Add ability to register singletons from engine API
* Exposed functions in Engine to register and unregister singletons. * Added the concept of user singletons, which can be removed (the system ones can't).
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@ -199,17 +199,41 @@ bool Engine::is_printing_error_messages() const {
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}
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void Engine::add_singleton(const Singleton &p_singleton) {
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ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), "Can't register singleton that already exists: " + String(p_singleton.name));
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singletons.push_back(p_singleton);
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singleton_ptrs[p_singleton.name] = p_singleton.ptr;
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}
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Object *Engine::get_singleton_object(const String &p_name) const {
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Object *Engine::get_singleton_object(const StringName &p_name) const {
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const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
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ERR_FAIL_COND_V_MSG(!E, nullptr, "Failed to retrieve non-existent singleton '" + p_name + "'.");
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ERR_FAIL_COND_V_MSG(!E, nullptr, "Failed to retrieve non-existent singleton '" + String(p_name) + "'.");
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return E->get();
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}
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bool Engine::has_singleton(const String &p_name) const {
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bool Engine::is_singleton_user_created(const StringName &p_name) const {
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ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
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for (const Singleton &E : singletons) {
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if (E.name == p_name && E.user_created) {
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return true;
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}
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}
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return false;
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}
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void Engine::remove_singleton(const StringName &p_name) {
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ERR_FAIL_COND(!singleton_ptrs.has(p_name));
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for (List<Singleton>::Element *E = singletons.front(); E; E = E->next()) {
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if (E->get().name == p_name) {
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singletons.erase(E);
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singleton_ptrs.erase(p_name);
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return;
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}
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}
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}
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bool Engine::has_singleton(const StringName &p_name) const {
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return singleton_ptrs.has(p_name);
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}
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@ -42,6 +42,7 @@ public:
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StringName name;
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Object *ptr;
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StringName class_name; //used for binding generation hinting
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bool user_created = false;
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Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
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};
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@ -109,8 +110,10 @@ public:
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void add_singleton(const Singleton &p_singleton);
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void get_singletons(List<Singleton> *p_singletons);
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bool has_singleton(const String &p_name) const;
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Object *get_singleton_object(const String &p_name) const;
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bool has_singleton(const StringName &p_name) const;
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Object *get_singleton_object(const StringName &p_name) const;
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void remove_singleton(const StringName &p_name);
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bool is_singleton_user_created(const StringName &p_name) const;
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#ifdef TOOLS_ENABLED
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_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
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@ -2165,14 +2165,41 @@ bool Engine::is_in_physics_frame() const {
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return ::Engine::get_singleton()->is_in_physics_frame();
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}
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bool Engine::has_singleton(const String &p_name) const {
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bool Engine::has_singleton(const StringName &p_name) const {
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return ::Engine::get_singleton()->has_singleton(p_name);
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}
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Object *Engine::get_singleton_object(const String &p_name) const {
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Object *Engine::get_singleton_object(const StringName &p_name) const {
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return ::Engine::get_singleton()->get_singleton_object(p_name);
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}
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void Engine::register_singleton(const StringName &p_name, Object *p_object) {
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ERR_FAIL_COND_MSG(has_singleton(p_name), "Singleton already registered: " + String(p_name));
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ERR_FAIL_COND_MSG(p_name.operator String().is_valid_identifier(), "Singleton name is not a valid identifier: " + String(p_name));
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::Engine::Singleton s;
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s.class_name = p_name;
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s.name = p_name;
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s.ptr = p_object;
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s.user_created = true;
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::Engine::get_singleton()->add_singleton(s);
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;
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}
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void Engine::unregister_singleton(const StringName &p_name) {
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ERR_FAIL_COND_MSG(!has_singleton(p_name), "Attempt to remove unregisteres singleton: " + String(p_name));
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ERR_FAIL_COND_MSG(!::Engine::get_singleton()->is_singleton_user_created(p_name), "Attempt to remove non-user created singleton: " + String(p_name));
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::Engine::get_singleton()->remove_singleton(p_name);
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}
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Vector<String> Engine::get_singleton_list() const {
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List<::Engine::Singleton> singletons;
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::Engine::get_singleton()->get_singletons(&singletons);
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Vector<String> ret;
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for (List<::Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
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ret.push_back(E->get().name);
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}
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return ret;
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}
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void Engine::set_editor_hint(bool p_enabled) {
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::Engine::get_singleton()->set_editor_hint(p_enabled);
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}
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@ -2220,6 +2247,10 @@ void Engine::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_singleton", "name"), &Engine::has_singleton);
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ClassDB::bind_method(D_METHOD("get_singleton", "name"), &Engine::get_singleton_object);
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ClassDB::bind_method(D_METHOD("register_singleton", "name", "instance"), &Engine::register_singleton);
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ClassDB::bind_method(D_METHOD("unregister_singleton", "name"), &Engine::unregister_singleton);
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ClassDB::bind_method(D_METHOD("get_singleton_list"), &Engine::get_singleton_list);
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ClassDB::bind_method(D_METHOD("set_editor_hint", "enabled"), &Engine::set_editor_hint);
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ClassDB::bind_method(D_METHOD("is_editor_hint"), &Engine::is_editor_hint);
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@ -639,8 +639,11 @@ public:
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bool is_in_physics_frame() const;
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bool has_singleton(const String &p_name) const;
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Object *get_singleton_object(const String &p_name) const;
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bool has_singleton(const StringName &p_name) const;
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Object *get_singleton_object(const StringName &p_name) const;
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void register_singleton(const StringName &p_name, Object *p_object);
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void unregister_singleton(const StringName &p_name);
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Vector<String> get_singleton_list() const;
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void set_editor_hint(bool p_enabled);
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bool is_editor_hint() const;
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@ -84,11 +84,16 @@
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</method>
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<method name="get_singleton" qualifiers="const">
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<return type="Object" />
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<argument index="0" name="name" type="String" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns a global singleton with given [code]name[/code]. Often used for plugins, e.g. GodotPayments.
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</description>
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</method>
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<method name="get_singleton_list" qualifiers="const">
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<return type="PackedStringArray" />
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<description>
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</description>
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</method>
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<method name="get_version_info" qualifiers="const">
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<return type="Dictionary" />
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<description>
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@ -125,7 +130,7 @@
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</method>
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<method name="has_singleton" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="name" type="String" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if a singleton with given [code]name[/code] exists in global scope.
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</description>
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@ -136,6 +141,19 @@
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Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop.
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</description>
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</method>
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<method name="register_singleton">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="instance" type="Object" />
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<description>
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</description>
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</method>
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<method name="unregister_singleton">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint" default="true">
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