Fix clear color's alpha value will affects 2D editor in Compatibility mode
When the rt's transparency is false, force the alpha of the clear color to one
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@ -2115,7 +2115,7 @@ void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backb
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if (render_target && render_target->clear_requested) {
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if (render_target && render_target->clear_requested) {
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const Color &col = render_target->clear_color;
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const Color &col = render_target->clear_color;
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glClearColor(col.r, col.g, col.b, col.a);
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glClearColor(col.r, col.g, col.b, render_target->is_transparent ? col.a : 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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render_target->clear_requested = false;
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render_target->clear_requested = false;
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