Allow detecting when building as an engine module

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Aaron Franke 2023-12-17 13:09:00 -06:00
parent 89cc635c05
commit e2b3c588e1
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1 changed files with 3 additions and 0 deletions

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@ -7,6 +7,9 @@ Import("env")
env_modules = env.Clone()
# Allow modules to detect if they are being built as a module.
env_modules.Append(CPPDEFINES=["GODOT_MODULE"])
Export("env_modules")
# Header with MODULE_*_ENABLED defines.