From e1ae87cf3d82b44d33e7e8390e15eca04291c6b1 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 3 Aug 2022 23:51:08 +0200 Subject: [PATCH] Allow more precise adjustments of orthogonal/frustum size in Camera3D --- scene/3d/camera_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index da4a14394d2..f654373ee58 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -507,7 +507,7 @@ void Camera3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.01,suffix:m"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_frustum_offset", "get_frustum_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");