[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale
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@ -212,7 +212,7 @@ namespace Godot
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private void Rotate(Quaternion quaternion)
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private void Rotate(Quaternion quaternion)
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{
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{
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this *= new Basis(quaternion);
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this = new Basis(quaternion) * this;
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}
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}
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private void SetDiagonal(Vector3 diagonal)
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private void SetDiagonal(Vector3 diagonal)
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