Ensure cyclic dependencies between scripts are broken at exit
This commit is contained in:
parent
95828161d4
commit
e25f5e791e
@ -1053,7 +1053,9 @@ GDScript::~GDScript() {
|
||||
memdelete(E->get());
|
||||
}
|
||||
|
||||
GDScriptCache::remove_script(get_path());
|
||||
if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
|
||||
GDScriptCache::remove_script(get_path());
|
||||
}
|
||||
|
||||
_save_orphaned_subclasses();
|
||||
|
||||
@ -2035,7 +2037,23 @@ GDScriptLanguage::~GDScriptLanguage() {
|
||||
if (_call_stack) {
|
||||
memdelete_arr(_call_stack);
|
||||
}
|
||||
singleton = nullptr;
|
||||
|
||||
// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
|
||||
while (script_list.first()) {
|
||||
GDScript *script = script_list.first()->self();
|
||||
for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
|
||||
GDScriptFunction *func = E->get();
|
||||
for (int i = 0; i < func->argument_types.size(); i++) {
|
||||
func->argument_types.write[i].script_type_ref = Ref<Script>();
|
||||
}
|
||||
func->return_type.script_type_ref = Ref<Script>();
|
||||
}
|
||||
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
|
||||
E->get().data_type.script_type_ref = Ref<Script>();
|
||||
}
|
||||
}
|
||||
|
||||
singleton = NULL;
|
||||
}
|
||||
|
||||
void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
|
||||
|
Loading…
Reference in New Issue
Block a user