Fix errors saving a 2D scene preview when the 2D editor was never opened

This commit is contained in:
Yuri Sizov 2020-07-27 16:49:56 +03:00
parent 08d3d06ed7
commit e2b85b74a2
1 changed files with 5 additions and 2 deletions

View File

@ -1236,7 +1236,10 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
img.instance();
img->create(1, 1, 0, Image::FORMAT_RGB8);
} else if (c3d < c2d) {
img = scene_root->get_texture()->get_data();
Ref<ViewportTexture> viewport_texture = scene_root->get_texture();
if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) {
img = viewport_texture->get_data();
}
} else {
// The 3D editor may be disabled as a feature, but scenes can still be opened.
// This check prevents the preview from regenerating in case those scenes are then saved.
@ -1246,7 +1249,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
}
}
if (img.is_valid()) {
if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
img = img->duplicate();
save.step(TTR("Creating Thumbnail"), 2);