From e19b6296e32f9a6241b5c3a79b6f1caaa2813357 Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Tue, 18 Jun 2019 22:44:29 +0300 Subject: [PATCH] Update macOS global mouse position at startup --- platform/osx/os_osx.h | 1 + platform/osx/os_osx.mm | 11 +++++++++++ 2 files changed, 12 insertions(+) diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 0ca94e3a639..1e996608af1 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -188,6 +188,7 @@ public: virtual void warp_mouse_position(const Point2 &p_to); virtual Point2 get_mouse_position() const; virtual int get_mouse_button_state() const; + void update_real_mouse_position(); virtual void set_window_title(const String &p_title); virtual Size2 get_window_size() const; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index dade07ffda9..4f84ae9c50f 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -1569,6 +1569,9 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a if (p_desired.layered) { set_window_per_pixel_transparency_enabled(true); } + + update_real_mouse_position(); + return OK; } @@ -1907,6 +1910,12 @@ void OS_OSX::warp_mouse_position(const Point2 &p_to) { } } +void OS_OSX::update_real_mouse_position() { + + get_mouse_pos([window_object mouseLocationOutsideOfEventStream], [window_view backingScaleFactor]); + input->set_mouse_position(Point2(mouse_x, mouse_y)); +} + Point2 OS_OSX::get_mouse_position() const { return Vector2(mouse_x, mouse_y); @@ -2357,6 +2366,8 @@ void OS_OSX::set_window_position(const Point2 &p_position) { // Godot passes a positive value position.y *= -1; set_native_window_position(get_screens_origin() + position); + + update_real_mouse_position(); }; Size2 OS_OSX::get_window_size() const {