[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale

This commit is contained in:
kleonc 2024-03-24 09:22:38 +01:00
parent 99ff024f78
commit e2ed63b313
1 changed files with 1 additions and 1 deletions

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@ -212,7 +212,7 @@ namespace Godot
private void Rotate(Quaternion quaternion) private void Rotate(Quaternion quaternion)
{ {
this *= new Basis(quaternion); this = new Basis(quaternion) * this;
} }
private void SetDiagonal(Vector3 diagonal) private void SetDiagonal(Vector3 diagonal)