
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}
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*/
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}
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String text = pTextView.getText().toString();
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/* If user input nothing, translate "\n" to engine. */
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if (text.compareTo("") == 0) {
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text = "\n";
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}
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if ('\n' != text.charAt(text.length() - 1)) {
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text += '\n';
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}
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for(int i = 0; i < text.length(); i++) {
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int ch = text.codePointAt(i);
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GodotLib.key(0, ch, true);
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GodotLib.key(0, ch, false);
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}
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/*
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if (BuildConfig.DEBUG) {
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Log.d(TAG, "insertText(" + insertText + ")");
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}
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*/
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}
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if (pActionID == EditorInfo.IME_ACTION_DONE) {
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this.mView.requestFocus();
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}
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return false;
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}
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// ===========================================================
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// Methods
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// ===========================================================
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// ===========================================================
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// Inner and Anonymous Classes
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// ===========================================================
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}
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@ -1245,14 +1245,16 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject
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ievent.key.mod.control=false;
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ievent.key.echo=false;
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if (val == 61448) {
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if (val == '\n')
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{
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ievent.key.scancode = KEY_ENTER;
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}else if (val == 61448) {
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ievent.key.scancode = KEY_BACKSPACE;
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ievent.key.unicode = KEY_BACKSPACE;
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};
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if (val == 61453) {
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} else if (val == 61453) {
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ievent.key.scancode = KEY_ENTER;
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ievent.key.unicode = KEY_ENTER;
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};
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}
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input_mutex->lock();
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key_events.push_back(ievent);
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@ -79,6 +79,9 @@ void LineEdit::_input_event(InputEvent p_event) {
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}
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selection.creating=false;
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selection.doubleclick=false;
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// notify to show soft keyboard
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notification(NOTIFICATION_FOCUS_ENTER);
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}
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update();
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@ -208,6 +211,8 @@ void LineEdit::_input_event(InputEvent p_event) {
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case KEY_RETURN: {
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emit_signal( "text_entered",text );
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// notify to hide soft keyboard
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notification(NOTIFICATION_FOCUS_EXIT);
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return;
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} break;
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@ -857,6 +857,8 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
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} else {
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selection.selecting_mode=Selection::MODE_NONE;
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// notify to show soft keyboard
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notification(NOTIFICATION_FOCUS_ENTER);
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}
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} break;
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