diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 7ad4d301fc8..45b0d695a3f 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -931,7 +931,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color"; actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz"; actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass"; - actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active"; + actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active"; actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart"; actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom"; actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform"; diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 2372dfb17ee..adb145711dd 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -948,7 +948,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color"; actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz"; actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass"; - actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active"; + actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active"; actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart"; actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom"; actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";