Fix AnimationPlayer jumping to the beggining after ending on editor.
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@ -938,7 +938,6 @@ void AnimationPlayer::_animation_process(float p_delta) {
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} else {
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//stop();
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playing = false;
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playback.current.pos = 0;
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_set_process(false);
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if (end_notify)
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emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
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@ -1196,9 +1195,14 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
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if (c.assigned != name) { // reset
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c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
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} else if (p_from_end && c.current.pos == 0) {
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// Animation reset BUT played backwards, set position to the end
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c.current.pos = c.current.from->animation->get_length();
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} else {
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if (p_from_end && c.current.pos == 0) {
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// Animation reset BUT played backwards, set position to the end
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c.current.pos = c.current.from->animation->get_length();
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} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
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// Animation resumed but already ended, set position to the beggining
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c.current.pos = 0;
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}
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}
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c.current.speed_scale = p_custom_scale;
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