Keep transition value when replacing key
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@ -752,7 +752,9 @@ int Animation::_insert(float p_time, T &p_keys, const V &p_value) {
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while (true) {
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while (true) {
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// Condition for replacement.
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// Condition for replacement.
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if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) {
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if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) {
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float transition = p_keys[idx - 1].transition;
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p_keys.write[idx - 1] = p_value;
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p_keys.write[idx - 1] = p_value;
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p_keys.write[idx - 1].transition = transition;
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return idx - 1;
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return idx - 1;
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// Condition for insert.
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// Condition for insert.
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