Merge pull request #15495 from poke1024/font-oversampling
Two potential glitches in font oversampling
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commit
e1c799f1b4
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@ -631,6 +631,7 @@ bool DynamicFontAtSize::update_oversampling() {
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textures.clear();
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char_map.clear();
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oversampling = font_oversampling;
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valid = false;
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_load();
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return true;
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@ -973,14 +974,26 @@ void DynamicFont::finish_dynamic_fonts() {
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void DynamicFont::update_oversampling() {
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Vector<Ref<DynamicFont> > changed;
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if (dynamic_font_mutex)
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dynamic_font_mutex->lock();
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SelfList<DynamicFont> *E = dynamic_fonts.first();
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while (E) {
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if (E->self()->data_at_size.is_valid() && E->self()->data_at_size->update_oversampling()) {
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E->self()->emit_changed();
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changed.push_back(E->self());
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}
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E = E->next();
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}
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if (dynamic_font_mutex)
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dynamic_font_mutex->unlock();
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for (int i = 0; i < changed.size(); i++) {
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changed[i]->emit_changed();
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}
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}
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/////////////////////////
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