Fix errors saving a 2D scene preview when the 2D editor was never opened
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08d3d06ed7
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@ -1236,7 +1236,10 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
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img.instance();
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img.instance();
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img->create(1, 1, 0, Image::FORMAT_RGB8);
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img->create(1, 1, 0, Image::FORMAT_RGB8);
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} else if (c3d < c2d) {
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} else if (c3d < c2d) {
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img = scene_root->get_texture()->get_data();
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Ref<ViewportTexture> viewport_texture = scene_root->get_texture();
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if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) {
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img = viewport_texture->get_data();
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}
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} else {
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} else {
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// The 3D editor may be disabled as a feature, but scenes can still be opened.
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// The 3D editor may be disabled as a feature, but scenes can still be opened.
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// This check prevents the preview from regenerating in case those scenes are then saved.
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// This check prevents the preview from regenerating in case those scenes are then saved.
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@ -1246,7 +1249,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
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}
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}
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}
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}
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if (img.is_valid()) {
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if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
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img = img->duplicate();
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img = img->duplicate();
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save.step(TTR("Creating Thumbnail"), 2);
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save.step(TTR("Creating Thumbnail"), 2);
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