diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 44573a0d978..da7b15da946 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -1317,6 +1317,26 @@ void _OS::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "window_position"), "set_window_position", "get_window_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "window_size"), "set_window_size", "get_window_size");
+ // Those default values need to be specified for the docs generator,
+ // to avoid using values from the documentation writer's own OS instance.
+ ADD_PROPERTY_DEFAULT("clipboard", "");
+ ADD_PROPERTY_DEFAULT("current_screen", 0);
+ ADD_PROPERTY_DEFAULT("exit_code", 0);
+ ADD_PROPERTY_DEFAULT("vsync_enabled", true);
+ ADD_PROPERTY_DEFAULT("low_processor_usage_mode", false);
+ ADD_PROPERTY_DEFAULT("keep_screen_on", true);
+ ADD_PROPERTY_DEFAULT("min_window_size", Vector2());
+ ADD_PROPERTY_DEFAULT("max_window_size", Vector2());
+ ADD_PROPERTY_DEFAULT("screen_orientation", 0);
+ ADD_PROPERTY_DEFAULT("window_borderless", false);
+ ADD_PROPERTY_DEFAULT("window_per_pixel_transparency_enabled", false);
+ ADD_PROPERTY_DEFAULT("window_fullscreen", false);
+ ADD_PROPERTY_DEFAULT("window_maximized", false);
+ ADD_PROPERTY_DEFAULT("window_minimized", false);
+ ADD_PROPERTY_DEFAULT("window_resizable", true);
+ ADD_PROPERTY_DEFAULT("window_position", Vector2());
+ ADD_PROPERTY_DEFAULT("window_size", Vector2());
+
BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES2);
BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES3);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 2885e7c0e03..3be5a087528 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -805,6 +805,9 @@ public:
void set_result(const Variant &p_result);
Variant get_result() const;
+
+ JSONParseResult() :
+ error_line(-1) {}
};
class _JSON : public Object {
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 8ec07e4d5cc..7dcfa5345d0 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -187,13 +187,13 @@
-
+
Ending corner.
-
+
Beginning corner.
-
+
Size from position to end.
diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml
index 453a0b3a02a..2177ed89305 100644
--- a/doc/classes/ARVRAnchor.xml
+++ b/doc/classes/ARVRAnchor.xml
@@ -48,7 +48,7 @@
-
+
The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors "disappear" is when the AR server identifies that two anchors represent different parts of the same plane and merges them.
diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml
index e79e18f44fd..9c6cfc1d7d2 100644
--- a/doc/classes/ARVRController.xml
+++ b/doc/classes/ARVRController.xml
@@ -66,13 +66,13 @@
-
+
The controller's ID.
A controller ID of 0 is unbound and will always result in an inactive node. Controller ID 1 is reserved for the first controller that identifies itself as the left-hand controller and ID 2 is reserved for the first controller that identifies itself as the right-hand controller.
For any other controller that the [ARVRServer] detects, we continue with controller ID 3.
When a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off.
-
+
The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.
diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml
index a9715809249..1da1351e499 100644
--- a/doc/classes/ARVRInterface.xml
+++ b/doc/classes/ARVRInterface.xml
@@ -72,13 +72,13 @@
-
+
On an AR interface, is our anchor detection enabled?
-
+
Has this interface been initialized?
-
+
Is this our primary interface?
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml
index cd0e6169770..b6b55741aaf 100644
--- a/doc/classes/ARVROrigin.xml
+++ b/doc/classes/ARVROrigin.xml
@@ -14,7 +14,7 @@
-
+
Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself.
diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml
index 94661c6db7a..5551d48a08f 100644
--- a/doc/classes/ARVRPositionalTracker.xml
+++ b/doc/classes/ARVRPositionalTracker.xml
@@ -85,7 +85,7 @@
-
+
The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code].
diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml
index 1d90437395b..af1a1b0fff0 100644
--- a/doc/classes/ARVRServer.xml
+++ b/doc/classes/ARVRServer.xml
@@ -107,9 +107,9 @@
-
+
-
+
Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml
index 6701e3cbbd4..980adb4fca9 100644
--- a/doc/classes/AcceptDialog.xml
+++ b/doc/classes/AcceptDialog.xml
@@ -20,7 +20,7 @@
Adds a button with label [code]text[/code] and a custom [code]action[/code] to the dialog and returns the created button. [code]action[/code] will be passed to the [signal custom_action] signal when pressed.
- If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons. Default value: [code]false[/code].
+ If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons.
@@ -57,14 +57,14 @@
-
+
Sets autowrapping for the text in the dialog.
-
- If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. Default value: [code]true[/code].
+
+ If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.
[b]Note:[/b] Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to [code]false[/code], and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK.
-
+
The text displayed by the dialog.
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index f7dc794d93c..72d1fa48819 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -36,31 +36,31 @@
-
+
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
-
- If [code]true[/code], texture will be centered. Default value: [code]true[/code].
+
+ If [code]true[/code], texture will be centered.
-
- If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
+
+ If [code]true[/code], texture is flipped horizontally.
-
- If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
+
+ If [code]true[/code], texture is flipped vertically.
-
+
The displayed animation frame's index.
-
+
The [SpriteFrames] resource containing the animation(s).
-
+
The texture's drawing offset.
-
+
If [code]true[/code], the [member animation] is currently playing.
-
+
The animation speed is multiplied by this value.
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index e4223d21f80..ff7d2fb9eb8 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -34,16 +34,16 @@
-
+
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
-
+
The displayed animation frame's index.
-
+
The [SpriteFrames] resource containing the animation(s).
-
+
If [code]true[/code], the [member animation] is currently playing.
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index 2009139474c..7e32db1bb86 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -61,12 +61,12 @@
-
- Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). Default value: 4.
+
+ Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).
For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds.
-
- Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]. Default value: 1.
+
+ Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 16db993cd74..bc64cfbb196 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -336,7 +336,7 @@
- Returns [code]true[/code] if the track at [code]idx[/code] wraps the interpolation loop. Default value: [code]true[/code].
+ Returns [code]true[/code] if the track at [code]idx[/code] wraps the interpolation loop. New tracks wrap the interpolation loop by default.
@@ -661,14 +661,14 @@
-
+
The total length of the animation (in seconds).
[b]Note:[/b] Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping.
-
+
A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
-
+
The animation step value.
diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml
index 890d6f8b499..bb7857717d0 100644
--- a/doc/classes/AnimationNodeAdd2.xml
+++ b/doc/classes/AnimationNodeAdd2.xml
@@ -11,7 +11,7 @@
-
+
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml
index 7747c333bf1..d338c2cf9e7 100644
--- a/doc/classes/AnimationNodeAdd3.xml
+++ b/doc/classes/AnimationNodeAdd3.xml
@@ -15,7 +15,7 @@
-
+
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index 420a702d38d..a964877068a 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -11,7 +11,7 @@
-
+
Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml
index 9358c5eeef3..cac97b9ee77 100644
--- a/doc/classes/AnimationNodeBlend2.xml
+++ b/doc/classes/AnimationNodeBlend2.xml
@@ -11,7 +11,7 @@
-
+
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml
index f4a108f9305..3b5c1f0b992 100644
--- a/doc/classes/AnimationNodeBlend3.xml
+++ b/doc/classes/AnimationNodeBlend3.xml
@@ -15,7 +15,7 @@
-
+
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml
index c6a1d47c2df..82d5716ee3a 100644
--- a/doc/classes/AnimationNodeBlendSpace1D.xml
+++ b/doc/classes/AnimationNodeBlendSpace1D.xml
@@ -83,16 +83,16 @@
-
+
The blend space's axis's upper limit for the points' position. See [method add_blend_point].
-
+
The blend space's axis's lower limit for the points' position. See [method add_blend_point].
-
+
Position increment to snap to when moving a point on the axis.
-
+
Label of the virtual axis of the blend space.
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index ba3635793c1..c71a06d9319 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -124,25 +124,25 @@
-
+
If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
-
+
Controls the interpolation between animations. See [enum BlendMode] constants.
-
+
The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point].
-
+
The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point].
-
+
Position increment to snap to when moving a point.
-
+
Name of the blend space's X axis.
-
+
Name of the blend space's Y axis.
diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml
index 6454a26a041..76a0d65920e 100644
--- a/doc/classes/AnimationNodeBlendTree.xml
+++ b/doc/classes/AnimationNodeBlendTree.xml
@@ -95,7 +95,7 @@
-
+
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index b6a6459c9e5..099548f60a6 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -23,17 +23,17 @@
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 0ba3e7057ed..08ff9997cf6 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -9,25 +9,25 @@
-
+
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
[codeblock]
$animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
[/codeblock]
-
+
Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END].
-
+
Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
-
+
Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
-
+
The transition type.
-
+
The time to cross-fade between this state and the next.
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index 311d0e84866..4d2a11578fd 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -137,9 +137,9 @@
-
+
-
+
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 759787c26e2..b4c44fe8ebd 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -226,11 +226,11 @@
If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation].
-
- The name of the animation to play when the scene loads. Default value: [code]""[/code].
+
+ The name of the animation to play when the scene loads.
-
- The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. Default value: [code]""[/code].
+
+ The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play].
The length (in seconds) of the currently being played animation.
@@ -238,23 +238,23 @@
The position (in seconds) of the currently playing animation.
-
- The call mode to use for Call Method tracks. Default value: [constant ANIMATION_METHOD_CALL_DEFERRED].
+
+ The call mode to use for Call Method tracks.
- If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code].
+ If [code]true[/code], updates animations in response to process-related notifications.
-
- The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
+
+ The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision.
-
- The process notification in which to update animations. Default value: [constant ANIMATION_PROCESS_IDLE].
+
+ The process notification in which to update animations.
-
- The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed. Default value: [code]1[/code].
+
+ The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed.
-
- The node from which node path references will travel. Default value: [code]".."[/code].
+
+ The node from which node path references will travel.
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index f3dc1ecc1e4..70c1b783df3 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -35,15 +35,15 @@
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index 41dfd69fb7e..3b6003b4789 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -604,19 +604,19 @@
-
- If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code].
+
+ If [code]true[/code], the [AnimationTreePlayer] is able to play animations.
-
- The node from which to relatively access other nodes. Default value: [code]".."[/code].
+
+ The node from which to relatively access other nodes.
It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
-
+
The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.
Once set, Animation nodes can be added to the AnimationTreePlayer.
-
- The thread in which to update animations. Default value: [constant ANIMATION_PROCESS_IDLE].
+
+ The thread in which to update animations.
diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml
index d23e8567aaa..6bd13824880 100644
--- a/doc/classes/Area.xml
+++ b/doc/classes/Area.xml
@@ -86,58 +86,58 @@
-
+
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
-
+
The name of the area's audio bus.
-
- If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
+
+ If [code]true[/code], the area's audio bus overrides the default audio bus.
-
+
The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask].
-
+
The physics layers this area scans to determine collision detection.
-
+
The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
-
+
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
-
- If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. Default value: [code]false[/code].
+
+ If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override].
-
+
The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
-
+
The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
-
- If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code].
+
+ If [code]true[/code], other monitoring areas can detect this area.
-
- If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code].
+
+ If [code]true[/code], the area detects bodies or areas entering and exiting it.
-
- The area's priority. Higher priority areas are processed first. Default value: 0.
+
+ The area's priority. Higher priority areas are processed first.
-
+
The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
-
+
If [code]true[/code], the area applies reverb to its associated audio.
-
+
The reverb bus name to use for this area's associated audio.
-
+
The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
-
+
Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 950166a0e27..e1cb9056da4 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -86,46 +86,46 @@
-
+
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
-
+
The name of the area's audio bus.
-
- If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
+
+ If [code]true[/code], the area's audio bus overrides the default audio bus.
-
+
The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask].
-
+
The physics layers this area scans to determine collision detection.
-
+
The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
-
+
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
-
- If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. Default value: [code]false[/code].
+
+ If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override].
-
+
The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
-
+
The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
-
- If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code].
+
+ If [code]true[/code], other monitoring areas can detect this area.
-
- If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code].
+
+ If [code]true[/code], the area detects bodies or areas entering and exiting it.
-
- The area's priority. Higher priority areas are processed first. Default value: 0.
+
+ The area's priority. Higher priority areas are processed first.
-
+
Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 96bcadc9396..9f32691e577 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -184,10 +184,10 @@
-
+
-
- Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
+
+ Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml
index 834f066bdbd..1363287dc1f 100644
--- a/doc/classes/AtlasTexture.xml
+++ b/doc/classes/AtlasTexture.xml
@@ -12,16 +12,16 @@
-
+
The texture that contains the atlas. Can be any [Texture] subtype.
-
+
If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
-
+
The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
-
+
The AtlasTexture's used region.
diff --git a/doc/classes/AudioEffectAmplify.xml b/doc/classes/AudioEffectAmplify.xml
index 52f7afad766..3003238eb92 100644
--- a/doc/classes/AudioEffectAmplify.xml
+++ b/doc/classes/AudioEffectAmplify.xml
@@ -12,8 +12,8 @@
-
- Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24. Default value: [code]0[/code].
+
+ Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.
diff --git a/doc/classes/AudioEffectChorus.xml b/doc/classes/AudioEffectChorus.xml
index f85755df083..13bc6ac097f 100644
--- a/doc/classes/AudioEffectChorus.xml
+++ b/doc/classes/AudioEffectChorus.xml
@@ -11,43 +11,43 @@
-
+
The effect's raw signal.
-
+
The voice's cutoff frequency.
-
+
The voice's signal delay.
-
+
The voice filter's depth.
-
+
The voice's volume.
-
+
The voice's pan level.
-
+
The voice's filter rate.
-
+
The voice's cutoff frequency.
-
+
The voice's signal delay.
-
+
The voice filter's depth.
-
+
The voice's volume.
-
+
The voice's pan level.
-
+
The voice's filter rate.
@@ -86,10 +86,10 @@
The voice's filter rate.
-
+
The amount of voices in the effect.
-
+
The effect's processed signal.
diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml
index 191f7339561..6834804ea7e 100644
--- a/doc/classes/AudioEffectCompressor.xml
+++ b/doc/classes/AudioEffectCompressor.xml
@@ -17,26 +17,26 @@
-
- Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000. Default value: [code]20us[/code].
+
+ Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000.
-
+
Gain applied to the output signal.
-
- Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet). Default value: [code]1[/code].
+
+ Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet).
-
- Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48. Default value: [code]4[/code].
+
+ Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48.
-
- Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000. Default value: [code]250ms[/code].
+
+ Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000.
-
+
Reduce the sound level using another audio bus for threshold detection.
-
- The level above which compression is applied to the audio. Value can range from -60 to 0. Default value: [code]0[/code].
+
+ The level above which compression is applied to the audio. Value can range from -60 to 0.
diff --git a/doc/classes/AudioEffectDelay.xml b/doc/classes/AudioEffectDelay.xml
index e838998d706..aea6ead983c 100644
--- a/doc/classes/AudioEffectDelay.xml
+++ b/doc/classes/AudioEffectDelay.xml
@@ -12,44 +12,44 @@
-
- Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: [code]1[/code].
+
+ Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
-
- If [code]true[/code], feedback is enabled. Default value: [code]false[/code].
+
+ If [code]true[/code], feedback is enabled.
-
- Feedback delay time in milliseconds. Default value: [code]340[/code].
+
+ Feedback delay time in milliseconds.
-
- Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code].
+
+ Sound level for [code]tap1[/code].
-
- Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. Default value: [code]16000[/code].
+
+ Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
-
- If [code]true[/code], [code]tap1[/code] will be enabled. Default value: [code]true[/code].
+
+ If [code]true[/code], [code]tap1[/code] will be enabled.
-
- [code]tap1[/code] delay time in milliseconds. Default value: [code]250ms[/code].
+
+ [code]tap1[/code] delay time in milliseconds.
-
- Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code].
+
+ Sound level for [code]tap1[/code].
-
- Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]0.2[/code].
+
+ Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right).
-
- If [code]true[/code], [code]tap2[/code] will be enabled. Default value: [code]true[/code].
+
+ If [code]true[/code], [code]tap2[/code] will be enabled.
-
- [b]Tap2[/b] delay time in milliseconds. Default value: [code]500ms[/code].
+
+ [b]Tap2[/b] delay time in milliseconds.
-
- Sound level for [code]tap2[/code]. Default value: [code]-12 dB[/code].
+
+ Sound level for [code]tap2[/code].
-
- Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]-0.4[/code].
+
+ Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right).
diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml
index 91f45742a28..0ee7d73f88b 100644
--- a/doc/classes/AudioEffectDistortion.xml
+++ b/doc/classes/AudioEffectDistortion.xml
@@ -13,20 +13,20 @@
-
- Distortion power. Value can range from 0 to 1. Default value: [code]0[/code].
+
+ Distortion power. Value can range from 0 to 1.
-
- High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000. Default value: [code]16000[/code].
+
+ High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000.
-
- Distortion type. Default value: [constant MODE_CLIP].
+
+ Distortion type.
-
- Increases or decreases the volume after the effect. Value can range from -80 to 24. Default value: [code]0[/code].
+
+ Increases or decreases the volume after the effect. Value can range from -80 to 24.
-
- Increases or decreases the volume before the effect. Value can range from -60 to 60. Default value: [code]0[/code].
+
+ Increases or decreases the volume before the effect. Value can range from -60 to 60.
diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml
index e3cc7076132..5daad6748f5 100644
--- a/doc/classes/AudioEffectFilter.xml
+++ b/doc/classes/AudioEffectFilter.xml
@@ -11,15 +11,15 @@
-
+
Threshold frequency for the filter, in Hz.
-
+
-
+
Gain amount of the frequencies after the filter.
-
+
Amount of boost in the overtones near the cutoff frequency.
diff --git a/doc/classes/AudioEffectLimiter.xml b/doc/classes/AudioEffectLimiter.xml
index 09fec556e11..ee6252809aa 100644
--- a/doc/classes/AudioEffectLimiter.xml
+++ b/doc/classes/AudioEffectLimiter.xml
@@ -12,16 +12,16 @@
-
- The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1. Default value: [code]-0.1dB[/code].
+
+ The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.
-
- Applies a gain to the limited waves, in decibels. Value can range from 0 to 6. Default value: [code]2dB[/code].
+
+ Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.
-
+
-
- Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0. Default value: [code]0dB[/code].
+
+ Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.
diff --git a/doc/classes/AudioEffectPanner.xml b/doc/classes/AudioEffectPanner.xml
index 26f5a9c3857..e3a2dfcf21c 100644
--- a/doc/classes/AudioEffectPanner.xml
+++ b/doc/classes/AudioEffectPanner.xml
@@ -11,7 +11,7 @@
-
+
Pan position. Value can range from -1 (fully left) to 1 (fully right).
diff --git a/doc/classes/AudioEffectPhaser.xml b/doc/classes/AudioEffectPhaser.xml
index 20781c018ab..445f78dd733 100644
--- a/doc/classes/AudioEffectPhaser.xml
+++ b/doc/classes/AudioEffectPhaser.xml
@@ -12,19 +12,19 @@
-
- Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4. Default value: [code]1[/code].
+
+ Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.
-
- Output percent of modified sound. Value can range from 0.1 to 0.9. Default value: [code]0.7[/code].
+
+ Output percent of modified sound. Value can range from 0.1 to 0.9.
-
- Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. Default value: [code]1600hz[/code].
+
+ Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
-
- Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. Default value: [code]440hz[/code].
+
+ Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
-
+
Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.
diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml
index e31f311af51..1f891dfb321 100644
--- a/doc/classes/AudioEffectPitchShift.xml
+++ b/doc/classes/AudioEffectPitchShift.xml
@@ -12,11 +12,11 @@
-
+
-
+
-
+
Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).
diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml
index d6e678f276f..4f97797b372 100644
--- a/doc/classes/AudioEffectRecord.xml
+++ b/doc/classes/AudioEffectRecord.xml
@@ -29,7 +29,7 @@
-
+
diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml
index 84caa2e3731..a0664e727fe 100644
--- a/doc/classes/AudioEffectReverb.xml
+++ b/doc/classes/AudioEffectReverb.xml
@@ -12,29 +12,29 @@
-
- Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code].
+
+ Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
-
- Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code].
+
+ Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
-
- High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code].
+
+ High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
-
- Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code].
+
+ Output percent of predelay. Value can range from 0 to 1.
-
- Time between the original signal and the early reflections of the reverb signal, in milliseconds. Default value: [code]150ms[/code].
+
+ Time between the original signal and the early reflections of the reverb signal, in milliseconds.
-
- Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code].
+
+ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
-
- Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code].
+
+ Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
-
- Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code].
+
+ Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index 21d74a8fb01..a56e4f2692b 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -9,11 +9,11 @@
-
+
-
+
-
+
diff --git a/doc/classes/AudioEffectStereoEnhance.xml b/doc/classes/AudioEffectStereoEnhance.xml
index 95bc6128f2a..6cb692b5d7a 100644
--- a/doc/classes/AudioEffectStereoEnhance.xml
+++ b/doc/classes/AudioEffectStereoEnhance.xml
@@ -9,11 +9,11 @@
-
+
-
+
-
+
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index ab06ddd7107..9d67b88c71f 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -9,9 +9,9 @@
-
+
-
+
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 09316f47c3c..92f3a9bd73e 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -50,27 +50,27 @@
-
- If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
+
+ If [code]true[/code], audio plays when added to scene tree.
-
+
Bus on which this audio is playing.
-
+
If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
-
+
Changes the pitch and the tempo of the audio.
-
+
If [code]true[/code], audio is playing.
-
+
The [AudioStream] object to be played.
-
+
-
+
Volume of sound, in dB.
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index c8c01b04269..362a096810e 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -50,33 +50,33 @@
-
+
Areas in which this sound plays.
-
+
Dampens audio over distance with this as an exponent.
-
- If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
+
+ If [code]true[/code], audio plays when added to scene tree.
-
+
Bus on which this audio is playing.
-
+
Maximum distance from which audio is still hearable.
-
+
Changes the pitch and the tempo of the audio.
-
+
If [code]true[/code], audio is playing.
-
+
The [AudioStream] object to be played.
-
+
-
+
Base volume without dampening.
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 823cacbcaa6..d722f2164d9 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -50,60 +50,60 @@
-
+
Areas in which this sound plays.
-
+
Dampens audio above this frequency, in Hz.
-
+
Amount how much the filter affects the loudness, in dB.
-
+
Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
-
- If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
+
+ If [code]true[/code], audio plays when added to scene tree.
-
+
Bus on which this audio is playing.
-
+
Decides in which step the Doppler effect should be calculated.
-
+
The angle in which the audio reaches cameras undampened.
-
+
If [code]true[/code], the audio should be dampened according to the direction of the sound.
-
+
Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB.
-
+
Sets the absolute maximum of the soundlevel, in dB.
-
+
Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0.
-
+
Decides if audio should pause when source is outside of [member max_distance] range.
-
+
Changes the pitch and the tempo of the audio.
-
+
If [code]true[/code], audio is playing.
-
+
The [AudioStream] object to be played.
-
+
-
+
Base sound level unaffected by dampening, in dB.
-
+
Factor for the attenuation effect.
diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml
index 27d7c480bae..9c73a64537a 100644
--- a/doc/classes/AudioStreamRandomPitch.xml
+++ b/doc/classes/AudioStreamRandomPitch.xml
@@ -11,10 +11,10 @@
-
+
The current [AudioStream].
-
+
The intensity of random pitch variation.
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml
index 5f9e454fb6a..6d033017495 100644
--- a/doc/classes/AudioStreamSample.xml
+++ b/doc/classes/AudioStreamSample.xml
@@ -22,26 +22,26 @@
-
+
Contains the audio data in bytes.
-
+
Audio format. See [code]FORMAT_*[/code] constants for values.
-
+
Loop start in bytes.
-
+
Loop end in bytes.
-
+
Loop mode. See [code]LOOP_*[/code] constants for values.
-
+
The sample rate for mixing this audio.
-
- If [code]true[/code], audio is stereo. Default value: [code]false[/code].
+
+ If [code]true[/code], audio is stereo.
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml
index c2ffae9c14f..9bb32e04444 100644
--- a/doc/classes/BackBufferCopy.xml
+++ b/doc/classes/BackBufferCopy.xml
@@ -11,10 +11,10 @@
-
+
Buffer mode. See [enum CopyMode] constants.
-
+
The area covered by the BackBufferCopy. Only used if [member copy_mode] is [constant COPY_MODE_RECT].
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index af9666b6e4b..571a6fde80b 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -28,32 +28,32 @@
-
- Grid subdivision size for lightmapper calculation. Default value of [code]0.25[/code] will work for most cases. Increase for better lighting on small details or if your scene is very large.
+
+ Grid subdivision size for lightmapper calculation. The default value will work for most cases. Increase for better lighting on small details or if your scene is very large.
-
+
-
+
The size of the affected area.
-
- If [code]true[/code], the lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller file size. Default value: [code]false[/code].
+
+ If [code]true[/code], the lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller file size.
-
+
Lightmapping mode. See [enum BakeMode].
-
+
-
+
Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality].
-
+
Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size].
-
+
The location where lightmaps will be saved.
-
+
The calculated light data.
diff --git a/doc/classes/BakedLightmapData.xml b/doc/classes/BakedLightmapData.xml
index 75f31874344..68bbfb8f602 100644
--- a/doc/classes/BakedLightmapData.xml
+++ b/doc/classes/BakedLightmapData.xml
@@ -49,15 +49,15 @@
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index ad2edadb753..f306adced2c 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -41,35 +41,35 @@
-
+
Determines when the button is considered clicked, one of the [code]ACTION_MODE_*[/code] constants.
-
+
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
-
+
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
-
+
Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
-
+
[ButtonGroup] associated to the button.
-
- If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code].
+
+ If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
-
+
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
-
+
[ShortCut] associated to the button.
-
+
If [code]true[/code], the button will add information about its shortcut in the tooltip.
-
+
If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 4809dd21bc1..4d5c76a75c1 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -197,13 +197,13 @@
-
+
The basis matrix's X vector.
-
+
The basis matrix's Y vector.
-
+
The basis matrix's Z vector.
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index b6b5d9d2449..5ec4947f460 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -104,16 +104,16 @@
-
+
Ascent (number of pixels above the baseline).
-
+
If [code]true[/code], distance field hint is enabled.
-
+
The fallback font.
-
+
Total font height (ascent plus descent) in pixels.
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml
index 757c6c6a349..21e08f13f9d 100644
--- a/doc/classes/Bone2D.xml
+++ b/doc/classes/Bone2D.xml
@@ -35,10 +35,10 @@
-
+
Length of the bone's representation drawn in the editor's viewport in pixels.
-
+
Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest].
diff --git a/doc/classes/BoneAttachment.xml b/doc/classes/BoneAttachment.xml
index 109cac4fa34..a6145b6a783 100644
--- a/doc/classes/BoneAttachment.xml
+++ b/doc/classes/BoneAttachment.xml
@@ -11,7 +11,7 @@
-
+
The name of the attached bone.
diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml
index dc263d3c71a..77db8b74dbb 100644
--- a/doc/classes/BoxContainer.xml
+++ b/doc/classes/BoxContainer.xml
@@ -20,7 +20,7 @@
-
+
The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]).
diff --git a/doc/classes/BoxShape.xml b/doc/classes/BoxShape.xml
index 5152f17f511..9e3977b3429 100644
--- a/doc/classes/BoxShape.xml
+++ b/doc/classes/BoxShape.xml
@@ -11,7 +11,7 @@
-
+
The box's half extents. The width, height and depth of this shape is twice the half extents.
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 86381676e16..3d8730b5880 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -11,19 +11,19 @@
-
+
Text alignment policy for the button's text, use one of the [code]ALIGN_*[/code] constants.
-
+
When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text. This property is disabled by default.
-
+
Flat buttons don't display decoration.
-
+
Button's icon, if text is present the icon will be placed before the text.
-
+
The button's text that will be displayed inside the button's area.
@@ -45,17 +45,17 @@
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml
index 0a860f4b219..bd59bdbf9ff 100644
--- a/doc/classes/CPUParticles.xml
+++ b/doc/classes/CPUParticles.xml
@@ -28,140 +28,140 @@
-
+
Number of particles emitted in one emission cycle.
-
+
Initial rotation applied to each particle, in degrees.
-
+
Each particle's rotation will be animated along this [Curve].
-
- Rotation randomness ratio. Default value: [code]0[/code].
+
+ Rotation randomness ratio.
-
+
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
-
+
Each particle's angular velocity will vary along this [Curve].
-
- Angular velocity randomness ratio. Default value: [code]0[/code].
+
+ Angular velocity randomness ratio.
-
+
Particle animation offset.
-
+
Each particle's animation offset will vary along this [Curve].
-
- Animation offset randomness ratio. Default value: [code]0[/code].
+
+ Animation offset randomness ratio.
-
+
Particle animation speed.
-
+
Each particle's animation speed will vary along this [Curve].
-
- Animation speed randomness ratio. Default value: [code]0[/code].
+
+ Animation speed randomness ratio.
-
+
Unused for 3D particles.
-
+
Unused for 3D particles.
-
+
The rate at which particles lose velocity.
-
+
Damping will vary along this [Curve].
-
- Damping randomness ratio. Default value: [code]0[/code].
+
+ Damping randomness ratio.
-
- Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX].
+
+ Particle draw order. Uses [enum DrawOrder] values.
The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX].
-
+
-
+
-
- Particles will be emitted inside this region. See [enum EmissionShape] for possible values. Default value: [constant EMISSION_SHAPE_POINT].
+
+ Particles will be emitted inside this region. See [enum EmissionShape] for possible values.
The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE].
-
- If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
+
+ If [code]true[/code], particles are being emitted.
-
- How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
+
+ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
-
+
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself.
-
+
Align Y axis of particle with the direction of its velocity.
-
- If [code]true[/code], particles will not move on the z axis. Default value: [code]false[/code].
+
+ If [code]true[/code], particles will not move on the z axis.
-
+
If [code]true[/code], particles rotate around Y axis by [member angle].
-
- Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code].
+
+ Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane.
-
- If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code].
+
+ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
-
- Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code].
+
+ Gravity applied to every particle.
-
+
Initial hue variation applied to each particle.
-
+
Each particle's hue will vary along this [Curve].
-
- Hue variation randomness ratio. Default value: [code]0[/code].
+
+ Hue variation randomness ratio.
-
+
Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
-
- Initial velocity randomness ratio. Default value: [code]0[/code].
+
+ Initial velocity randomness ratio.
-
- Amount of time each particle will exist. Default value: [code]1[/code].
+
+ Amount of time each particle will exist.
-
+
Linear acceleration applied to each particle in the direction of motion.
-
+
Each particle's linear acceleration will vary along this [Curve].
-
- Linear acceleration randomness ratio. Default value: [code]0[/code].
+
+ Linear acceleration randomness ratio.
-
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
+
+ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
-
+
The [Mesh] used for each particle. If [code]null[/code], particles will be spheres.
-
- If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
+
+ If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
Orbital velocity applied to each particle. Makes the particles circle around origin in the local XY plane. Specified in number of full rotations around origin per second.
@@ -171,46 +171,46 @@
Each particle's orbital velocity will vary along this [Curve].
- Orbital velocity randomness ratio. Default value: [code]0[/code].
+ Orbital velocity randomness ratio.
-
+
Particle system starts as if it had already run for this many seconds.
-
+
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
-
+
Each particle's radial acceleration will vary along this [Curve].
-
- Radial acceleration randomness ratio. Default value: [code]0[/code].
+
+ Radial acceleration randomness ratio.
-
- Emission lifetime randomness ratio. Default value: [code]0[/code].
+
+ Emission lifetime randomness ratio.
-
+
Initial scale applied to each particle.
-
+
Each particle's scale will vary along this [Curve].
-
- Scale randomness ratio. Default value: [code]0[/code].
+
+ Scale randomness ratio.
-
- Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
+
+ Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
-
- Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code].
+
+ Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes.
-
+
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
-
+
Each particle's tangential acceleration will vary along this [Curve].
-
- Tangential acceleration randomness ratio. Default value: [code]0[/code].
+
+ Tangential acceleration randomness ratio.
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 379d57bef14..5ec460abb7b 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -29,62 +29,62 @@
-
+
Number of particles emitted in one emission cycle.
-
+
Initial rotation applied to each particle, in degrees.
-
+
Each particle's rotation will be animated along this [Curve].
-
- Rotation randomness ratio. Default value: [code]0[/code].
+
+ Rotation randomness ratio.
-
+
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
-
+
Each particle's angular velocity will vary along this [Curve].
-
- Angular velocity randomness ratio. Default value: [code]0[/code].
+
+ Angular velocity randomness ratio.
-
+
Particle animation offset.
-
+
Each particle's animation offset will vary along this [Curve].
-
- Animation offset randomness ratio. Default value: [code]0[/code].
+
+ Animation offset randomness ratio.
-
+
Particle animation speed.
-
+
Each particle's animation speed will vary along this [Curve].
-
- Animation speed randomness ratio. Default value: [code]0[/code].
+
+ Animation speed randomness ratio.
-
+
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
-
+
Each particle's color will vary along this [Gradient].
-
+
The rate at which particles lose velocity.
-
+
Damping will vary along this [Curve].
-
- Damping randomness ratio. Default value: [code]0[/code].
+
+ Damping randomness ratio.
-
- Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX].
+
+ Particle draw order. Uses [enum DrawOrder] values.
@@ -95,117 +95,117 @@
The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE].
-
- Particles will be emitted inside this region. See [enum EmissionShape] for possible values. Default value: [constant EMISSION_SHAPE_POINT].
+
+ Particles will be emitted inside this region. See [enum EmissionShape] for possible values.
The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE].
-
- If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
+
+ If [code]true[/code], particles are being emitted.
-
- How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
+
+ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
-
+
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
-
+
Align Y axis of particle with the direction of its velocity.
-
+
-
- If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code].
+
+ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
-
- Gravity applied to every particle. Default value: [code](0, 98)[/code].
+
+ Gravity applied to every particle.
-
+
Initial hue variation applied to each particle.
-
+
Each particle's hue will vary along this [Curve].
-
- Hue variation randomness ratio. Default value: [code]0[/code].
+
+ Hue variation randomness ratio.
-
+
Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
-
- Initial velocity randomness ratio. Default value: [code]0[/code].
+
+ Initial velocity randomness ratio.
-
- Amount of time each particle will exist. Default value: [code]1[/code].
+
+ Amount of time each particle will exist.
-
+
Linear acceleration applied to each particle in the direction of motion.
-
+
Each particle's linear acceleration will vary along this [Curve].
-
- Linear acceleration randomness ratio. Default value: [code]0[/code].
+
+ Linear acceleration randomness ratio.
-
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
+
+ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
-
+
Normal map to be used for the [member texture] property.
-
- If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
+
+ If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
-
+
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
-
+
Each particle's orbital velocity will vary along this [Curve].
-
- Orbital velocity randomness ratio. Default value: [code]0[/code].
+
+ Orbital velocity randomness ratio.
-
+
Particle system starts as if it had already run for this many seconds.
-
+
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
-
+
Each particle's radial acceleration will vary along this [Curve].
-
- Radial acceleration randomness ratio. Default value: [code]0[/code].
+
+ Radial acceleration randomness ratio.
-
- Emission lifetime randomness ratio. Default value: [code]0[/code].
+
+ Emission lifetime randomness ratio.
-
+
Initial scale applied to each particle.
-
+
Each particle's scale will vary along this [Curve].
-
- Scale randomness ratio. Default value: [code]0[/code].
+
+ Scale randomness ratio.
-
- Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
+
+ Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
-
- Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code].
+
+ Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
-
+
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
-
+
Each particle's tangential acceleration will vary along this [Curve].
-
- Tangential acceleration randomness ratio. Default value: [code]0[/code].
+
+ Tangential acceleration randomness ratio.
-
+
Particle texture. If [code]null[/code], particles will be squares.
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index 99431c2e001..c22413ae7ec 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -162,42 +162,42 @@
-
+
The culling mask that describes which 3D render layers are rendered by this camera.
-
- If [code]true[/code], the ancestor [Viewport] is currently using this camera. Default value: [code]false[/code].
+
+ If [code]true[/code], the ancestor [Viewport] is currently using this camera.
-
- If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. Default value: [constant DOPPLER_TRACKING_DISABLED].
+
+ If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values.
-
+
The [Environment] to use for this camera.
-
+
The distance to the far culling boundary for this camera relative to its local Z axis.
-
+
The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle.
-
+
-
+
The horizontal (X) offset of the camera viewport.
-
+
The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT].
-
+
The distance to the near culling boundary for this camera relative to its local Z axis.
-
+
The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size.
-
+
The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] sets the other axis' size length.
-
+
The vertical (Y) offset of the camera viewport.
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 86f0b00d2f5..e9a9f22e825 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -62,78 +62,78 @@
-
+
The Camera2D's anchor point. See [code]ANCHOR_MODE_*[/code] constants.
-
+
If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] or not a [Viewport], uses the default viewport instead.
-
+
Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
-
- If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Default value: [code]true[/code].
+
+ If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins.
-
+
Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
-
+
Right margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
-
+
Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
-
- If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. Default value: [code]true[/code].
+
+ If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins.
-
- If [code]true[/code], draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code].
+
+ If [code]true[/code], draws the camera's drag margin rectangle in the editor.
-
- If [code]true[/code], draws the camera's limits rectangle in the editor. Default value: [code]true[/code].
+
+ If [code]true[/code], draws the camera's limits rectangle in the editor.
-
- If [code]true[/code], draws the camera's screen rectangle in the editor. Default value: [code]false[/code].
+
+ If [code]true[/code], draws the camera's screen rectangle in the editor.
-
+
Bottom scroll limit in pixels. The camera stops moving when reaching this value.
-
+
Left scroll limit in pixels. The camera stops moving when reaching this value.
-
+
Right scroll limit in pixels. The camera stops moving when reaching this value.
-
- If [code]true[/code], the camera smoothly stops when reaches its limits. Default value: [code]false[/code].
+
+ If [code]true[/code], the camera smoothly stops when reaches its limits.
-
+
Top scroll limit in pixels. The camera stops moving when reaching this value.
-
+
The camera's offset, useful for looking around or camera shake animations.
-
- The horizontal offset of the camera, relative to the drag margins. Default value: [code]0[/code].
+
+ The horizontal offset of the camera, relative to the drag margins.
-
- The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code].
+
+ The vertical offset of the camera, relative to the drag margins.
-
+
-
- If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code].
+
+ If [code]true[/code], the camera rotates with the target.
-
- If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code].
+
+ If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].
-
+
Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code].
-
+
The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and [code]Vector2(4, 4)[/code] for a 4× zoom-out.
diff --git a/doc/classes/CameraFeed.xml b/doc/classes/CameraFeed.xml
index 28280d688f0..6d7757f9f58 100644
--- a/doc/classes/CameraFeed.xml
+++ b/doc/classes/CameraFeed.xml
@@ -33,9 +33,9 @@
-
+
-
+
diff --git a/doc/classes/CameraTexture.xml b/doc/classes/CameraTexture.xml
index 5017df7a326..15da46885f7 100644
--- a/doc/classes/CameraTexture.xml
+++ b/doc/classes/CameraTexture.xml
@@ -11,13 +11,13 @@
-
+
The ID of the [CameraFeed] for which we want to display the image.
-
+
Convenience property that gives access to the active property of the [CameraFeed].
-
+
Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component.
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index f1a5c3a62f7..5ac825ddcda 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -511,29 +511,29 @@
-
- The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. Default value: [code]1[/code].
+
+ The rendering layers in which this [CanvasItem] responds to [Light2D] nodes.
-
- The material applied to textures on this [CanvasItem]. Default value: [code]null[/code].
+
+ The material applied to textures on this [CanvasItem].
-
- The color applied to textures on this [CanvasItem]. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").
+
+ The color applied to textures on this [CanvasItem].
-
- The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white")..
+
+ The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s.
-
- If [code]true[/code], the object draws behind its parent. Default value: [code]false[/code].
+
+ If [code]true[/code], the object draws behind its parent.
- If [code]true[/code], the object draws on top of its parent. Default value: [code]true[/code].
+ If [code]true[/code], the object draws on top of its parent.
-
- If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. Default value: [code]false[/code].
+
+ If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material.
-
- If [code]true[/code], this [CanvasItem] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
+
+ If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml
index f125c2be0d1..5963e00d9e2 100644
--- a/doc/classes/CanvasItemMaterial.xml
+++ b/doc/classes/CanvasItemMaterial.xml
@@ -11,10 +11,10 @@
-
+
The manner in which a material's rendering is applied to underlying textures.
-
+
The manner in which material reacts to lighting.
@@ -23,7 +23,7 @@
-
+
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index a9b6b9f5610..2e56009f50d 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -23,26 +23,26 @@
The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
-
+
-
+
-
- Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
+
+ Layer index for draw order. Lower values are drawn first.
-
+
The layer's base offset.
-
+
The layer's rotation in radians.
-
+
The layer's rotation in degrees.
-
+
The layer's scale.
-
+
The layer's transform.
diff --git a/doc/classes/CanvasModulate.xml b/doc/classes/CanvasModulate.xml
index aa956e3f513..95214b8c6a9 100644
--- a/doc/classes/CanvasModulate.xml
+++ b/doc/classes/CanvasModulate.xml
@@ -11,7 +11,7 @@
-
+
The tint color to apply.
diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml
index eba440a84ef..3cdb9b3e220 100644
--- a/doc/classes/CapsuleMesh.xml
+++ b/doc/classes/CapsuleMesh.xml
@@ -11,17 +11,17 @@
-
- Height of the capsule mesh from the center point. Defaults to 1.0.
+
+ Height of the capsule mesh from the center point.
-
- Number of radial segments on the capsule mesh. Defaults to 64.
+
+ Number of radial segments on the capsule mesh.
-
- Radius of the capsule mesh. Defaults to 1.0.
+
+ Radius of the capsule mesh.
-
- Number of rings along the height of the capsule. Defaults to 8.
+
+ Number of rings along the height of the capsule.
diff --git a/doc/classes/CapsuleShape.xml b/doc/classes/CapsuleShape.xml
index c867dcf3267..0b55ca34725 100644
--- a/doc/classes/CapsuleShape.xml
+++ b/doc/classes/CapsuleShape.xml
@@ -11,10 +11,10 @@
-
+
The capsule's height.
-
+
The capsule's radius.
diff --git a/doc/classes/CapsuleShape2D.xml b/doc/classes/CapsuleShape2D.xml
index c7724314d61..a13abadf360 100644
--- a/doc/classes/CapsuleShape2D.xml
+++ b/doc/classes/CapsuleShape2D.xml
@@ -11,10 +11,10 @@
-
+
The capsule's height.
-
+
The capsule's radius.
diff --git a/doc/classes/CenterContainer.xml b/doc/classes/CenterContainer.xml
index e7403daa00b..d792b1b180d 100644
--- a/doc/classes/CenterContainer.xml
+++ b/doc/classes/CenterContainer.xml
@@ -11,8 +11,8 @@
-
- If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner. Default value: [code]false[/code].
+
+ If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner.
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 91b176bc60e..5583775f950 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -13,7 +13,7 @@
-
+
@@ -23,21 +23,21 @@
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 04344c18342..daed9128a9c 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -13,7 +13,7 @@
-
+
@@ -21,21 +21,21 @@
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/CircleShape2D.xml b/doc/classes/CircleShape2D.xml
index 7c8bf923f41..4cff7b5cd42 100644
--- a/doc/classes/CircleShape2D.xml
+++ b/doc/classes/CircleShape2D.xml
@@ -11,7 +11,7 @@
-
+
The circle's radius.
diff --git a/doc/classes/ClippedCamera.xml b/doc/classes/ClippedCamera.xml
index c6dcd6cd967..f6a2a3bc112 100644
--- a/doc/classes/ClippedCamera.xml
+++ b/doc/classes/ClippedCamera.xml
@@ -71,15 +71,15 @@
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml
index cb105300062..c30aeafcf38 100644
--- a/doc/classes/CollisionObject.xml
+++ b/doc/classes/CollisionObject.xml
@@ -180,11 +180,11 @@
-
- If [code]true[/code], the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code].
+
+ If [code]true[/code], the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes.
-
- If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code].
+
+ If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s.
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index f847893a39e..eb69a4aed4c 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -214,7 +214,7 @@
-
+
If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml
index 74ff41a8545..994f5891902 100644
--- a/doc/classes/CollisionPolygon.xml
+++ b/doc/classes/CollisionPolygon.xml
@@ -11,13 +11,13 @@
-
+
Length that the resulting collision extends in either direction perpendicular to its polygon.
-
+
If [code]true[/code], no collision will be produced.
-
+
Array of vertices which define the polygon.
[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index b0c514affcf..fe46d45f719 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -11,18 +11,18 @@
-
- Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [constant BUILD_SOLIDS].
+
+ Collision build mode. Use one of the [code]BUILD_*[/code] constants.
-
+
If [code]true[/code], no collisions will be detected.
-
+
If [code]true[/code], only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
-
+
-
+
The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the PoolVector2Array, not a reference.
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml
index 3f2e550e83d..bbbc07e6d3c 100644
--- a/doc/classes/CollisionShape.xml
+++ b/doc/classes/CollisionShape.xml
@@ -28,10 +28,10 @@
-
+
A disabled collision shape has no effect in the world.
-
+
The actual shape owned by this collision shape.
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index 97dc230f22f..fa002bc8810 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -12,15 +12,15 @@
-
+
A disabled collision shape has no effect in the world.
-
+
Sets whether this collision shape should only detect collision on one side (top or bottom).
-
+
-
+
The actual shape owned by this collision shape.
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 41b8e735c2a..46499ed3494 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -263,37 +263,37 @@
-
+
Alpha value (range 0 to 1).
-
+
Alpha value (range 0 to 255).
-
+
Blue value (range 0 to 1).
-
+
Blue value (range 0 to 255).
-
+
Green value (range 0 to 1).
-
+
Green value (range 0 to 255).
-
+
HSV hue value (range 0 to 1).
-
+
Red value (range 0 to 1).
-
+
Red value (range 0 to 255).
-
+
HSV saturation value (range 0 to 1).
-
+
HSV value (range 0 to 1).
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index 08ddfd57708..b62eb443d9d 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -37,24 +37,24 @@
-
+
The currently selected color.
-
+
If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
-
+
If [code]true[/code], shows an alpha channel slider (transparency).
-
+
If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders.
[b]Note:[/b] Cannot be enabled if raw mode is on.
-
+
-
+
-
+
If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
[b]Note:[/b] Cannot be enabled if HSV mode is on.
@@ -91,19 +91,19 @@
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index 3e4911cac3d..7aeae61ebf4 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -25,11 +25,11 @@
-
+
The currently selected color.
-
- If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. Default value: [code]true[/code].
+
+ If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible.
@@ -56,17 +56,17 @@
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml
index d659ebdfcd2..2ff0a7eee37 100644
--- a/doc/classes/ColorRect.xml
+++ b/doc/classes/ColorRect.xml
@@ -11,7 +11,7 @@
-
+
The fill color.
[codeblock]
$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.
diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml
index a4d91991cf1..a6fe2486eae 100644
--- a/doc/classes/ConcavePolygonShape2D.xml
+++ b/doc/classes/ConcavePolygonShape2D.xml
@@ -12,7 +12,7 @@
-
+
The array of points that make up the [ConcavePolygonShape2D]'s line segments.
diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml
index c268e66abde..ad9c2b3a354 100644
--- a/doc/classes/ConeTwistJoint.xml
+++ b/doc/classes/ConeTwistJoint.xml
@@ -13,23 +13,23 @@
-
+
The speed with which the swing or twist will take place.
The higher, the faster.
-
+
Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
-
+
The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
-
+
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected along the swing axis.
Could be defined as looseness in the [ConeTwistJoint].
- If below 0.05, this behavior is locked. Default value: [code]PI/4[/code].
+ If below 0.05, this behavior is locked.
-
+
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
Twist is locked if below 0.05.
@@ -39,7 +39,7 @@
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected along the swing axis.
Could be defined as looseness in the [ConeTwistJoint].
- If below 0.05, this behavior is locked. Default value: [code]PI/4[/code].
+ If below 0.05, this behavior is locked.
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index a99c29def23..d25c2b31eed 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -644,107 +644,107 @@
-
- Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [constant ANCHOR_BEGIN].
+
+ Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.
-
- Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.Default value: [constant ANCHOR_BEGIN].
+
+ Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.
-
- Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [constant ANCHOR_BEGIN].
+
+ Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.
-
- Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [constant ANCHOR_BEGIN].
+
+ Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.
-
+
The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals.
-
+
Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
-
+
Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one.
-
+
Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
-
+
Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
-
+
Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the [code]ui_focus_next[/code] input action.
If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.
-
+
Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the [code]ui_focus_prev[/code] input action.
If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.
-
+
Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size.
-
+
Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size.
-
+
Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE].
-
+
Distance between the node's bottom edge and its parent control, based on [member anchor_bottom].
Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
-
+
Distance between the node's left edge and its parent control, based on [member anchor_left].
Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
-
+
Distance between the node's right edge and its parent control, based on [member anchor_right].
Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
-
+
Distance between the node's top edge and its parent control, based on [member anchor_top].
Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
-
+
The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.
[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system.
-
+
Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does.
-
+
Enables whether rendering of children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered.
The node's global position, relative to the world (usually to the top-left corner of the window).
-
+
The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes.
-
+
By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle.
-
+
The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member rect_pivot_offset].
-
+
The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position.
-
+
The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset].
-
+
The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically.
-
+
Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does.
-
+
If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space.
-
+
Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does.
-
+
Changing this property replaces the current [Theme] resource this node and all its [Control] children use.
diff --git a/doc/classes/ConvexPolygonShape.xml b/doc/classes/ConvexPolygonShape.xml
index 31b4d082131..d15a0a7336c 100644
--- a/doc/classes/ConvexPolygonShape.xml
+++ b/doc/classes/ConvexPolygonShape.xml
@@ -11,7 +11,7 @@
-
+
The list of 3D points forming the convex polygon shape.
diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml
index fc21cb2ba96..050ca23e05e 100644
--- a/doc/classes/ConvexPolygonShape2D.xml
+++ b/doc/classes/ConvexPolygonShape2D.xml
@@ -21,7 +21,7 @@
-
+
The polygon's list of vertices. Can be in either clockwise or counterclockwise order.
diff --git a/doc/classes/CubeMap.xml b/doc/classes/CubeMap.xml
index 21329628a07..2cedc78499e 100644
--- a/doc/classes/CubeMap.xml
+++ b/doc/classes/CubeMap.xml
@@ -45,13 +45,13 @@
-
+
The render flags for the [CubeMap]. See the [code]FLAG_*[/code] constants for details.
-
+
The lossy storage quality of the [CubeMap] if the storage mode is set to STORAGE_COMPRESS_LOSSY.
-
+
The [CubeMap]'s storage mode. See [code]STORAGE_*[/code] constants.
diff --git a/doc/classes/CubeMesh.xml b/doc/classes/CubeMesh.xml
index d60bea3015b..67e559ab078 100644
--- a/doc/classes/CubeMesh.xml
+++ b/doc/classes/CubeMesh.xml
@@ -12,17 +12,17 @@
-
- Size of the cuboid mesh. Defaults to (2, 2, 2).
+
+ Size of the cuboid mesh.
-
- Number of extra edge loops inserted along the Z axis. Defaults to 0.
+
+ Number of extra edge loops inserted along the Z axis.
-
- Number of extra edge loops inserted along the Y axis. Defaults to 0.
+
+ Number of extra edge loops inserted along the Y axis.
-
- Number of extra edge loops inserted along the X axis. Defaults to 0.
+
+ Number of extra edge loops inserted along the X axis.
diff --git a/doc/classes/Curve.xml b/doc/classes/Curve.xml
index cc721b674b9..0fb559296e1 100644
--- a/doc/classes/Curve.xml
+++ b/doc/classes/Curve.xml
@@ -194,14 +194,14 @@
-
+
The number of points to include in the baked (i.e. cached) curve data.
-
- The maximum value the curve can reach. Default value: [code]1[/code].
+
+ The maximum value the curve can reach.
-
- The minimum value the curve can reach. Default value: [code]0[/code].
+
+ The minimum value the curve can reach.
diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml
index 995010c2478..4e449a2032b 100644
--- a/doc/classes/Curve2D.xml
+++ b/doc/classes/Curve2D.xml
@@ -193,7 +193,7 @@
-
+
The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care.
diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml
index 190655153a3..4a0873a9868 100644
--- a/doc/classes/Curve3D.xml
+++ b/doc/classes/Curve3D.xml
@@ -242,10 +242,10 @@
-
+
The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care.
-
+
If [code]true[/code], the curve will bake up vectors used for orientation. This is used when [member PathFollow.rotation_mode] is set to [constant PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed.
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index 0184e1e6b69..666284138bf 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -11,10 +11,10 @@
-
+
The [code]curve[/code] rendered onto the texture.
-
+
The width of the texture.
diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml
index dbdc7aeb926..8e9397791a5 100644
--- a/doc/classes/CylinderMesh.xml
+++ b/doc/classes/CylinderMesh.xml
@@ -11,20 +11,20 @@
-
- Bottom radius of the cylinder. Defaults to 1.0.
+
+ Bottom radius of the cylinder.
-
- Full height of the cylinder. Defaults to 2.0.
+
+ Full height of the cylinder.
-
- Number of radial segments on the cylinder. Defaults to 64.
+
+ Number of radial segments on the cylinder.
-
- Number of edge rings along the height of the cylinder. Defaults to 4.
+
+ Number of edge rings along the height of the cylinder.
-
- Top radius of the cylinder. Defaults to 1.0.
+
+ Top radius of the cylinder.
diff --git a/doc/classes/CylinderShape.xml b/doc/classes/CylinderShape.xml
index 847265ef25c..5dff1567759 100644
--- a/doc/classes/CylinderShape.xml
+++ b/doc/classes/CylinderShape.xml
@@ -11,10 +11,10 @@
-
+
The cylinder's height.
-
+
The cylinder's radius.
diff --git a/doc/classes/DampedSpringJoint2D.xml b/doc/classes/DampedSpringJoint2D.xml
index cfcf2d20e28..270d948f5ef 100644
--- a/doc/classes/DampedSpringJoint2D.xml
+++ b/doc/classes/DampedSpringJoint2D.xml
@@ -11,17 +11,17 @@
-
- The spring joint's damping ratio. A value between [code]0[/code] and [code]1[/code]. When the two bodies move into different directions the system tries to align them to the spring axis again. A high [code]damping[/code] value forces the attached bodies to align faster. Default value: [code]1[/code].
+
+ The spring joint's damping ratio. A value between [code]0[/code] and [code]1[/code]. When the two bodies move into different directions the system tries to align them to the spring axis again. A high [code]damping[/code] value forces the attached bodies to align faster.
-
- The spring joint's maximum length. The two attached bodies cannot stretch it past this value. Default value: [code]50[/code].
+
+ The spring joint's maximum length. The two attached bodies cannot stretch it past this value.
-
- When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length. Default value: [code]0[/code].
+
+ When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length.
-
- The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length. Default value: [code]20[/code].
+
+ The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length.
diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml
index eb025043984..4d0ff7f13bb 100644
--- a/doc/classes/DirectionalLight.xml
+++ b/doc/classes/DirectionalLight.xml
@@ -12,31 +12,31 @@
-
+
Amount of extra bias for shadow splits that are far away. If self-shadowing occurs only on the splits far away, increasing this value can fix them.
-
- If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. Default value: [code]false[/code].
+
+ If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits.
-
+
Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange].
-
+
The maximum distance for shadow splits.
-
+
The light's shadow rendering algorithm. See [enum ShadowMode].
-
+
Can be used to fix special cases of self shadowing when objects are perpendicular to the light.
-
+
The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code].
-
+
The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code].
-
+
The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
@@ -51,7 +51,7 @@
Splits the view frustum in 4 areas, each with its own shadow map.
- Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution. Default value.
+ Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution.
Tries to achieve maximum shadow resolution. May result in saw effect on shadow edges.
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index 5fdc1ebb750..b7710068a6c 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -62,32 +62,32 @@
-
+
Extra spacing at the bottom in pixels.
-
+
Extra character spacing in pixels.
-
+
Extra space spacing in pixels.
-
+
Extra spacing at the top in pixels.
-
+
The font data.
-
+
-
+
-
+
The font size.
-
+
If [code]true[/code], filtering is used.
-
+
If [code]true[/code], mipmapping is used.
diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml
index afdd09055cd..ecdab32e804 100644
--- a/doc/classes/DynamicFontData.xml
+++ b/doc/classes/DynamicFontData.xml
@@ -11,13 +11,13 @@
-
+
Controls whether the font should be rendered with anti-aliasing.
-
+
The path to the vector font file.
-
+
The font hinting mode used by FreeType.
diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml
index 1d648db20dd..c9f55afbafe 100644
--- a/doc/classes/EditorFileDialog.xml
+++ b/doc/classes/EditorFileDialog.xml
@@ -40,28 +40,28 @@
-
+
The location from which the user may select a file, including [code]res://[/code], [code]user://[/code], and the local file system.
-
+
The currently occupied directory.
-
+
The currently selected file.
-
+
The file system path in the address bar.
-
+
If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files.
-
+
The view format in which the [EditorFileDialog] displays resources to the user.
-
+
The purpose of the [EditorFileDialog], which defines the allowed behaviors.
-
+
If [code]true[/code], hidden files and directories will be visible in the [EditorFileDialog].
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index af804f88b59..0da87a9371c 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -105,7 +105,7 @@
- Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. Default value is 1.0.
+ Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. The default priority is [code]1.0[/code].
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index 35c4e645a8a..5c24f0bebc0 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -72,22 +72,22 @@
-
+
Used by the inspector, set when property is checkable.
-
+
Used by the inspector, when the property is checked.
-
+
Used by the inspector, when the property must draw with error color.
-
+
Used by the inspector, when the property can add keys for animation.
-
+
Sets this property to change the label (if you want to show one).
-
+
Used by the inspector, when the property is read-only.
diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml
index 28586312f3d..777d558a8e9 100644
--- a/doc/classes/EditorSpatialGizmoPlugin.xml
+++ b/doc/classes/EditorSpatialGizmoPlugin.xml
@@ -25,7 +25,7 @@
- Override this method to define whether the gizmo can be hidden or not. Defaults to [code]true[/code].
+ Override this method to define whether the gizmo can be hidden or not. Returns [code]true[/code] if not overridden.
diff --git a/doc/classes/EncodedObjectAsID.xml b/doc/classes/EncodedObjectAsID.xml
index 6efdda48ef4..7221aa845bf 100644
--- a/doc/classes/EncodedObjectAsID.xml
+++ b/doc/classes/EncodedObjectAsID.xml
@@ -12,7 +12,7 @@
-
+
The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id].
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 265396e7cfe..60a807c3047 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -120,18 +120,18 @@
-
+
If [code]true[/code], it is running inside the editor. Useful for tool scripts.
-
+
The number of fixed iterations per second (for fixed process and physics).
-
+
-
- The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit.
+
+ The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.
-
+
Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 7158c132e61..9df8ae1aa59 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -17,235 +17,235 @@
-
+
Global brightness value of the rendered scene (default value is 1).
-
+
Applies the provided [Texture] resource to affect the global color aspect of the rendered scene.
-
+
Global contrast value of the rendered scene (default value is 1).
-
+
Enables the adjustment_* options provided by this resource. If [code]false[/code], adjustments modifications will have no effect on the rendered scene.
-
+
Global color saturation value of the rendered scene (default value is 1).
-
+
[Color] of the ambient light.
-
+
Energy of the ambient light. The higher the value, the stronger the light.
-
+
Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.
-
+
Enables the tonemapping auto exposure mode of the scene renderer. If activated, the renderer will automatically determine the exposure setting to adapt to the illumination of the scene and the observed light.
-
+
Maximum luminance value for the auto exposure.
-
+
Minimum luminance value for the auto exposure.
-
+
Scale of the auto exposure effect. Affects the intensity of auto exposure.
-
+
Speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
-
+
The id of the camera feed to show in the background.
-
+
Maximum layer id (if using Layer background mode).
-
+
Color displayed for clear areas of the scene (if using Custom color or Color+Sky background modes).
-
+
Power of light emitted by the background.
-
+
Defines the mode of background.
-
+
[Sky] resource defined as background.
-
+
[Sky] resource's custom field of view.
-
+
[Sky] resource's rotation expressed as a [Basis]
-
+
[Sky] resource's rotation expressed as euler angles in radians
-
+
[Sky] resource's rotation expressed as euler angles in degrees
-
+
Amount of far blur.
-
+
Distance from the camera where the far blur effect affects the rendering.
-
+
Enables the far blur effect.
-
+
Quality of the far blur quality.
-
+
Transition between no-blur area and far blur.
-
+
Amount of near blur.
-
+
Distance from the camera where the near blur effect affects the rendering.
-
+
Enables the near blur effect.
-
+
Quality of the near blur quality.
-
+
Transition between near blur and no-blur area.
-
+
Fog's [Color].
-
+
Fog's depth starting distance from the camera.
-
+
Value defining the fog depth intensity.
-
+
Enables the fog depth.
-
+
-
+
Enables the fog. Needs fog_height_enabled and/or for_depth_enabled to actually display fog.
-
+
Value defining the fog height intensity.
-
+
Enables the fog height.
-
+
Maximum height of fog.
-
+
Minimum height of fog.
-
+
Amount of sun that affects the fog rendering.
-
+
Sun [Color].
-
+
Amount of light that the fog transmits.
-
+
Enables fog's light transmission. If enabled, lets reflections light to be transmitted by the fog.
-
+
-
+
Glow blending mode.
-
+
Bloom value (global glow).
-
+
Enables glow rendering.
-
+
-
+
Bleed scale of the HDR glow.
-
+
Bleed threshold of the HDR glow.
-
+
Glow intensity.
-
+
First level of glow (most local).
-
+
Second level of glow.
-
+
Third level of glow.
-
+
Fourth level of glow.
-
+
Fifth level of glow.
-
+
Sixth level of glow.
-
+
Seventh level of glow (most global).
-
+
Glow strength.
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
Default exposure for tonemap.
-
+
Tonemapping mode.
-
+
White reference value for tonemap.
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index fb462d001d3..9eff0a4d27d 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -417,7 +417,7 @@
-
+
If [code]true[/code], the file's endianness is swapped. Use this if you're dealing with files written on big-endian machines.
[b]Note:[/b] This is about the file format, not CPU type. This is always reset to [code]false[/code] whenever you open the file.
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index bc64f844f65..e78f21b274c 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -55,28 +55,28 @@
-
+
The file system access scope. See enum [code]Access[/code] constants.
-
+
The current working directory of the file dialog.
-
+
The currently selected file of the file dialog.
-
+
The currently selected file path of the file dialog.
-
+
The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code].
-
+
The dialog's open or save mode, which affects the selection behavior. See enum [code]Mode[/code] constants.
-
+
If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to "Open a File").
-
+
If [code]true[/code], the dialog will show hidden files.
@@ -130,7 +130,7 @@
-
+
diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml
index 84cd446ea29..6f672bd01a1 100644
--- a/doc/classes/GIProbe.xml
+++ b/doc/classes/GIProbe.xml
@@ -26,25 +26,25 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml
index 94b86dee741..84bd695f433 100644
--- a/doc/classes/GIProbeData.xml
+++ b/doc/classes/GIProbeData.xml
@@ -9,27 +9,27 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml
index 8d2f1285a95..91a1cb1cd4b 100644
--- a/doc/classes/Generic6DOFJoint.xml
+++ b/doc/classes/Generic6DOFJoint.xml
@@ -11,236 +11,236 @@
-
+
The amount of rotational damping across the X axis.
The lower, the longer an impulse from one side takes to travel to the other side.
-
+
If [code]true[/code], rotation across the X axis is limited.
-
+
When rotating across the X axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
-
+
The maximum amount of force that can occur, when rotating around the X axis.
-
+
The minimum rotation in negative direction to break loose and rotate around the X axis.
-
+
The amount of rotational restitution across the X axis. The lower, the more restitution occurs.
-
+
The speed of all rotations across the X axis.
-
+
The minimum rotation in positive direction to break loose and rotate around the X axis.
-
+
The amount of rotational damping across the Y axis. The lower, the more dampening occurs.
-
+
If [code]true[/code], rotation across the Y axis is limited.
-
+
When rotating across the Y axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
-
+
The maximum amount of force that can occur, when rotating around the Y axis.
-
+
The minimum rotation in negative direction to break loose and rotate around the Y axis.
-
+
The amount of rotational restitution across the Y axis. The lower, the more restitution occurs.
-
+
The speed of all rotations across the Y axis.
-
+
The minimum rotation in positive direction to break loose and rotate around the Y axis.
-
+
The amount of rotational damping across the Z axis. The lower, the more dampening occurs.
-
+
If [code]true[/code], rotation across the Z axis is limited.
-
+
When rotating across the Z axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
-
+
The maximum amount of force that can occur, when rotating around the Z axis.
-
+
The minimum rotation in negative direction to break loose and rotate around the Z axis.
-
+
The amount of rotational restitution across the Z axis. The lower, the more restitution occurs.
-
+
The speed of all rotations across the Z axis.
-
+
The minimum rotation in positive direction to break loose and rotate around the Z axis.
-
+
If [code]true[/code], a rotating motor at the X axis is enabled.
-
+
Maximum acceleration for the motor at the X axis.
-
+
Target speed for the motor at the X axis.
-
+
If [code]true[/code], a rotating motor at the Y axis is enabled.
-
+
Maximum acceleration for the motor at the Y axis.
-
+
Target speed for the motor at the Y axis.
-
+
If [code]true[/code], a rotating motor at the Z axis is enabled.
-
+
Maximum acceleration for the motor at the Z axis.
-
+
Target speed for the motor at the Z axis.
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
The amount of damping that happens at the X motion.
-
+
If [code]true[/code], the linear motion across the X axis is limited.
-
+
The minimum difference between the pivot points' X axis.
-
+
The amount of restitution on the X axis movement. The lower, the more momentum gets lost.
-
+
A factor applied to the movement across the X axis. The lower, the slower the movement.
-
+
The maximum difference between the pivot points' X axis.
-
+
The amount of damping that happens at the Y motion.
-
+
If [code]true[/code], the linear motion across the Y axis is limited.
-
+
The minimum difference between the pivot points' Y axis.
-
+
The amount of restitution on the Y axis movement. The lower, the more momentum gets lost.
-
+
A factor applied to the movement across the Y axis. The lower, the slower the movement.
-
+
The maximum difference between the pivot points' Y axis.
-
+
The amount of damping that happens at the Z motion.
-
+
If [code]true[/code], the linear motion across the Z axis is limited.
-
+
The minimum difference between the pivot points' Z axis.
-
+
The amount of restitution on the Z axis movement. The lower, the more momentum gets lost.
-
+
A factor applied to the movement across the Z axis. The lower, the slower the movement.
-
+
The maximum difference between the pivot points' Z axis.
-
+
If [code]true[/code], then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits.
-
+
The maximum force the linear motor can apply on the X axis while trying to reach the target velocity.
-
+
The speed that the linear motor will attempt to reach on the X axis.
-
+
If [code]true[/code], then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits.
-
+
The maximum force the linear motor can apply on the Y axis while trying to reach the target velocity.
-
+
The speed that the linear motor will attempt to reach on the Y axis.
-
+
If [code]true[/code], then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits.
-
+
The maximum force the linear motor can apply on the Z axis while trying to reach the target velocity.
-
+
The speed that the linear motor will attempt to reach on the Z axis.
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml
index d3e3dfce929..eb1847a0557 100644
--- a/doc/classes/GeometryInstance.xml
+++ b/doc/classes/GeometryInstance.xml
@@ -20,29 +20,29 @@
-
+
The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
-
+
The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
-
+
The GeometryInstance's max LOD distance.
-
+
The GeometryInstance's max LOD margin.
-
+
The GeometryInstance's min LOD distance.
-
+
The GeometryInstance's min LOD margin.
-
+
The material override for the whole geometry.
If there is a material in [code]material_override[/code], it will be used instead of any material set in any material slot of the mesh.
-
+
If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml
index 62c23d1974a..247a7afe85e 100644
--- a/doc/classes/Gradient.xml
+++ b/doc/classes/Gradient.xml
@@ -87,10 +87,10 @@
-
+
Gradient's colors returned as a [PoolColorArray].
-
+
Gradient's offsets returned as a [PoolRealArray].
diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml
index a191af3a8d7..ef46491e02a 100644
--- a/doc/classes/GradientTexture.xml
+++ b/doc/classes/GradientTexture.xml
@@ -11,10 +11,10 @@
-
+
The [Gradient] that will be used to fill the texture.
-
+
The number of color samples that will be obtained from the [Gradient].
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index f6cb4ca4d9e..111bf2109e9 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -171,19 +171,19 @@
-
+
If [code]true[/code], enables disconnection of existing connections in the GraphEdit by dragging the right end.
-
+
The scroll offset.
-
+
The snapping distance in pixels.
-
+
If [code]true[/code], enables snapping.
-
+
The current zoom value.
@@ -280,25 +280,25 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index e72b617bae4..6bc09e52892 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -173,21 +173,21 @@
-
+
-
+
The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].
[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a [Container].
-
+
-
+
-
+
-
+
-
+
@@ -235,9 +235,9 @@
-
+
-
+
@@ -251,7 +251,7 @@
-
+
@@ -259,13 +259,13 @@
-
+
-
+
-
+
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index ba6b55be21e..08832c08b4a 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -11,16 +11,16 @@
-
+
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
-
+
-
+
diff --git a/doc/classes/GrooveJoint2D.xml b/doc/classes/GrooveJoint2D.xml
index 295338682e6..6b87fa5cfe0 100644
--- a/doc/classes/GrooveJoint2D.xml
+++ b/doc/classes/GrooveJoint2D.xml
@@ -11,11 +11,11 @@
-
- The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove). Default value: [code]25[/code].
+
+ The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove).
-
- The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis. Default value: [code]50[/code].
+
+ The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis.
diff --git a/doc/classes/HBoxContainer.xml b/doc/classes/HBoxContainer.xml
index fce030a260f..e2abbe16cca 100644
--- a/doc/classes/HBoxContainer.xml
+++ b/doc/classes/HBoxContainer.xml
@@ -13,7 +13,7 @@
-
+
diff --git a/doc/classes/HSeparator.xml b/doc/classes/HSeparator.xml
index ad607292a1b..c34364c573c 100644
--- a/doc/classes/HSeparator.xml
+++ b/doc/classes/HSeparator.xml
@@ -13,7 +13,7 @@
-
+
diff --git a/doc/classes/HSplitContainer.xml b/doc/classes/HSplitContainer.xml
index accc09d1900..3a425705c61 100644
--- a/doc/classes/HSplitContainer.xml
+++ b/doc/classes/HSplitContainer.xml
@@ -13,13 +13,13 @@
-
+
-
+
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index 1c0f0e5440d..c91ddccaa4b 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -180,7 +180,7 @@
-
+
If [code]true[/code], execution will block until all data is read from the response.
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index eed81e4a8c5..306f17ea44d 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -59,16 +59,16 @@
-
+
Maximum allowed size for response bodies.
-
+
The file to download into. Will output any received file into it.
-
+
Maximum number of allowed redirects.
-
+
If [code]true[/code], multithreading is used to improve performance.
diff --git a/doc/classes/HeightMapShape.xml b/doc/classes/HeightMapShape.xml
index 22896535b9f..cb7da8af269 100644
--- a/doc/classes/HeightMapShape.xml
+++ b/doc/classes/HeightMapShape.xml
@@ -11,13 +11,13 @@
-
+
Height map data, pool array must be of [member map_width] * [member map_depth] size.
-
+
Depth of the height map data. Changing this will resize the [member map_data].
-
+
Width of the height map data. Changing this will resize the [member map_data].
diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml
index 0a4c4d6564a..0ac67be96c5 100644
--- a/doc/classes/HingeJoint.xml
+++ b/doc/classes/HingeJoint.xml
@@ -11,33 +11,33 @@
-
+
The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
-
+
If [code]true[/code], the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
-
+
The minimum rotation. Only active if [member angular_limit/enable] is [code]true[/code].
-
+
The lower this value, the more the rotation gets slowed down.
-
+
-
+
The maximum rotation. Only active if [member angular_limit/enable] is [code]true[/code].
-
+
When activated, a motor turns the hinge.
-
+
Maximum acceleration for the motor.
-
+
Target speed for the motor.
-
+
The speed with which the two bodies get pulled together when they move in different directions.
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 501210cb924..65d5fbedc39 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -469,7 +469,13 @@
-
+
Holds all of the image's color data in a given format. See [code]FORMAT_*[/code] constants.
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 0be09d1c8dc..0a09b96ba71 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -72,10 +72,10 @@
-
+
The storage quality for [constant STORAGE_COMPRESS_LOSSY].
-
+
The storage type (raw, lossy, or compressed).
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index cae8356094e..efd8d33faf8 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -335,7 +335,7 @@
- Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code].
+ Whether to accumulate similar input events sent by the operating system. Enabled by default.
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index 335506867fc..f2c00908f62 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -102,7 +102,7 @@
-
+
The event's device ID.
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index f5b93fd73e4..46c47e357fc 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -12,13 +12,13 @@
-
+
The action's name. Actions are accessed via this [String].
-
+
If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released.
-
+
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
diff --git a/doc/classes/InputEventGesture.xml b/doc/classes/InputEventGesture.xml
index b1abf04b517..59750a09023 100644
--- a/doc/classes/InputEventGesture.xml
+++ b/doc/classes/InputEventGesture.xml
@@ -9,7 +9,7 @@
-
+
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index 9df25d59e12..dcdda836817 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -12,13 +12,13 @@
-
+
Button identifier. One of the [enum JoystickList] button constants.
-
+
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
-
+
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index a5deacdf0a2..eb05cd2f994 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -12,10 +12,10 @@
-
+
Axis identifier. Use one of the [enum JoystickList] axis constants.
-
+
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index 0fe288cbda4..cf9faaa26d2 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -19,16 +19,16 @@
-
+
If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
-
+
If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
-
+
Key scancode, one of the [enum KeyList] constants.
-
+
Key Unicode identifier when relevant. Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml
index 5ded362bc74..fe77e46c6c7 100644
--- a/doc/classes/InputEventMIDI.xml
+++ b/doc/classes/InputEventMIDI.xml
@@ -9,21 +9,21 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/InputEventMagnifyGesture.xml b/doc/classes/InputEventMagnifyGesture.xml
index 8f01f6f4867..f5add435f58 100644
--- a/doc/classes/InputEventMagnifyGesture.xml
+++ b/doc/classes/InputEventMagnifyGesture.xml
@@ -9,7 +9,7 @@
-
+
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 001be82c8d6..56ba33702b7 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -12,13 +12,13 @@
-
+
The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
-
+
The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
-
+
The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse.
diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml
index a2437ca450b..4cf7174ab15 100644
--- a/doc/classes/InputEventMouseButton.xml
+++ b/doc/classes/InputEventMouseButton.xml
@@ -12,16 +12,16 @@
-
+
The mouse button identifier, one of the [enum ButtonList] button or button wheel constants.
-
+
If [code]true[/code], the mouse button's state is a double-click.
-
+
The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be [code]0[/code] if not supported.
-
+
If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index a96543e4c28..fab4cc0fb96 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -12,10 +12,10 @@
-
+
The mouse position relative to the previous position (position at the last frame).
-
+
The mouse speed in pixels per second.
diff --git a/doc/classes/InputEventPanGesture.xml b/doc/classes/InputEventPanGesture.xml
index 8a2fa745979..dab2c74543f 100644
--- a/doc/classes/InputEventPanGesture.xml
+++ b/doc/classes/InputEventPanGesture.xml
@@ -9,7 +9,7 @@
-
+
diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml
index 5b18697791f..be2eafbe7c2 100644
--- a/doc/classes/InputEventScreenDrag.xml
+++ b/doc/classes/InputEventScreenDrag.xml
@@ -12,16 +12,16 @@
-
+
The drag event index in the case of a multi-drag event.
-
+
The drag position.
-
+
The drag position relative to its start position.
-
+
The drag speed.
diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml
index 279425aca67..6239fbc9496 100644
--- a/doc/classes/InputEventScreenTouch.xml
+++ b/doc/classes/InputEventScreenTouch.xml
@@ -13,13 +13,13 @@
-
+
The touch index in the case of a multi-touch event. One index = one finger.
-
+
The touch position.
-
+
If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml
index 9ea9ff7bef5..9b31dd4639e 100644
--- a/doc/classes/InputEventWithModifiers.xml
+++ b/doc/classes/InputEventWithModifiers.xml
@@ -12,19 +12,19 @@
-
+
State of the [code]Alt[/code] modifier.
-
+
State of the [code]Command[/code] modifier.
-
+
State of the [code]Ctrl[/code] modifier.
-
+
State of the [code]Meta[/code] modifier.
-
+
State of the [code]Shift[/code] modifier.
diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml
index d124ea707a7..ca3a5d0733e 100644
--- a/doc/classes/InterpolatedCamera.xml
+++ b/doc/classes/InterpolatedCamera.xml
@@ -21,13 +21,13 @@
-
+
If [code]true[/code], and a target is set, the camera will move automatically.
-
+
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
-
+
The target's [NodePath].
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 42a21016f83..95c0e663ce7 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -73,7 +73,7 @@
- Returns the custom background color of the item specified by [code]idx[/code] index. Default value is [code]Color(0, 0, 0, 0)[/code].
+ Returns the custom background color of the item specified by [code]idx[/code] index.
@@ -82,7 +82,7 @@
- Returns the custom foreground color of the item specified by [code]idx[/code] index. Default value is [code]Color(0, 0, 0, 0)[/code].
+ Returns the custom foreground color of the item specified by [code]idx[/code] index.
@@ -91,7 +91,7 @@
- Returns the icon associated with the specified index. Default value is [code]null[/code].
+ Returns the icon associated with the specified index.
@@ -399,36 +399,36 @@
-
+
If [code]true[/code], the currently selected item can be selected again.
-
+
If [code]true[/code], right mouse button click can select items.
-
+
If [code]true[/code], the control will automatically resize the height to fit its content.
-
+
Sets the default column width in pixels. If left to default value, each item will have a width equal to the width of its content and the columns will have an uneven width.
-
+
Sets the default icon size in pixels.
-
+
Sets the default position of the icon to either [constant ICON_MODE_LEFT] or [constant ICON_MODE_TOP].
-
- Sets the icon size to its initial size multiplied by the specified scale. Default value is 1.0.
+
+ Sets the icon size to its initial size multiplied by the specified scale.
-
+
Sets the maximum columns the list will have. If set to anything other than the default, the content will be split among the specified columns.
-
+
-
+
If set to [code]true[/code], all columns will have the same width specified by [member fixed_column_width].
-
+
Allows single or multiple item selection. See the [enum SelectMode] constants.
@@ -505,23 +505,23 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml
index f83c80924ce..98db123f5b8 100644
--- a/doc/classes/JSONParseResult.xml
+++ b/doc/classes/JSONParseResult.xml
@@ -14,10 +14,10 @@
The error type if the JSON source was not successfully parsed. See the [@GlobalScope] [code]ERR_*[/code] constants.
-
+
The line number where the error occurred if JSON source was not successfully parsed.
-
+
The error message if JSON source was not successfully parsed. See the [@GlobalScope] [code]ERR_*[/code] constants.
diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml
index 0235c841b72..fe50cdac106 100644
--- a/doc/classes/Joint.xml
+++ b/doc/classes/Joint.xml
@@ -11,16 +11,16 @@
-
+
If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
-
+
The node attached to the first side (A) of the joint.
-
+
The node attached to the second side (B) of the joint.
-
+
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml
index ee7395d2d3e..63d083d470d 100644
--- a/doc/classes/Joint2D.xml
+++ b/doc/classes/Joint2D.xml
@@ -11,16 +11,16 @@
-
- When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code].
+
+ When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint.
-
- If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
+
+ If [code]true[/code], [member node_a] and [member node_b] can collide.
-
+
The first body attached to the joint. Must derive from [PhysicsBody2D].
-
+
The second body attached to the joint. Must derive from [PhysicsBody2D].
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 72cce106d95..b4e6b0abab1 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -135,16 +135,16 @@
-
+
If the body is at least this close to another body, this body will consider them to be colliding.
-
+
Lock the body's X axis movement.
-
+
Lock the body's Y axis movement.
-
+
Lock the body's Z axis movement.
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 949e364ed3e..39d84c6e315 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -141,10 +141,10 @@
-
+
If the body is at least this close to another body, this body will consider them to be colliding.
-
+
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions.
diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml
index 38e7384fca8..4ce28b25c9c 100644
--- a/doc/classes/KinematicCollision.xml
+++ b/doc/classes/KinematicCollision.xml
@@ -12,37 +12,37 @@
-
+
The colliding body.
-
+
The colliding body's unique [RID].
The colliding body's metadata. See [Object].
-
+
The colliding body's shape.
-
+
The colliding shape's index. See [CollisionObject].
-
+
The colliding object's velocity.
-
+
The moving object's colliding shape.
-
+
The colliding body's shape's normal at the point of collision.
-
+
The point of collision.
-
+
The moving object's remaining movement vector.
-
+
The distance the moving object traveled before collision.
diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml
index 04d53be3d00..91cee3d05a9 100644
--- a/doc/classes/KinematicCollision2D.xml
+++ b/doc/classes/KinematicCollision2D.xml
@@ -12,37 +12,37 @@
-
+
The colliding body.
-
+
The colliding body's unique [RID].
The colliding body's metadata. See [Object].
-
+
The colliding body's shape.
-
+
The colliding shape's index. See [CollisionObject2D].
-
+
The colliding object's velocity.
-
+
The moving object's colliding shape.
-
+
The colliding body's shape's normal at the point of collision.
-
+
The point of collision.
-
+
The moving object's remaining movement vector.
-
+
The distance the moving object traveled before collision.
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index f9978bb1f39..72e640adb66 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -40,34 +40,34 @@
-
+
Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [code]ALIGN_*[/code] constants.
-
- If [code]true[/code], wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. Default: [code]false[/code].
+
+ If [code]true[/code], wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text.
-
+
If [code]true[/code], the Label only shows the text that fits inside its bounding rectangle. It also lets you scale the node down freely.
-
+
The node ignores the first [code]lines_skipped[/code] lines before it starts to display text.
-
+
Limits the lines of text the node shows on screen.
-
+
Limits the count of visible characters. If you set [code]percent_visible[/code] to 50, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box.
-
+
The text to display on screen.
-
+
If [code]true[/code], all the text displays as UPPERCASE.
-
+
Controls the text's vertical align. Supports top, center, bottom, and fill. Set it to one of the [code]VALIGN_*[/code] constants.
-
+
Restricts the number of characters to display. Set to -1 to disable.
@@ -100,21 +100,21 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml
index 8acc4ff6437..64d84421805 100644
--- a/doc/classes/Light.xml
+++ b/doc/classes/Light.xml
@@ -12,43 +12,43 @@
-
- If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value: [code]false[/code].
+
+ If [code]true[/code], the light only appears in the editor and will not be visible at runtime.
-
+
The light's bake mode. See [enum BakeMode].
-
+
The light's color.
-
+
The light will affect objects in the selected layers.
-
+
The light's strength multiplier.
-
+
Secondary multiplier used with indirect light (light bounces). This works on both [BakedLightmap] and [GIProbe].
-
- If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code].
+
+ If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
-
+
The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light.
-
+
Used to adjust shadow appearance. Too small a value results in self-shadowing, while too large a value causes shadows to separate from casters. Adjust as needed.
-
+
The color of shadows cast by this light.
-
+
Attempts to reduce [member shadow_bias] gap.
-
- If [code]true[/code], the light will cast shadows. Default value: [code]false[/code].
+
+ If [code]true[/code], the light will cast shadows.
-
+
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 1d7ccb020e0..88ad3719838 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -13,67 +13,67 @@
-
+
The Light2D's [Color].
-
- If [code]true[/code], Light2D will only appear when editing the scene. Default value: [code]false[/code].
+
+ If [code]true[/code], Light2D will only appear when editing the scene.
-
- If [code]true[/code], Light2D will emit light. Default value: [code]true[/code].
+
+ If [code]true[/code], Light2D will emit light.
-
+
The Light2D's energy value. The larger the value, the stronger the light.
-
+
The Light2D's mode. See [code]MODE_*[/code] constants for values.
-
+
The offset of the Light2D's [code]texture[/code].
-
+
The height of the Light2D. Used with 2D normal mapping.
-
+
The layer mask. Only objects with a matching mask will be affected by the Light2D.
-
- Maximum layer value of objects that are affected by the Light2D. Default value: [code]0[/code].
+
+ Maximum layer value of objects that are affected by the Light2D.
-
- Minimum layer value of objects that are affected by the Light2D. Default value: [code]0[/code].
+
+ Minimum layer value of objects that are affected by the Light2D.
-
- Maximum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]1024[/code].
+
+ Maximum [code]z[/code] value of objects that are affected by the Light2D.
-
- Minimum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]-1024[/code].
+
+ Minimum [code]z[/code] value of objects that are affected by the Light2D.
-
- Shadow buffer size. Default value: [code]2048[/code].
+
+ Shadow buffer size.
-
+
[Color] of shadows cast by the Light2D.
-
- If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code].
+
+ If [code]true[/code], the Light2D will cast shadows.
-
- Shadow filter type. See [enum ShadowFilter] for possible values. Default value: [constant SHADOW_FILTER_NONE].
+
+ Shadow filter type. See [enum ShadowFilter] for possible values.
-
+
Smoothing value for shadows.
-
+
Smooth shadow gradient length.
-
+
The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows.
-
+
[Texture] used for the Light2D's appearance.
-
+
The [code]texture[/code]'s scale factor.
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index a621937eb3c..55978aa0a1c 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -12,10 +12,10 @@
-
+
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
-
+
The [OccluderPolygon2D] used to compute the shadow.
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index ab10426ebf4..27d3f4bade4 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -66,37 +66,37 @@
-
- Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants. Default value: [constant LINE_CAP_NONE].
+
+ Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants.
-
+
The line's color. Will not be used if a gradient is set.
-
- Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. Default value: [constant LINE_CAP_NONE].
+
+ Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants.
-
+
The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
-
+
The style for the points between the start and the end.
-
+
The points that form the lines. The line is drawn between every point set in this array.
-
+
The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
-
+
The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP].
-
+
The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
-
- The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants. Default value: [constant LINE_TEXTURE_NONE].
+
+ The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants.
-
+
The line's width.
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 0f41e38d584..482ec28c56c 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -83,49 +83,49 @@
-
+
Text alignment as defined in the [code]ALIGN_*[/code] enum.
-
+
If [code]true[/code], the caret (visual cursor) blinks.
-
+
Duration (in seconds) of a caret's blinking cycle.
-
+
The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it.
-
+
If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/code] is not empty.
-
+
If [code]true[/code], the context menu will appear when right-clicked.
-
+
If [code]false[/code], existing text cannot be modified and new text cannot be added.
-
+
If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
-
+
Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [enum Control.FocusMode] for details.
-
+
Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit.
-
+
Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
-
+
Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]).
-
+
If [code]true[/code], every character is replaced with the secret character (see [member secret_character]).
-
+
The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character.
-
+
String value of the [LineEdit].
@@ -187,29 +187,29 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml
index 67cb9b0eee6..fbab1dbe3c5 100644
--- a/doc/classes/LineShape2D.xml
+++ b/doc/classes/LineShape2D.xml
@@ -11,10 +11,10 @@
-
+
The line's distance from the origin.
-
+
The line's normal.
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index 1dc0c3f91d8..5dfb55a8dda 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -11,9 +11,9 @@
-
+
-
+
@@ -32,13 +32,13 @@
-
+
-
+
-
+
-
+
diff --git a/doc/classes/MarginContainer.xml b/doc/classes/MarginContainer.xml
index fe63ba956f5..08e8098a753 100644
--- a/doc/classes/MarginContainer.xml
+++ b/doc/classes/MarginContainer.xml
@@ -21,16 +21,16 @@
-
+
All direct children of [MarginContainer] will have a bottom margin of [code]margin_bottom[/code] pixels.
-
+
All direct children of [MarginContainer] will have a left margin of [code]margin_left[/code] pixels.
-
+
All direct children of [MarginContainer] will have a right margin of [code]margin_right[/code] pixels.
-
+
All direct children of [MarginContainer] will have a top margin of [code]margin_top[/code] pixels.
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index 22da012022d..80d8b674f33 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -11,9 +11,9 @@
-
+
-
+
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 1043aa1087a..609bf6317a9 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -26,7 +26,7 @@
-
+
If [code]true[/code], when the cursor hovers above another MenuButton within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current MenuButton and open the other one.
@@ -46,17 +46,17 @@
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 6066d09b4ea..f7b3b0d7eae 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -94,7 +94,7 @@
-
+
diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml
index f5868f51cbf..e7dbb8e017c 100644
--- a/doc/classes/MeshInstance.xml
+++ b/doc/classes/MeshInstance.xml
@@ -59,10 +59,10 @@
-
+
The [Mesh] resource for the instance.
-
+
[NodePath] to the [Skeleton] associated with the instance.
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index 4b38b9aa96a..a44b009fb62 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -12,13 +12,13 @@
-
+
The [Mesh] that will be drawn by the [MeshInstance2D].
-
+
The normal map that will be used if using the default [CanvasItemMaterial].
-
+
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml
index ba2b1621ff3..4ec8268cc5c 100644
--- a/doc/classes/MeshTexture.xml
+++ b/doc/classes/MeshTexture.xml
@@ -11,13 +11,13 @@
-
+
Sets the base texture that the Mesh will use to draw.
-
+
Sets the size of the image, needed for reference.
-
+
Sets the mesh used to draw. It must be a mesh using 2D vertices.
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index d0b9a04824e..295f23a92c6 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -114,22 +114,22 @@
-
+
Format of colors in color array that gets passed to shader.
-
+
Format of custom data in custom data array that gets passed to shader.
-
+
Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count].
-
+
Mesh to be drawn.
-
+
Format of transform used to transform mesh, either 2D or 3D.
-
+
Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.
diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml
index 16f16fdc8b9..5e8cb83a39f 100644
--- a/doc/classes/MultiMeshInstance.xml
+++ b/doc/classes/MultiMeshInstance.xml
@@ -14,7 +14,7 @@
-
+
The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance].
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
index 8509986c3c8..28cee1aeba4 100644
--- a/doc/classes/MultiMeshInstance2D.xml
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -12,13 +12,13 @@
-
+
The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
-
+
The normal map that will be used if using the default [CanvasItemMaterial].
-
+
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index afe2ebc40fa..5f8c7ed1209 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -87,14 +87,14 @@
-
+
If [code]true[/code] (or if the [member network_peer] has [member PacketPeer.allow_object_decoding] set to [code]true[/code]), the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs.
[b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see [code]NETWORK_MODE_*[/code] constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals.
-
+
If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new incoming connections.
diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml
index 83e1889efc4..58b7d1255e1 100644
--- a/doc/classes/Navigation.xml
+++ b/doc/classes/Navigation.xml
@@ -97,7 +97,7 @@
-
+
Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction.
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index 79ad7f63ae0..f6c7a7d1b51 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -77,43 +77,43 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/NavigationMeshInstance.xml b/doc/classes/NavigationMeshInstance.xml
index 3b11005e38c..a6266aac0a5 100644
--- a/doc/classes/NavigationMeshInstance.xml
+++ b/doc/classes/NavigationMeshInstance.xml
@@ -9,9 +9,9 @@
-
+
-
+
diff --git a/doc/classes/NavigationPolygonInstance.xml b/doc/classes/NavigationPolygonInstance.xml
index e566e25336f..26cc7fbf313 100644
--- a/doc/classes/NavigationPolygonInstance.xml
+++ b/doc/classes/NavigationPolygonInstance.xml
@@ -9,9 +9,9 @@
-
+
-
+
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index c8040156597..4f212cf3925 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -45,15 +45,15 @@
Sets the peer to which packets will be sent.
- The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. Default: [constant TARGET_PEER_BROADCAST]
+ The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST].
-
- If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections. Default value: [code]false[/code].
+
+ If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections.
-
+
The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml
index d6759d7d434..0723d50ba1e 100644
--- a/doc/classes/NinePatchRect.xml
+++ b/doc/classes/NinePatchRect.xml
@@ -11,31 +11,31 @@
-
+
Doesn't do anything at the time of writing.
-
+
Doesn't do anything at the time of writing.
-
- If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. Default value: [code]true[/code].
+
+ If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders.
-
+
The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
-
+
The height of the 9-slice's left column.
-
+
The height of the 9-slice's right column.
-
+
The height of the 9-slice's top row.
-
+
Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one.
-
+
The node's texture resource.
@@ -48,7 +48,7 @@
- Doesn't do anything at the time of writing. Default value for [code]axis_stretch_horizontal[/code] and [code]axis_stretch_vertical[/code].
+ Doesn't do anything at the time of writing.
Doesn't do anything at the time of writing.
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index d9df2a50c6e..5a903541242 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -828,7 +828,7 @@
The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing.
-
+
Pause mode. How the node will behave if the [SceneTree] is paused.
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 5fbcbc06654..abdbfa09f71 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -130,25 +130,25 @@
Global [Transform2D].
-
+
Position, relative to the node's parent.
-
+
Rotation in radians, relative to the node's parent.
-
+
Rotation in degrees, relative to the node's parent.
-
+
The node's scale. Unscaled value: [code](1, 1)[/code].
Local [Transform2D].
-
+
If [code]true[/code], the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.
-
+
Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index e9b51d03c3a..d73c85a6d96 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -800,58 +800,58 @@
-
+
The clipboard from the host OS. Might be unavailable on some platforms.
-
+
The current screen index (starting from 0).
-
+
The exit code passed to the OS when the main loop exits.
-
+
If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile.
-
+
If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
-
+
The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value.
-
+
The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value.
-
+
The current screen orientation.
-
+
If [code]true[/code], vertical synchronization (Vsync) is enabled.
-
+
If [code]true[/code], removes the window frame.
[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency.
-
+
If [code]true[/code], the window is fullscreen.
-
+
If [code]true[/code], the window is maximized.
-
+
If [code]true[/code], the window is minimized.
-
+
If [code]true[/code], the window background is transparent and window frame is removed.
Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering.
[b]Note:[/b] This property has no effect if [b]Project > Project Settings > Display > Window > Per-pixel transparency > Allowed[/b] setting is disabled.
-
+
The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
-
+
If [code]true[/code], the window is resizable by the user.
-
+
The size of the window (without counting window manager decorations).
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 551edff7bd9..b87e912b45c 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -66,7 +66,7 @@
Virtual method which can be overridden to customize the return value of [method to_string], and thus the object's representation where it is converted to a string, e.g. with [code]print(obj)[/code].
- Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
+ Returns a [String] representing the object. If not overridden, defaults to [code]"[ClassName:RID]"[/code].
@@ -426,7 +426,7 @@
- Defines whether the object can translate strings (with calls to [method tr]). Default is [code]true[/code].
+ Defines whether the object can translate strings (with calls to [method tr]). Enabled by default.
@@ -453,7 +453,7 @@
- Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
+ Returns a [String] representing the object. If not overridden, defaults to [code]"[ClassName:RID]"[/code].
Override the method [method _to_string] to customize the [String] representation.
diff --git a/doc/classes/OccluderPolygon2D.xml b/doc/classes/OccluderPolygon2D.xml
index ffab87f1a6d..f4fa6ac6880 100644
--- a/doc/classes/OccluderPolygon2D.xml
+++ b/doc/classes/OccluderPolygon2D.xml
@@ -11,13 +11,13 @@
-
- If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value: [code]true[/code].
+
+ If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
-
- The culling mode to use. Default value: [constant CULL_DISABLED].
+
+ The culling mode to use.
-
+
A [Vector2] array with the index for polygon's vertices positions.
[b]Note:[/b] The returned value is a copy of the underlying array, rather than a reference.
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index b051f62bfbb..7189826385d 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -12,16 +12,16 @@
-
+
The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
-
+
The light's radius.
-
+
See [enum ShadowDetail].
-
+
See [enum ShadowMode].
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 9c8066fa619..c44495ead99 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -197,7 +197,7 @@
-
+
@@ -221,7 +221,7 @@
-
+
@@ -229,17 +229,17 @@
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/PackedDataContainer.xml b/doc/classes/PackedDataContainer.xml
index f230953aac8..fa6a00d65de 100644
--- a/doc/classes/PackedDataContainer.xml
+++ b/doc/classes/PackedDataContainer.xml
@@ -23,7 +23,7 @@
-
+
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index a5989f8494e..f01ef78c02b 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -65,7 +65,17 @@
-
+
A dictionary representation of the scene contents.
Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
diff --git a/doc/classes/PacketPeer.xml b/doc/classes/PacketPeer.xml
index 34357eb8352..d52bf4e3bb6 100644
--- a/doc/classes/PacketPeer.xml
+++ b/doc/classes/PacketPeer.xml
@@ -62,7 +62,7 @@
-
+
[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] parameters instead.
If [code]true[/code], the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].
[b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
diff --git a/doc/classes/PacketPeerStream.xml b/doc/classes/PacketPeerStream.xml
index 20e5e570ac4..0376fea5925 100644
--- a/doc/classes/PacketPeerStream.xml
+++ b/doc/classes/PacketPeerStream.xml
@@ -11,9 +11,9 @@
-
+
-
+
The wrapped [StreamPeer] object.
diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml
index 96aefc06232..93a8bc61663 100644
--- a/doc/classes/PanoramaSky.xml
+++ b/doc/classes/PanoramaSky.xml
@@ -11,7 +11,7 @@
-
+
[Texture] to be applied to the PanoramaSky.
diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml
index ae560f22f14..27787075777 100644
--- a/doc/classes/ParallaxBackground.xml
+++ b/doc/classes/ParallaxBackground.xml
@@ -11,22 +11,22 @@
-
+
The base position offset for all [ParallaxLayer] children.
-
+
The base motion scale for all [ParallaxLayer] children.
-
+
If [code]true[/code], elements in [ParallaxLayer] child aren't affected by the zoom level of the camera.
-
+
Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work.
-
+
Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work.
-
+
The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present.
diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml
index 4b3861ed111..75c69cc4b1d 100644
--- a/doc/classes/ParallaxLayer.xml
+++ b/doc/classes/ParallaxLayer.xml
@@ -13,13 +13,13 @@
-
- The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored. Default value: [code](0, 0)[/code].
+
+ The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored.
-
+
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
-
+
Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll.
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index a395b6c525e..7ff99ebb732 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -27,13 +27,13 @@
-
+
Number of particles to emit.
-
- Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [constant DRAW_ORDER_INDEX].
+
+ Particle draw order. Uses [code]DRAW_ORDER_*[/code] values.
-
+
[Mesh] that is drawn for the first draw pass.
@@ -45,43 +45,43 @@
[Mesh] that is drawn for the fourth draw pass.
-
+
The number of draw passes when rendering particles.
-
- If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
+
+ If [code]true[/code], particles are being emitted.
-
- Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. Default value: [code]0[/code].
+
+ Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously.
-
+
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
-
- If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code].
+
+ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
-
- Amount of time each particle will exist. Default value: [code]1[/code].
+
+ Amount of time each particle will exist.
-
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
+
+ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
-
- If [code]true[/code], only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
+
+ If [code]true[/code], only [code]amount[/code] particles will be emitted.
-
+
Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
-
+
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
-
- Emission randomness ratio. Default value: [code]0[/code].
+
+ Emission randomness ratio.
-
- Speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
+
+ Speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
-
+
The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index 676c633fa79..52b0c846cab 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -27,52 +27,52 @@
-
+
Number of particles emitted in one emission cycle.
-
- Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [constant DRAW_ORDER_INDEX].
+
+ Particle draw order. Uses [code]DRAW_ORDER_*[/code] values.
-
- If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
+
+ If [code]true[/code], particles are being emitted.
-
- How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
+
+ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
-
+
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
-
- If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code].
+
+ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
-
- Amount of time each particle will exist. Default value: [code]1[/code].
+
+ Amount of time each particle will exist.
-
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
+
+ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
-
+
Normal map to be used for the [member texture] property.
-
- If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
+
+ If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
-
+
Particle system starts as if it had already run for this many seconds.
-
+
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
-
- Emission lifetime randomness ratio. Default value: [code]0[/code].
+
+ Emission lifetime randomness ratio.
-
- Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
+
+ Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
-
+
Particle texture. If [code]null[/code], particles will be squares.
-
+
Editor visibility helper.
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 4c85a21ff0e..e0618a87c1e 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -13,58 +13,58 @@
-
+
Initial rotation applied to each particle, in degrees.
Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
-
+
Each particle's rotation will be animated along this [CurveTexture].
-
- Rotation randomness ratio. Default value: [code]0[/code].
+
+ Rotation randomness ratio.
-
+
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
-
+
Each particle's angular velocity will vary along this [CurveTexture].
-
- Angular velocity randomness ratio. Default value: [code]0[/code].
+
+ Angular velocity randomness ratio.
-
+
Particle animation offset.
-
+
Each particle's animation offset will vary along this [CurveTexture].
-
- Animation offset randomness ratio. Default value: [code]0[/code].
+
+ Animation offset randomness ratio.
-
+
Particle animation speed.
-
+
Each particle's animation speed will vary along this [CurveTexture].
-
- Animation speed randomness ratio. Default value: [code]0[/code].
+
+ Animation speed randomness ratio.
-
+
Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
-
+
Each particle's color will vary along this [GradientTexture].
-
+
The rate at which particles lose velocity.
-
+
Damping will vary along this [CurveTexture].
-
- Damping randomness ratio. Default value: [code]0[/code].
+
+ Damping randomness ratio.
The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX].
@@ -81,50 +81,50 @@
Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
-
- Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [constant EMISSION_SHAPE_POINT].
+
+ Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values.
The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
-
+
Align Y axis of particle with the direction of its velocity.
-
- If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
+
+ If [code]true[/code], particles will not move on the z axis.
-
+
If [code]true[/code], particles rotate around Y axis by [member angle].
-
- Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code].
+
+ Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane.
-
- Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code].
+
+ Gravity applied to every particle.
-
+
Initial hue variation applied to each particle.
-
+
Each particle's hue will vary along this [CurveTexture].
-
- Hue variation randomness ratio. Default value: [code]0[/code].
+
+ Hue variation randomness ratio.
-
+
Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
-
- Initial velocity randomness ratio. Default value: [code]0[/code].
+
+ Initial velocity randomness ratio.
-
+
Linear acceleration applied to each particle in the direction of motion.
-
+
Each particle's linear acceleration will vary along this [CurveTexture].
-
- Linear acceleration randomness ratio. Default value: [code]0[/code].
+
+ Linear acceleration randomness ratio.
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
@@ -134,45 +134,45 @@
Each particle's orbital velocity will vary along this [CurveTexture].
- Orbital velocity randomness ratio. Default value: [code]0[/code].
+ Orbital velocity randomness ratio.
-
+
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
-
+
Each particle's radial acceleration will vary along this [CurveTexture].
-
- Radial acceleration randomness ratio. Default value: [code]0[/code].
+
+ Radial acceleration randomness ratio.
-
+
Initial scale applied to each particle.
-
+
Each particle's scale will vary along this [CurveTexture].
-
- Scale randomness ratio. Default value: [code]0[/code].
+
+ Scale randomness ratio.
-
- Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes.
+
+ Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes.
-
+
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
-
+
Each particle's tangential acceleration will vary along this [CurveTexture].
-
- Tangential acceleration randomness ratio. Default value: [code]0[/code].
+
+ Tangential acceleration randomness ratio.
-
+
Trail particles' color will vary along this [GradientTexture].
-
+
Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
-
+
Trail particles' size will vary along this [CurveTexture].
diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml
index 12ae8fd3d50..5c1100e6701 100644
--- a/doc/classes/Path.xml
+++ b/doc/classes/Path.xml
@@ -12,7 +12,11 @@
-
+
A [Curve3D] describing the path.
diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml
index b49a3d928d1..960cd5163d2 100644
--- a/doc/classes/Path2D.xml
+++ b/doc/classes/Path2D.xml
@@ -12,7 +12,10 @@
-
+
A [Curve2D] describing the path.
diff --git a/doc/classes/PathFollow.xml b/doc/classes/PathFollow.xml
index 58f66b07d6f..0b4a781a7e2 100644
--- a/doc/classes/PathFollow.xml
+++ b/doc/classes/PathFollow.xml
@@ -12,27 +12,27 @@
-
+
If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise.
The points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.
There are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations.
-
+
The node's offset along the curve.
-
+
If [code]true[/code], any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths.
-
+
The distance from the first vertex, measured in 3D units along the path. This sets this node's position to a point within the path.
-
+
Allows or forbids rotation on one or more axes, depending on the [enum RotationMode] constants being used.
-
+
The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length.
-
+
The node's offset perpendicular to the curve.
diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml
index dcf19a22322..9c4624dfee6 100644
--- a/doc/classes/PathFollow2D.xml
+++ b/doc/classes/PathFollow2D.xml
@@ -12,30 +12,30 @@
-
+
If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise.
The points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.
There are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations.
-
+
The node's offset along the curve.
-
- How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations. Default value: [code]4[/code].
+
+ How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations.
-
+
If [code]true[/code], any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths.
-
+
The distance along the path in pixels.
-
+
If [code]true[/code], this node rotates to follow the path, making its descendants rotate.
-
+
The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length.
-
+
The node's offset perpendicular to the curve.
diff --git a/doc/classes/PhysicalBone.xml b/doc/classes/PhysicalBone.xml
index bf379afab8e..583c24e2c03 100644
--- a/doc/classes/PhysicalBone.xml
+++ b/doc/classes/PhysicalBone.xml
@@ -33,21 +33,21 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/Physics2DShapeQueryParameters.xml b/doc/classes/Physics2DShapeQueryParameters.xml
index 7459e120f53..7d46dd28767 100644
--- a/doc/classes/Physics2DShapeQueryParameters.xml
+++ b/doc/classes/Physics2DShapeQueryParameters.xml
@@ -20,26 +20,26 @@
-
+
-
+
-
+
The physics layer the query should be made on.
-
+
The list of objects or object [RID]s, that will be excluded from collisions.
-
+
The collision margin for the shape.
-
+
The motion of the shape being queried for.
The [RID] of the queried shape. See also [method set_shape].
-
+
the transform matrix of the queried shape.
diff --git a/doc/classes/Physics2DTestMotionResult.xml b/doc/classes/Physics2DTestMotionResult.xml
index a0f8a1ca4c2..410bffc0f0e 100644
--- a/doc/classes/Physics2DTestMotionResult.xml
+++ b/doc/classes/Physics2DTestMotionResult.xml
@@ -9,23 +9,23 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index fc4f2e18fd5..ee50f5a6c38 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -77,15 +77,13 @@
-
+
The physics layers this area is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
- Default value: 1 (the first layer/bit is enabled).
-
+
The physics layers this area scans for collisions.
- Default value: 1 (the first layer/bit is enabled).
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index a5024c2432c..076131357bb 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -77,15 +77,13 @@
-
+
The physics layers this area is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
- Default value: 1 (the first layer/bit is enabled).
-
+
The physics layers this area scans for collisions.
- Default value: 1 (the first layer/bit is enabled).
Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.
diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml
index b507b4f9f5d..73f14161725 100644
--- a/doc/classes/PhysicsMaterial.xml
+++ b/doc/classes/PhysicsMaterial.xml
@@ -11,15 +11,15 @@
-
+
-
- The body's bounciness. Default value: [code]0[/code].
+
+ The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
-
- The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code].
+
+ The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
-
+
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index b06b0df40da..a779a34e6ac 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -1390,7 +1390,7 @@
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected allong the swing axis.
Could be defined as looseness in the [ConeTwistJoint].
- If below 0.05, this behavior is locked. Default value: [code]PI/4[/code].
+ If below 0.05, this behavior is locked.
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
diff --git a/doc/classes/PhysicsShapeQueryParameters.xml b/doc/classes/PhysicsShapeQueryParameters.xml
index c1f8b48d73e..7d7307592e3 100644
--- a/doc/classes/PhysicsShapeQueryParameters.xml
+++ b/doc/classes/PhysicsShapeQueryParameters.xml
@@ -17,19 +17,19 @@
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/PinJoint.xml b/doc/classes/PinJoint.xml
index 925722fd21e..10ae3d27d97 100644
--- a/doc/classes/PinJoint.xml
+++ b/doc/classes/PinJoint.xml
@@ -11,13 +11,13 @@
-
+
The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
-
+
The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
-
+
If above 0, this value is the maximum value for an impulse that this Joint produces.
diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml
index bb651723656..f65cb86b1ce 100644
--- a/doc/classes/PinJoint2D.xml
+++ b/doc/classes/PinJoint2D.xml
@@ -11,7 +11,7 @@
-
+
The higher this value, the more the bond to the pinned partner can flex.
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index 841f4c08d89..69dfe28ac44 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -143,15 +143,15 @@
-
+
-
+
-
+
-
+
-
+
diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml
index a507f9f145a..01aee93dadb 100644
--- a/doc/classes/PlaneMesh.xml
+++ b/doc/classes/PlaneMesh.xml
@@ -11,14 +11,14 @@
-
- Size of the generated plane. Defaults to (2.0, 2.0).
+
+ Size of the generated plane.
-
- Number of subdivision along the Z axis. Defaults to 0.
+
+ Number of subdivision along the Z axis.
-
- Number of subdivision along the X axis. Defaults to 0.
+
+ Number of subdivision along the X axis.
diff --git a/doc/classes/PlaneShape.xml b/doc/classes/PlaneShape.xml
index 83d8b09280c..b94bb8e6134 100644
--- a/doc/classes/PlaneShape.xml
+++ b/doc/classes/PlaneShape.xml
@@ -9,7 +9,7 @@
-
+
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index 4cfffa8a256..6fc0d76d027 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -77,52 +77,52 @@
-
- If [code]true[/code], polygon edges will be anti-aliased. Default value: [code]false[/code].
+
+ If [code]true[/code], polygon edges will be anti-aliased.
-
+
-
+
The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code].
-
+
-
- Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code].
+
+ Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error.
-
- If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code].
+
+ If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code].
-
+
The offset applied to each vertex.
-
+
The polygon's list of vertices. The final point will be connected to the first.
[b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a reference.
-
+
-
+
-
+
The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
-
+
Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code].
The texture's rotation in radians.
-
+
The texture's rotation in degrees.
-
+
Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa.
-
+
Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code].
-
+
Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code].
diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml
index ef7e3d2c117..1e24aadfd9c 100644
--- a/doc/classes/Popup.xml
+++ b/doc/classes/Popup.xml
@@ -58,7 +58,7 @@
-
+
If [code]true[/code], the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event.
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 3ce923e36a0..a05aff9a596 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -550,20 +550,20 @@
-
- If [code]true[/code], allows to navigate [PopupMenu] with letter keys. Default value: [code]false[/code].
+
+ If [code]true[/code], allows to navigate [PopupMenu] with letter keys.
-
+
If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected.
-
+
If [code]true[/code], hides the [PopupMenu] when an item is selected.
-
+
If [code]true[/code], hides the [PopupMenu] when a state item is selected.
-
- Sets the delay time for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item. Default value: [code]0.3[/code] seconds.
+
+ Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.
@@ -598,21 +598,21 @@
Sets a custom [Font].
-
+
Sets a custom [Color] for the [Font].
-
+
-
+
Sets a custom [Color] for disabled text.
-
+
Sets a custom [Color] for the hovered text.
Sets a custom [StyleBox] when the [PopupMenu] is hovered.
-
+
Sets the horizontal space separation between each item.
@@ -640,7 +640,7 @@
Sets a custom [Texture] icon for [code]unchecked[/code] of checkbox items.
-
+
Sets the vertical space separation between each item.
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index b3be8e431ae..83d4dea5b1d 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -18,13 +18,13 @@
-
+
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
-
- If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. Default is false.
+
+ If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial].
-
+
The current [Material] of the primitive mesh.
diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml
index 62f1278bba7..1d4e5ddab75 100644
--- a/doc/classes/PrismMesh.xml
+++ b/doc/classes/PrismMesh.xml
@@ -11,20 +11,20 @@
-
- Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. Defaults to 0.5 (positioned on the midpoint).
+
+ Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
-
- Size of the prism. Defaults to (2.0, 2.0, 2.0).
+
+ Size of the prism.
-
- Number of added edge loops along the Z axis. Defaults to 0.
+
+ Number of added edge loops along the Z axis.
-
- Number of added edge loops along the Y axis. Defaults to 0.
+
+ Number of added edge loops along the Y axis.
-
- Number of added edge loops along the X axis. Defaults to 0.
+
+ Number of added edge loops along the X axis.
diff --git a/doc/classes/ProceduralSky.xml b/doc/classes/ProceduralSky.xml
index 13d6a9ce19a..9ffca20081a 100644
--- a/doc/classes/ProceduralSky.xml
+++ b/doc/classes/ProceduralSky.xml
@@ -12,52 +12,52 @@
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+
Color of the ground at the bottom.
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+
How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color].
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+
Amount of energy contribution from the ground.
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Color of the ground at the horizon.
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+
How quickly the [member sky_horizon_color] fades into the [member sky_top_color].
-
+
Amount of energy contribution from the sky.
-
+
Color of the sky at the horizon.
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Color of the sky at the top.
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+
Distance from center of sun where it fades out completely.
-
+
Distance from sun where it goes from solid to starting to fade.
-
+
The sun's color.
-
+
How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max].
-
+
Amount of energy contribution from the sun.
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+
The sun's height using polar coordinates.
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The direction of the sun using polar coordinates.
-
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Size of [Texture] that the ProceduralSky will generate. The size is set using [enum TextureSize].
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml
index 2064ead8f4b..a8168958cfe 100644
--- a/doc/classes/ProgressBar.xml
+++ b/doc/classes/ProgressBar.xml
@@ -11,8 +11,8 @@
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- If [code]true[/code], the fill percentage is displayed on the bar. Default value: [code]true[/code].
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+ If [code]true[/code], the fill percentage is displayed on the bar.
@@ -24,9 +24,9 @@
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+
-
+
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 73d4c7b5049..3e9e063c0c6 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -161,686 +161,751 @@
-
+
Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code].
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+
Background color for the boot splash.
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If [code]true[/code], scale the boot splash image to the full window length when engine starts. If [code]false[/code], the engine will leave it at the default pixel size.
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+
Path to an image used as the boot splash.
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+
If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art).
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This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect.
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Icon used for the project, set when project loads. Exporters will also use this icon when possible.
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The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files.
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Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code].
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If [code]true[/code], the project will save user data to its own user directory (see [member application/config/custom_user_dir_name]). This setting is only effective on desktop platforms. A name must be set in the [member application/config/custom_user_dir_name] setting for this to take effect. If [code]false[/code], the project will save user data to [code](OS user data directory)/Godot/app_userdata/(project name)[/code].
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If [code]true[/code], disables printing to standard error in an exported build.
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If [code]true[/code], disables printing to standard output in an exported build.
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Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
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If [code]true[/code], enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
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Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
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Path to the main scene file that will be loaded when the project runs.
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Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
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Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
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Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
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If [code]true[/code], microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
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Mixing rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
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Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
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Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
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Default compression level for gzip. Affects compressed scenes and resources.
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Default compression level for Zlib. Affects compressed scenes and resources.
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Default compression level for Zstandard. Affects compressed scenes and resources.
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Enables long-distance matching in Zstandard.
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If [code]true[/code], displays getters and setters in autocompletion results in the script editor. This setting is meant to be used when porting old projects (Godot 2), as using member variables is the preferred style from Godot 3 onwards.
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If [code]true[/code], enables warnings when a constant is used as a function.
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If [code]true[/code], enables warnings when deprecated keywords such as [code]slave[/code] are used.
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If [code]true[/code], enables specific GDScript warnings (see [code]debug/gdscript/warnings/*[/code] settings). If [code]false[/code], disables all GDScript warnings.
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If [code]true[/code], enables warnings when a function is declared with the same name as a constant.
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If [code]true[/code], enables warnings when a function is declared with the same name as a variable. This will turn into an error in a future version when first-class functions become supported in GDScript.
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If [code]true[/code], enables warnings when a function assigned to a variable may yield and return a function state instead of a value.
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If [code]true[/code], enables warnings when using a function as if it was a property.
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If [code]true[/code], enables warnings when a ternary operator may emit values with incompatible types.
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If [code]true[/code], enables warnings when dividing an integer by another integer (the decimal part will be discarded).
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If [code]true[/code], enables warnings when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
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If [code]true[/code], enables warnings when using a property as if it was a function.
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If [code]true[/code], enables warnings when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum.
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If [code]true[/code], enables warnings when defining a local or subclass member variable that would shadow a variable at an upper level (such as a member variable).
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If [code]true[/code], enables warnings when calling an expression that has no effect on the surrounding code, such as writing [code]2 + 2[/code] as a statement.
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If [code]true[/code], all warnings will be reported as if they were errors.
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If [code]true[/code], enables warnings when using a variable that wasn't previously assigned.
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If [code]true[/code], enables warnings when assigning a variable using an assignment operator like [code]+=[/code] if the variable wasn't previously assigned.
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If [code]true[/code], enables warnings when unreachable code is detected (such as after a [code]return[/code] statement that will always be executed).
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If [code]true[/code], enables warnings when using an expression whose type may not be compatible with the function parameter expected.
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If [code]true[/code], enables warnings when performing an unsafe cast.
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If [code]true[/code], enables warnings when calling a method whose presence is not guaranteed at compile-time in the class.
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If [code]true[/code], enables warnings when accessing a property whose presence is not guaranteed at compile-time in the class.
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If [code]true[/code], enables warnings when a function parameter is unused.
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If [code]true[/code], enables warnings when a member variable is unused.
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If [code]true[/code], enables warnings when a signal is unused.
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If [code]true[/code], enables warnings when a local variable is unused.
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If [code]true[/code], enables warnings when a variable is declared with the same name as a function. This will turn into an error in a future version when first-class functions become supported in GDScript.
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If [code]true[/code], enables warnings when assigning the result of a function that returns [code]void[/code] to a variable.
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Message to be displayed before the backtrace when the engine crashes.
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Maximum call stack allowed for debugging GDScript.
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Maximum amount of functions per frame allowed when profiling.
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Print frames per second to standard output every second.
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Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc.
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Maximum call stack in visual scripting, to avoid infinite recursion.
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Custom image for the mouse cursor (limited to 256×256).
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Hotspot for the custom mouse cursor image.
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Position offset for tooltips, relative to the mouse cursor's hotspot.
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If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
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If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
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Default orientation on mobile devices.
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If [code]true[/code], allows per-pixel transparency in a desktop window. This affects performance, so leave it on [code]false[/code] unless you need it.
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Sets the window background to transparent when it starts.
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Force the window to be always on top.
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Force the window to be borderless.
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Sets the window to full screen when it starts.
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Sets the main window height. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled.
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Allows the window to be resizable by default.
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If greater than zero, uses a different height for the window when running from the editor. The main use for this is to test with stretch modes.
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If greater than zero, uses a different width for the window when running from the editor. The main use for this is to test with stretch modes.
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Sets the main window width. On desktop platforms, this is the default window size. Stretch mode settings use this also as a reference when enabled.
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If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5).
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Internal editor setting, don't touch.
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If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and UWP to follow interface conventions.
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Use a custom theme resource, set a path to it here.
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Use a custom default font resource, set a path to it here.
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If [code]true[/code], makes sure the theme used works with HiDPI.
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Timer setting for incremental search in Tree, IntemList, etc. controls (in milliseconds).
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Timer for detecting idle in the editor (in seconds).
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If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen.
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If [code]true[/code], sends touch input events when clicking or dragging the mouse.
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The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used.
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If non-empty, this locale will be used when running the project from the editor.
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If [code]true[/code], logs all output to files.
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Path to logs within the project. Using an [code]user://[/code] path is recommended.
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Specifies the maximum amount of log files allowed (used for rotation).
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Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
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This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
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Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
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Maximum amount of errors allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
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Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
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Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped.
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Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage.
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Page size used by remote filesystem (in bytes).
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When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
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What to use to separate node name from number. This is mostly an editor setting.
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Sets whether physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process.
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Sets which physics engine to use.
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Frames per second used in the physics. Physics always needs a fixed amount of frames per second.
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Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
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Default background clear color. Overriddable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color].
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Max buffer size for blend shapes. Any blend shape bigger than this will not work.
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Max buffer size for drawing polygons. Any polygon bigger than this will not work.
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Max index buffer size for drawing polygons. Any polygon bigger than this will not work.
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Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work.
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Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
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Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
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Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/url] for details.
If [code]true[/code], this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend (so the bug stays if you use GLES3), and only desktop platforms.
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If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. May help in some pixel art styles.
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Disables depth pre-pass for some GPU vendors (usually mobile), as their architecture already does this.
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If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
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