Fix hint range step for integer in shaders
(cherry picked from commit 982becfa39
)
This commit is contained in:
parent
5cdcf06ec1
commit
e224c72dd8
|
@ -1539,7 +1539,7 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
|
|||
|
||||
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
|
||||
pi.hint = PROPERTY_HINT_RANGE;
|
||||
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
|
||||
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
|
||||
}
|
||||
} break;
|
||||
|
||||
|
|
|
@ -2233,7 +2233,7 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
|
|||
pi.type = Variant::INT;
|
||||
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
|
||||
pi.hint = PROPERTY_HINT_RANGE;
|
||||
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
|
||||
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
|
||||
}
|
||||
|
||||
} break;
|
||||
|
|
Loading…
Reference in New Issue