Ensure node's area tree signals are disconnected when clearing monitoring,
even if nodes are no longer in the tree.
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parent
504f47eaec
commit
e2d0dfe3c7
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@ -207,7 +207,9 @@ void Area::_clear_monitoring() {
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if (!node) { //node may have been deleted in previous frame or at other legiminate point
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if (!node) { //node may have been deleted in previous frame or at other legiminate point
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continue;
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continue;
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}
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}
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//ERR_CONTINUE(!node);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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if (!E->get().in_tree) {
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if (!E->get().in_tree) {
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continue;
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continue;
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@ -218,9 +220,6 @@ void Area::_clear_monitoring() {
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}
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}
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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}
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}
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}
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}
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@ -236,7 +235,9 @@ void Area::_clear_monitoring() {
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if (!node) { //node may have been deleted in previous frame or at other legiminate point
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if (!node) { //node may have been deleted in previous frame or at other legiminate point
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continue;
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continue;
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}
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}
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//ERR_CONTINUE(!node);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
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if (!E->get().in_tree) {
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if (!E->get().in_tree) {
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continue;
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continue;
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@ -247,9 +248,6 @@ void Area::_clear_monitoring() {
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}
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}
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emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
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emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
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}
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}
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}
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}
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}
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}
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