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.TH GODOT "6" "September 2017" "godot 2.1.4-stable" "Games"
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.SH NAME
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godot \- multi-platform 2D and 3D game engine with a feature rich editor
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.SH SYNOPSIS
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.B godot
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[\fI\,options\/\fR] [path to scene or 'engine.cfg' file]
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.SH DESCRIPTION
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Godot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game
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engine.
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.br
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It provides a huge set of common tools, so you can just focus on making
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your game without reinventing the wheel.
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.SH OPTIONS
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.TP
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\fB\-h\fR, \fB\-help\fR
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Print these usage instructions.
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.TP
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\fB\-path\fR <dir>
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Path to a game, containing engine.cfg.
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.TP
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\fB\-e\fR, \fB\-editor\fR
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Bring up the editor instead of running the scene.
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.TP
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\fB\-test\fR <test>
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Run a test (string, containers, math, render, particles, multimesh, gui, io, shaderlang, physics).
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.TP
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\fB\-r\fR <width>x<height>
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Request window resolution.
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.TP
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\fB\-p\fR <X>x<Y>
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Request window position.
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.TP
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\fB\-f\fR
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Request fullscreen.
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.TP
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\fB\-mx\fR
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Request maximized.
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.TP
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\fB\-w\fR
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Request windowed.
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.TP
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\fB\-vd\fR <driver>
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Video driver (GLES2).
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.TP
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\fB\-ldpi\fR
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Force low\-dpi mode (OSX only).
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.TP
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\fB\-ad\fR <driver>
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Audio driver (PulseAudio, ALSA).
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.TP
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\fB\-rthread\fR <mode>
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Render thread mode ('unsafe', 'safe', 'separate').
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.TP
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\fB\-s\fR, \fB\-script\fR <script>
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Run a script.
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.TP
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\fB\-d\fR, \fB\-debug\fR
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Debug (local stdout debugger).
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.TP
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\fB\-rdebug\fR <address>
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Remote debug (<ip>:<port> host address).
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.TP
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\fB\-fdelay\fR <msec>
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Simulate high CPU load (delay each frame by [msec]).
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.TP
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\fB\-timescale\fR <msec>
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Define custom timescale (time between frames in [msec]).
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.TP
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\fB\-bp\fR
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Breakpoint list as source::line comma separated pairs, no spaces (%20 instead).
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.TP
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\fB\-v\fR
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Verbose stdout mode.
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.TP
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\fB\-lang\fR <locale>
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Use a specific locale.
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.TP
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\fB\-rfs\fR <host/ip>[:<port>]
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Remote filesystem.
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.TP
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\fB\-rfs_pass\fR <password>
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Password for remote filesystem.
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.TP
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\fB\-dch\fR
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Disable crash handler when supported by the platform code.
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.TP
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\fB\-doctool\fR <file>
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Dump the whole engine api to <file> in XML format. If <file> exists, it will be merged.
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.TP
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\fB\-nodocbase\fR
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Disallow dump the base types (used with \fB\-doctool\fR).
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.TP
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\fB\-optimize\fR <file>
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Save an optimized copy of scene to <file>.
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.TP
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\fB\-optimize_preset\fR <preset>
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Use a given preset for optimization.
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.TP
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\fB\-export\fR <target>
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Export the project using given export target.
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.SH FILES
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~/.godot/
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.RS
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User\-specific configuration and cache folder, contains persistent editor and game configuration and saved files, temporary metadata, etc.
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.RE
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~/.godot/app_userdata/
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.RS
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Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path).
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.RE
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~/.godot/templates/
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.RS
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Installation folder for "export templates", compiled binaries of the engine to deploy on the many supported platforms.
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.RE
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/usr/share/doc/godot/
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.RS
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Additional documentation files.
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.RE
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/usr/share/licenses/godot/
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.RS
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Detailed licensing information.
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.RE
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.SH "SEE ALSO"
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See the project website at \fIhttps://godotengine.org\fR and the source
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code repository at \fIhttps://github.com/godotengine/godot\fR for more details.
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.SH BUGS
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Godot Engine is a free and open source project and welcomes any kind of
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contributions. In particular, you can report issues or make suggestions on
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Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
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.SH AUTHOR
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Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the
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Godot Engine development team.
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