Allow detecting when building as an engine module
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@ -7,6 +7,9 @@ Import("env")
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env_modules = env.Clone()
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env_modules = env.Clone()
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# Allow modules to detect if they are being built as a module.
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env_modules.Append(CPPDEFINES=["GODOT_MODULE"])
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Export("env_modules")
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Export("env_modules")
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# Header with MODULE_*_ENABLED defines.
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# Header with MODULE_*_ENABLED defines.
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